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Thread: New Class : Crocodile Warlock/Necromancer

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    Thumbs up FIXED New Class : Crocodile Warlock/Necromancer

    Table Of Contents
    I.Introduction
    II.Description
    III.Appearance
    IV..Skills
    V.About Minion
    VI.Specs For A Warlock
    VII.Conclusion
    VIII.Credits(please see)


    I.Introduction
    Hello , i will present you my created idea , a warlock , because there is 2 strength , 2 dexterity and only 1 intelligence class so i thought we should have 2 of each so this will be a intelligence class


    II.Description
    The Warlock is an intelligence class which uses dark elemental magic against it's foes but with weak damage and health and moderate mana , although it has a trusty minnion , the warlock has 2 skills that allow him to summon a damaging imp or a tanking gargoyl .
    Starting Stats:
    HP:300
    Mana:450
    Dodge:1
    Critical Chance:1
    Hit:60%
    Health Regen:0
    Mana Regen:0
    Damage:9-13
    DPS:19
    Armor:1
    The warlock starts weak but it's first move is the best move which is to summon an imp which will aid in battle ( look at "about minions" to see more about minions ) The Warlock is a Crocodile ... Please Note that this is not op because the minion isn't that tough , he doesn't have stats like the main character ( look at "about minion" to see more about minions )


    III.Appearance
    The Appearance of the crocodile is the same as the one in ancient swamps and croc feud You can choose between dark green / purple / black at first
    For the magic mirror , you can change to become light green called innocent croc . i don't have more ideas , please if someone has and idea comment your suggestion and i'll write it and you'll be in credits once i finish this
    if you don't want to bother yourself and go to croc feud to see his look , here is a picture (not by me , read credits to know) :Name:  Flip profile.png
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    IV.Skills
    For the skills of the warlock , he will be using debuffs and dark elemental magic at some range like the enchantress , with 2 unique minion summoning skills the skills are as the following:

    A.Summon Imp: Summons an imp that helps the warlock deal damage.
    In-game Description:
    Level 1: Summons an imp with 50 hp and 5-10 damage and 0 armor, he hits with his fists(no effect)
    Level 2: Summons an imp with 60 hp and 10-15 damage and 1 armor, he shoots a dark bolt(no effect)
    Level 3: Summons an imp with 70 hp and 16-21 damage and 2 armor, he shoots a lightning bolt(knock-back)
    Level 4: Summons an imp with 80 hp and 20-28 damage and 3 armor, he shoots a lightning bolt(knock-back+stun 2 seconds)
    Level 5: Summons an imp with 90 hp and 28-35 damage and 4 armor, he shoots a fireball (AOE+knock-back+Stun 1 second)
    Level 6: Summons an imp with 100 hp and 35-40 damage and 5 armor, he shoots a fireball (AOE+knock-back+Stun 2 seconds
    Level 7: Summons an imp with 115 hp and 50-75 damage and 5 armor, he shoots a green fireball (AOE+knock-back+stun 2 seconds+DOT 15-25 per second)
    Level 8: Summons an imp with 130 hp and 75-100 damage and 6 armor, he shoots a green fireball (AOE+knock-back+stun 3 seconds+DOT 20-30 per second)
    Level 9: Summons an imp with 150 hp and 100-150 damage and 8 armor, he shoots an explosive blue/red fireball(AOE+knock-back+stun 3 seconds+DOT 30-45 per second+reduces foes hit chance by 15%)

    B.Summon Gargoyle:Summons a gargoyl that tanks monsters so that the warlock wont take much damage
    In-game description:
    Level 1: Summons a gargoyle with 75 hp and 2-5 damage and 1 armor, he hits with his fists
    Level 2: Summons a gargoyle with 100 and 5-7 damage and 2 armor, he hits with his fists
    Level 3: Summons a gargoyle with 125 hp and 8-12 damage and 3 armor, he hits with his fists(knock-back)
    Level 4: Summons a gargoyle with 150 hp and 12-17 damage and 5 armor, he hits with his fists(knock-back+stun 2 seconds)
    Level 5: Summons a gargoyle with 175 hp and 17-24 damage and 10 armor, he stomps the ground(AOE+knock-back+stun 2 seconds)
    Level 6: Summons a gargoyle with 200 hp and 25-28 damage and 15 armor, he stomps the ground(AOE+knock-back+stun 3 seconds)
    Level 7: Summons a gargoyle with 250 hp and 30-35 damage and 50 armor, his eyes glow orange , turning the foe's feet into stone[the foe can still fight](AOE+knock-back+stun 3 seconds+root target)
    Level 8: Summons a gargoyle with 300 hp and 35-38 damage and 75 armor, his eyes glow red(AOE+knock-back+stun 3 seconds+root target+reduces his foe's armor by 5)
    Level 9: Summons a gargoyle with 350 hp and 40-45 damage and 100 armor, his eyes glow yellow, red, and orange(AOE+knock-back+stun 3 seconds+root target+reduces his foe's armor by 10)

