No, no, no. He said he liked the cyber quests because they were "fun" and not repetitive or something of the sort and my comment was that it actually IS a pretty repetitive task.
@xghostzx, the idea is great, the problem is implementing non repetitive quests such as "go kill 50 rats" or "go get the assassin's stick of doom from swift". AND NO, this is not a jab at STS, what I meant was not even huge console gaming companies can pull it off. However a solution would be to revamp the story line of the game. Hell, they should make it so that certain townes are not accessible on the map until you've completed a story line. First, it would give people a goal to achieve through their quests, and second, it would force people to actually do quests instead of ignoring them.
Honestly, I think the story line in PL really sucks. To compare how it could be done would be another Mobile MMO, Celtic Heroes. I played that for a few months before starting PL, and the quests were repetitive but the story was immersive. I got bored of the game though, by no fault of the quest line though xD. In fact, I do believe the plotting of that storyline was much better than even skyrim's main or side quests. (I keep on going back to skyrim because it is by far one of my favorite games, if that is not evident
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