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    Developer - Inactive Techno Email's Avatar
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    Red face End-game balance

    Please check out my post here for more info. on my take on balancing PL classes:
    http://www.spacetimestudios.com/show...l=1#post882120

    TLDR: Balance is an ongoing process for MMOs.

    Here's what changes have happened since the above post:
    1. Two new classes.
    2. Small damage reduction to some weapons throughout the game.
    3. Damage increased on Archer's end-game crafted bow.

    Stop the record... (Refer to the above link for more info. on the process I step through next.)

    1. These changes have had some time to bake.

    2. Here's my observation:
    - Archer's do very high damage with full end-game gear.
    - Rhinos feel less powerful than old classes in end-game PVP.
    - DANG we deal a lot of damage in the end-game.

    3. Here's my evaluation:

    Archer's do very high damage with full end-game gear
    I think this is due to the combination of the itemset bonus changes and the crafted end-game bow damage changes. Before these changes were made people were unhappy with the Archer PVE experience. I felt the end-game PVE experience was too difficult for Enchantresses and Archers, so I made the changes mentioned above. I think it's better now. Please read the post linked above for my take on balancing end-game PVE and PVP. I understand that the change has also made Archer's uber powerful in PVP. I also think that Enchantresses are uber powerful in PVP, and so are Warriors. I agree that being one-hit sucks, and I'll speak more to that.

    Rhinos feel less powerful than old classes in end-game PVP
    Valiant rings can make or break a fight. The new classes can not achieve this bonus until they obtain two elite level cap items. End game characters who do not have any valiant rings, don't have this bonus. [The End.] New classes can't get valiant rings yet, but they can get elite level cap items to help build their path to victory!! Is reaching the elite level cap not your jam? No worries!! Our internal tests showed the Rhino to be pretty survivable in end-game PVE content, so farm away my single-horned animal friends!

    DANG we deal a lot of damage in the end-game
    Being one-hit sucks.

    4. Here are the actions I'd like to take:
    - I'd like to increase the defensive stats on the legendary gear sets in the next expansion, and see how it plays out in both PVE and PVP gameplay.
    - If you have a Rhino or Fox and you wish you had a valiant ring, I'd suggest working towards the elite level cap.

    If this list of actions seems short, please refer to the above link for more info. on why.


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    Senior Member Noodleleg's Avatar
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    -_-... Techno, talk to some experienced PvPers... A ring won't do much if classes are underpowered naturally... Etc....

    If practice makes perfect and perfection is impossible, why practice?
    Oh, wait... No need to practice. iHax.

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    Quote Originally Posted by Noodleleg View Post
    -_-... Techno, talk to some experienced PvPers... A ring won't do much if classes are LMAO LMAO LMAO I ARESSGODXX EDITED THE QUOTE :3....
    and what you do say makes sense btw

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    Quote Originally Posted by Aressgodxx View Post
    and what you do say makes sense btw
    please don't make the devs sift through pointlessness, in a thread like this where we are working together to solve a problem, thx

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    Quote Originally Posted by Noodleleg View Post
    -_-... Techno, talk to some experienced PvPers... A ring won't do much if classes are underpowered naturally... Etc....
    lol ouch!

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    Senior Member Jcyee's Avatar
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    hmm... not sure what to think about this but thanks for responding to some of our feedback
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

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    Senior Member Nihiliste's Avatar
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    Right now...

    I think you should focus on The mages, bears, and birds and then move on to the rhino's and foxes. I don't think it was even a good idea to bring two new classes with the amount of imbalancement end-game PvP has. So, what you should do, I think ALL SKILL LEVELS should be reduced BACK to level 6. Having skill levels at 9 is ridiculous and was a bad move in the first place. Bears now can hold 95+ dodge, and their skill damage is very high. Like I said, skill levels NEED to go back to 6, permanantly to prevent other riots/imbalancement. Int mages are ultra squishy now. They don't stand a chance vs. an overpowered bear and ofcourse the overpowered bird. Also, what happened to staff mages? They are suppose to be more dominant than wand mages. Now birds...where do I start. Birds now can one shot any class they wish with their what, 547 blast? Something like that? They dodged nearly EVERY SKILL with their ridiculous dodge. I sometimes have to use my skills TWICE, just to kill one bird. Instead of increasing their damage...how about increasing their HP some more and reducing what is actually needed to be reduced?


    -My feedback.

    Edit: You should also look at Reun's post in Rushorgtfo's thread called "Need a developers input".
    Last edited by Nihiliste; 01-07-2013 at 08:30 PM.

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    Forum Adept Elf-Orc-Naga's Avatar
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    Quote Originally Posted by Gnomecide View Post
    Right now...