    C.Dark Bolt:Shoots a dark/purple/pink fireball that does damage + knockback
    Level 1: 59-67 damage+knockback 10m range 7 second cooldown
    Level 2: 65-79 damage+knockback 10m range 7 second cooldown
    Level 3: 80-97 damage+knockback 10m range 7 second cooldown
    Level 4: 100-119 damage+knockback 10m range 7 second cooldown
    Level 5: 121-141 damage+knockback 10m range 7 second cooldown
    Level 6: 140-163 damage+knockback 10m range 7 second cooldown
    Level 7: 161-178 damage+knockback 10m range 7 second cooldown
    Level 8: 181-195 damage+knockback 10m range 7 second cooldown
    Level 9: 194-212 damage+knockback 10m range 7 second cooldown

    D.Chaos Bolt:Shoot a flaming green ball of fire doing sudden damage and DOT and small AOE
    Level 1: 43-52 and 30 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 2: 51-59 and 40 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 3: 57-64 and 50 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 4: 61-71 and 60 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 5: 70-78 and 70 DOT per second and 2 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 6: 75-81 and 80 DOT per second and 3 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 7: 79-86 and 90 DOT per second and 3 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 8: 84-93 and 95 DOT per second and 6 m range AOE for 4 second , 8 second cooldown and 9 m range
    Level 9: 92-102 and 100 DOT per second and 7 m range AOE for 4 second , 8 second cooldown and 10 m range

    E.Destruction: Increase your Damage and reduces your autoattack fire-rate (self-buff) and crit
    Level 1: +4 damage / -0.1 fire-rate / +3% crit for 11 seconds , 15 second cooldown
    Level 2: +5 damage / -0.1 fire-rate / +8%for 11 seconds , 15 second cooldown
    Level 3: +7 damage / -0.1 fire-rate / +15% for 11 seconds , 15 second cooldown
    Level 4: +9 damage / -0.1 fire-rate / +20% for 11 seconds , 15 second cooldown
    Level 5: +13 damage / -0.1 fire-rate / +25%for 11 seconds , 15 second cooldown
    Level 6: +16 damage / -0.2 fire-rate / +30%for 11 seconds , 15 second cooldown
    Level 7: +18 damage / -0.2 fire-rate / +30% for 11 seconds , 15 second cooldown
    Level 8: +21 damage / -0.2 fire-rate / + 33% for 11 seconds , 15 second cooldown
    Level 9: +25 damage / -0.2 fire-rate / +35% for 11 seconds , 15 second cooldown

    F.Restore:Heals you (6 second cooldown)
    Level 1: 7-9 hp +1 hp regen for 4 seconds
    Level 2: 8-11 hp +1 hp regen for 4 seconds
    Level 3: 10-15 hp +2 hp regen for 4 seconds
    Level 4: 14-17 hp +2 hp regen for 4 seconds
    Level 5: 17-20 hp +3 hp regen for 4 seconds
    Level 6: 19-26 hp +3 hp regen for 4 seconds
    Level 7: 24-29 hp +4 hp regen for 4 seconds
    Level 8: 30-36 hp +4 hp regen for 4 seconds
    Level 9: 34-40 hp +5 hp regen for 4 seconds

    G.Drain Life: Drains your foes life (9 cooldown)
    Level 1: 8-13 damage / 8-13 heal
    Level 2: 12-17 damage / 12-17 hp
    Level 3: 16-21 damage / 16-21 hp
    Level 4: 21-27 damage / 21-27 hp
    Level 5: 25-34 damage / 25-34 hp
    Level 6: 32-38 damage / 32-38 hp
    Level 7: 39-46 damage / 39-46 hp
    Level 8: 51-64 damage / 51-64 hp
    Level 9: 66-79 damage / 66-79 hp

    H.Drain Mana: Drains a little of your foes health and transform it to mana
    Level 1: 4-6 damage / 9-14 mana
    Level 2: 6-9 damage / 13-18 mana
    Level 3: 10-14 damage / 17-22 mana
    Level 4: 15-18 damage / 23-29 mana
    Level 5: 19-26 damage / 27-38 mana
    Level 6: 25-30 damage / 37-44 mana
    Level 7: 31-39 damage / 43-58 mana
    Level 8: 40-49 damage / 59-81 mana
    Level 9: 50-58 damage / 83-99 mana

