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    Spacetime Studios Dev Futumsh's Avatar
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    One thing to understand if you want to guess at what's possible - on an iphone 3g, there can be as little as 4 megs available to a particular app. A free-roaming, non-instanced game is certainly possible in that, but it's not likely to look like PL does. That's not to say we may not add free-roaming components to the game, but they'll almost certainly be instanced (as the majority of pc mmo's are as well). It's that or reduce detail and visibility to almost nothing.

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    Quote Originally Posted by Futumsh View Post
    One thing to understand if you want to guess at what's possible - on an iphone 3g, there can be as little as 4 megs available to a particular app. A free-roaming, non-instanced game is certainly possible in that, but it's not likely to look like PL does. That's not to say we may not add free-roaming components to the game, but they'll almost certainly be instanced (as the majority of pc mmo's are as well). It's that or reduce detail and visibility to almost nothing.
    Hi dev, can you at lease make it so maps are connected to each other? Like in order to proceed to 3rd stage of Forest Haven you have to go through Stage 1 and Stage 2 first rather than make a room with stage 3 to start. And what I mean by connecting map I meant instead of getting a "Cleared" message after clearing all enemies and then map changes, why don't you make it so we can just go from point A, which is the starting point, to point B, which is the end of the level, straight and proceed to the next level. That way it feels like at least we are in a world rather than each small stages. You don't have to make this game a free roam world but at least make it seems like one. I don't know if I did a good job on explaining it but take look at the Guild War. You start in the town(You can make a player spawn in a random town channel in PL) which can contain around 50 or more players to socialize, then player leaves the town, the map autatically changes to the open field which is instanced but the gam auto-group 4 party members together to fight monster on that map, upon exiting that first part of open field, the party proceed to the 2nd part of open field without changing party members(just like PL), then somewhere down the road, the party will arrive another random town channel with lots other peoples to socialize. So the Guild War isn't a free roam MMO, everywhere is instanced except town. Devs, I believe you can make the town and battle field connect to each other. Because right now in PL, what's the point to start game in Stage 3 if you can just start at the last level for higher exp and gold? if you make a player actually have to walk through stage 1 to get to stage 3 actually make Stage 1 or stage 2 worth playing. See what I'm saying?

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    I Like that idea, and think the devs could make that sort of thing work. I think a guild wars model would be great for this game to follow rather then a full free roam game like WoW (though I'll be honest a WoW type world on my Ipad would be awesome). And one addition I might add, to make levels more fun and challenging, is to change the difficulty of enemies based on party level. I don't know how feasible that would be but I think it might at least be worth looking into, and could keep people interested in those beginning levels if they can't just skip through them.

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    Quote Originally Posted by Hai5 View Post
    Hi dev, can you at lease make it so maps are connected to each other? Like in order to proceed to 3rd stage of Forest Haven you have to go through Stage 1 and Stage 2 first rather than make a room with stage 3 to start. And what I mean by connecting map I meant instead of getting a "Cleared" message after clearing all enemies and then map changes, why don't you make it so we can just go from point A, which is the starting point, to point B, which is the end of the level, straight and proceed to the next level. That way it feels like at least we are in a world rather than each small stages. You don't have to make this game a free roam world but at least make it seems like one. I don't know if I did a good job on explaining it but take look at the Guild War. You start in the town(You can make a player spawn in a random town channel in PL) which can contain around 50 or more players to socialize, then player leaves the town, the map autatically changes to the open field which is instanced but the gam auto-group 4 party members together to fight monster on that map, upon exiting that first part of open field, the party proceed to the 2nd part of open field without changing party members(just like PL), then somewhere down the road, the party will arrive another random town channel with lots other peoples to socialize. So the Guild War isn't a free roam MMO, everywhere is instanced except town. Devs, I believe you can make the town and battle field connect to each other. Because right now in PL, what's the point to start game in Stage 3 if you can just start at the last level for higher exp and gold? if you make a player actually have to walk through stage 1 to get to stage 3 actually make Stage 1 or stage 2 worth playing. See what I'm saying?
    So dev, any feedback on this suggestion whether or not it's doable?

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