    I think you should focus on The mages, bears, and birds and then move on to the rhino's and foxes. I don't think it was even a good idea to bring two new classes with the amount of imbalancement end-game PvP has. So, what you should do, I think ALL SKILL LEVELS should be reduced BACK to level 6. Having skill levels at 9 is ridiculous and was a bad move in the first place. Bears now can hold 95+ dodge, and their skill damage is very high. Like I said, skill levels NEED to go back to 6, permanantly to prevent other riots/imbalancement. Int mages are ultra squishy now. They don't stand a chance vs. an overpowered bear and ofcourse the overpowered bird. Also, what happened to staff mages? They are suppose to be more dominant than wand mages. Now birds...where do I start. Birds now can one shot any class they wish with their what, 547 blast? Something like that? They dodged nearly EVERY SKILL with their ridiculous dodge. I sometimes have to use my skills TWICE, just to kill one bird. Instead of increasing their damage...how about increasing their HP some more and reducing what is actually needed to be reduced?


    -My feedback.

    Edit: You should also look at Reun's post in Rushorgtfo's thread called "Need a developers input".
    Very well said! I really like this non noob view...well players especially old ones really have those experience to evaluate qualitatively not technically. Increasing skill level to 9 is the laziest thing to do i think. Looking forward to more creative ideas on skills. my constructive feedback

    Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
    Primary IGN: Elfwarden

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    Senior Member Hadesofshadow's Avatar
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    Quote Originally Posted by Elf-Orc-Naga View Post
    Very well said! I really like this non noob view...well players especially old ones really have those experience to evaluate qualitatively not technically. Increasing skill level to 9 is the laziest thing to do i think. Looking forward to more creative ideas on skills. my constructive feedback
    only way to balance game to include skill is

    remove dodge

    increase hp/reduce damage

    rng makes games unfun
    yea, yea, yea



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    Enchantresses are über powerfull in end game pvp? 9/10 are pallys! This is because it takes two shots from a bird to be killed, or one beckon stomp combo to run your mana dry from a bear. Just my two cents. Thanks for working on it tho!

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    Senior Member Nihiliste's Avatar
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    Left that out. Mages are uber weak* in PvP, like Shil said, the majority of end-game mages are SADLY pallies.

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    Senior Member Hadesofshadow's Avatar
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    Quote Originally Posted by Gnomecide View Post
    Left that out. Mages are uber weak* in PvP, like Shil said, the majority of end-game mages are SADLY pallies.
    lmao

    this was the way it was for over a year

    then they nerfed strength and now that its buffed to hell again what do we have?

    pallies because of high base damages you can get away with it

    you also have to consider the fact that this is STS

    their end game pvp has been trash for over 3 years
    yea, yea, yea



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    Oh gosh...the amount of smileys are overwhelming.
     
    HI

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    Senior Member TEOKILLO's Avatar
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    1. Increase defence
    2. Increase health
    3. Reduce dodge (for str)
    4. Lower skills to rank 7
    5. Lower scythe damage
    6. Everyone's happy
    O Hai Der

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    Tournament & Ladder Leader AbsolutePally's Avatar
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    Increase health in pvp. 5HP per every 5 levels could go a long way. Or maybe mages get 4 mana 1 HP per every 5 lvls, bears 5 HP, birds 4 HP 1 mana.
    simple solution is grant more HP to all classes when in the arena. So pve isn't affected bh reductions/increases to other stats.

    Dmg is too crazy we are getting killed 3x over! Mages do 600+ drain dmg 500 fire 400 light. Birds dodge a lot at times, so skill ( being faster w better range is hardly a factor. I'm seeing me get 3/4 shots off but dying to their 2 because they simply dodged 2 and I didn't.
    Last edited by AbsolutePally; 01-07-2013 at 09:44 PM.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

    Revelation

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    Banned Otukura's Avatar
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    Quote Originally Posted by AbsolutePally View Post
    Increase health in pvp. 5HP per every 5 levels could go a long way. Or maybe mages get 4 mana 1 HP per every 5 lvls, bears 5 HP, birds 4 HP 1 mana.
    simple solution is grant more HP to all classes when in the arena. So pve isn't affected bh reductions/increases to other stats.
    there is a valid point here, the difference in total hp from level 1 to cap is really pretty small.

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    Senior Member Deathofan's Avatar
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    Can you implement something like arcane. Each attribute gives health pool, it kinda goes like this str:10hp int:5hp dex:3hp but it could be implemented by a little bit less and gradually increase armor and return skill level to 7.

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    take notes

    https://www.youtube.com/watch?v=11f_3wDV0R8


    gw2 really did pvp right

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    Quote Originally Posted by Otukura View Post
    take notes

    https://www.youtube.com/watch?v=11f_3wDV0R8


    gw2 really did pvp right
    Been wanting this for awhile... Want it more now...

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    Banned Otukura's Avatar
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    Quote Originally Posted by Yich View Post
    Been wanting this for awhile... Want it more now...
    the video i linked is lowskill actually

    didn't watch it until after i posted, just copied the link off the gw2 forums

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