    I.Mana Trade: change some mana to health (1 second cooldown)
    Level 1: -100 mana / +100 hp
    Level 2: -95 mana / + 101 hp
    Level 3: -90 mana / +102 hp
    Level 4: -85 mana / +103 hp
    Level 5: -80 mana / +104 hp
    Level 6: -75 mana / + 105 hp
    Level 7: -70 mana / +106 hp
    Level 8: -65 mana / +108 hp
    Level 9: -60 mana / +110 hp

    J.Health Trade: change some health to mana (1 second cooldown) [if you have less than the required health you will not be able to cast the spell
    Level 1: -75 hp / +80 mana
    Level 2: -70 hp / +81 mana
    Level 3: -65 hp / +82 mana
    Level 4: -60 hp / +83 mana
    Level 5: -55 hp / +84 mana
    Level 6: -50 hp / +85 mana
    Level 7: -45 hp / +86 mana
    Level 8: -40 hp / +88 mana
    Level 9: -35 hp / +90 mana

    K.Minnion Sacrifice:Kills your minnion but gives his stats to you
    Level 1: Kills your minnion and heals you the same amount as his health and gives you his stats for 5 seconds
    Level 2: Kills your minnion and heals you the same amount as his health and gives you his stats for 7 seconds
    Level 3: Kills your minnion and heals you the same amount as his health and gives you his stats for 8 seconds
    Level 4: Kills your minnion and heals you the same amount as his health and gives you his stats for 10 seconds
    Level 5: Kills your minnion and heals you the same amount as his health and gives you his stats for 12 seconds
    Level 6: Kills your minnion and heals you the same amount as his health and gives you his stats for 15 seconds
    Level 7: Kills your minnion and heals you the same amount as his health and gives you his stats for 18 seconds
    Level 8: Kills your minnion and heals you the same amount as his health and gives you his stats for 20 seconds
    Level 9: Kills your minnion and heals you the same amount as his health and gives you his stats for 25 seconds

    L.Armor Of The Lich: give you some armor including damaging every mob that hits you
    Level 1: +10 armor / 5 damage
    Level 2: +20 armor / 10 damage
    Level 3: +30 armor / 15 damage
    Level 4: +40 armor / 20 damage
    Level 5: +50 armor / 25 damage
    Level 6: +60 armor / 30 damage
    Level 7: +70 armor / 35 damage
    Level 8: +80 armor / 40 damage
    Level 9: +100 armor / 50 damage

    These were the skills (remember to read "about minnions" to know how the minnion works and how he dies and about buffing yourself ... etc.)


    V.About Minnions
    I am guessing you are wondering what happens if the minnion dies and how does he cast spells and what happens if we sacrifice him .
    The minion fights with you like you are in a party with someone helping you, if he happens to die , you will not be able to revive him unless you wait 1.5 minute or you die. The minion casts spells and he has stats which are explained in the "Summon Imp" and the "Summon Gargoyle" skills . The imp usually does lots of damage but he doesn't get agro so you will need to have a tank with you , but the good thing is that you will kill people faster and easier . every second he attacks . The Gargoyle is different , he isn't so tough in damage but has high health and armor so he will tank for you , he seems weak but he is one heck of a tanker and he gets agro fastly .
    As for the buffs , when you or someone in your party buffs you team or you buff yourself the minnion will be buffed as well.
    The minnion's portrait will appear under yours but in a smaller form
    IF YOU HAVE ANY QUESTIONS ABOUT THE MINIONS JUST COMMENT AND I WILL ANSWER YOU


    VI.Spec For A Warlock
    Str Warlock: Str Warlocks should be OK just because dodge, which means more survivability, but I wouldn't use it because lack of damage,and the warlock is kind of lacking damage already , and your health will just be about 500 on level 76 but you still get gd armor which will let you summon the imp more often thus balancing the fighting
    Dex Warlock: Dex Warlocks will need a tank like the gargoyle but ofc the gargoyle should be high level , or you can just put your imp and just keep walking blasting everyone DOT and they will just die as you walk around :P
    Int Warlock: Int Warlocks have gd damage and gd mana so you can just keep casting spells and just go kiting


    VII.Concusion
    We finally reach the conclusion , so if you have any question about the warlock say and if you have some interesting pictures that you may find cool to put them here plz do and you'll be in the credits PLEASE READ THE CREDITS AND THANK ME


    VIII.Credits
    SPECIAL THANKS TO:
    Written By : MageMaster (In-game names : Torcherus / Furballfury)
    Idea By : MageMaster (In-game names : Torcherus / Furballfury)
    Starting Appearance Changing By: OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
    9 Of The Skills ! By : OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
    Specs For A Warlock By: OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
    Dude who spent 3 hours + writing this : MageMaster (In-game names: Torcherus / Furballfury)
    Dude who spent around 15 minutes writing a extremely helpfull comment : OverkillED (In-game names : Bananakabob, Bearkabob, Overkillmage, Penguinkabob, Rhinokabob, Rainbowkabob, Thelonepwner)
    Illustrated by: Chickenrun (in-game names: Chickenrunnn, chickenspyy, chickennuris, chickenvoodo, chickenvoodoo, chickenranger, chickenrhinoo, chickensand, chickenfuryyy, chickenparty, magerunnn, bearunnn, nonorunnn, monsterunnn, heavysheep, guardianrunnn, nonodemonio, misterchicken, chickenheaven, chickenwinggg, chicknoris
    Encouragement: ZEAWESOMEBEAR ( in-game names: Zeawesomebear / Fuzzyquacks / Otokar )
    NO THANKS TO : ShadowStar [because he keeps posting useless comments]
    type "1729" in a comment with your in game name and what you want to say to have you in credits because you gave your time

    And Last But Not Least :







    THANKS A LOT FOR YOUR TIME
    Last edited by MageMaster; 01-24-2013 at 11:43 AM.

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    It would be cool...

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    don't we have enough classes already?

    But anyway good idea

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    There're only 3 classes: mage, archer and warrior(bird=fox, bear=rhino) it too small
    Devs have bad fantasy about classes

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    I think we should add more classes actually. A crocodile warlock sounds pretty sweet imo.
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    Default New Class : Crocodile Warlock/Necromancer

    Well I for one agree with the OP. We already have 2 dex and 2 str classes so adding an int class would really spice things up!

    Overall a good idea. Also I would go for a "dark magic" class such as a deathsummoner or necromancer which has spells to do with debuffs and dark magic. Such as summoning some undead skeletons to help etc.
    Last edited by Bless; 01-13-2013 at 07:07 PM.
    Credits to Iady

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    More classes = the better (IMO obviously). I love having a type of diversity in games, it makes things interesting. Cool idea

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    What they should of did, they should of left it with just 1 class, the oyster class.

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    not bad idea but then if the new classes you suggested get like an imp pet etc, the others should to

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    PL would be in choas for a month shouting "UNDERPOWERED/OVERPOWERED!!!!!!"

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    I'm voting for chickens class

    Look what I did

    Name:  Chickens class.jpg
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    xD <3 photoshop
    Last edited by Chickenrunnn; 01-14-2013 at 04:56 AM.
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    Seems Everyone loves it lets hope a moderator reads it

    and everyone Thanks for the comments and i chose crocodile because they already know how to make it because there is croc in croc feud/ ancient swamps

    and the warlock can summon minnions to aid him in battle for 5-10 sec. etc and he has lots of skills that include debuffs and drain life ad drain mana and stuff

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    Quote Originally Posted by Chickenrunnn View Post
    I'm voting for chickens class

    Look what I did

    Name:  Chickens class.jpg
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    xD <3 photoshop
    Chicken, they already have one! Who is that? YOU!!

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    by crocodile think more at a ninja

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    How about....Banana Class! Skills: He Takes off his banana peel and throws it at the enemy, causing him to slip and die! Dancing attack! He starts doing a dance that makes the enemies soo annoyed, that they die. Best SKill!! Banana Army: Summons and Army of Bananas! Go banana! Banana Army, Attack! GO BANANAS! GO!!!!!!!! !!!!!
    Last edited by Caiahar; 01-14-2013 at 12:01 PM.

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    Quote Originally Posted by Randomguy View Post
    not bad idea but then if the new classes you suggested get like an imp pet etc, the others should to
    actually this dude got an imp pet because he starts weak .. he starts with 350 hp and 450 hp which is why he cant fight alone

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    the fox and the rhino are still new so five classes are enough for now :-)

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    Quote Originally Posted by ArtofWar View Post
    the fox and the rhino are still new so five classes are enough for now :-)
    I agree

    All for One, and One for All!
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    Quote Originally Posted by ArtofWar View Post
    the fox and the rhino are still new so five classes are enough for now :-)
    For now...

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    BUT the rhino is COMPLETELY underpowered so they should take him out and put in this great idea, the crocodile warlock/ necromancer

    All for One, and One for All!
    The Brightest of Flames..cast the Darkest of Shadows..
    One who knows nothing cannot understand anything..

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