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  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Class Balance

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    Pet: Arcane legend (one of the legends run by spacetimestudios), has unique feature for pets. I obtained this from http://www.arcanelegendsgame.com/

    Is your companion powerful in battle like a Wolf, a silent stalker like a Panther, or the world’s fastest Turtle? In Arcane Legends, you will collect a stable-full of powerful and mystical pets to aid you in your adventures. Each animal provides a different set of combat skills and buffs, so you can pick the one that suits your play style perfectly. Grow, feed, and play with dozens of different pets with unique attacks and special bonuses!

    If pets are going to be disable, why make this legends when there is an existing platform such as pocket legends? It is unjustifiable with this description found for Arcane legends. PVP is part of the player's adventure too.

    Warrior: The only stat that I am aware is STR. Warrior can go into tank-based or melee-based.
    For Tank-based, warrior can survive 1-3 cubicle spaces depend. If the cross fire is 5 vs 5, tank-based will survive without worries. Tank-based warrior will lose to rogue in most case. It is ideally for flag taker and lurker.
    For Melee-based warrior is able to secure kills and able to hover around fast. It work well in 1 vs 1. It is good for mid fielder, flag taker and defender.

    Rogue:
    STR Rogue. You stand a chance to survive and basically you play as medic, escorting flag takers to have home run safely, as well as you are able to take flags without sweat. It is good for lurker, mid fielder and flag taker. It play defender poorly due to unable to command good damage.
    DEX Rogue. You rule the game by damage and you need to run like a wild dog. You should never be solo.

    To summarize, all characters are balanced. It is the team work that count. I can pull off as tank warrior and get 5-0. I may also get 0-5 depend highly whom you play with. For rogue, i can kill mage / rogue in 1 hit. Warrior in 4 hit but i get kill in 1 or 2 hit.

    Things that need to tune: The passive skill: Damage, Defense. This is not reflect on character avatar, is it working ?

    A side note: every class has their unique features, it is depend on how you have unveil and release them in game. No class is invincible in PVP.

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    Quote Originally Posted by JuiceBox View Post
    I've read all the posts and it seems to me some of you guys are pvping at different levels.

    I'm pvping at end game gear. Lvl 21 full demonlord security and best possible weapons and jewelry. All maxed for Int/str/dmg.

    I also wear vanity gear to hide my strength. Others probably do the same. So don't confuse weak mages owning.

    Im currently specced shield fire light and gale.

    Against an equally geared warrior specced correctly. He can run into my base and back despite me unloading everything into him at the door and all the way to his base.

    I need stuns/knockback? I have 5!
    Charged fireball
    lightning
    Gale
    Charged shield right next to him
    Charged normal attack

    And they don't even work all the time.

    Warrior cool downs are too short. I'm just lucky he wasn't spamming normal attack or I would get clipped and die. I guess he just wanted the company for the trip home.

    I have a level 21 fully geared warrior as well. So I know what I'm talking about. Because I have done it. Forget the group imma run laps and flag.

    Dps warriors. That's what a Mage should be. Aoe stuns, group heal with shield, speed boosts and bonuses for everyone wow!! Mana heal?! Wtf.

    Warriors should be on a rage system. IMHO. Do min damage to get power for stronger skills. Or longer cool downs for their attacks. They wave those big swords like they were cardboard rolls.

    How about rogues? I get one shotted by them. How is that fun?

    Where's the skill when the deciding factor is if I shield in time or not?

    Also only form of crowd control right now that are worthwhile for mages are knock downs. Slow is easily overidden with staple skills of both warriors and rogues.
    Mage pwn Rogue, if it is use properly. Most of the time when I see a GOOD mage incoming, the only solution for me is to run without any cross fire.

    Find a good rogue or warrior and play with them regularly. You will own in PVP. No man is alone.

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    I have a lvl 21 warrior and lvl 21 sorcerer. From my experience here is what I believe should happen.

    Warrior: Lower their health a tad and make health regen add a little bit less health.

    Sorcerer:Increase health a little, fix frost bolt, increase damage and make fireball do less stun time.

    Rogue: Lower damage, increase mana and make aimed shot/bow do half the damage it does now.

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    Quote Originally Posted by Rays364 View Post
    I have a lvl 21 warrior and lvl 21 sorcerer. From my experience here is what I believe should happen.

    Warrior: Lower their health a tad and make health regen add a little bit less health.

    Sorcerer:Increase health a little, fix frost bolt, increase damage and make fireball do less stun time.

    Rogue: Lower damage, increase mana and make aimed shot/bow do half the damage it does now.
    Good point on this. But i think warrior health is fine, what makes it imbalance is their ability to move fast and do long range skills. Healing ability is also a bit op, the class with the most def and hp gets to heal? Again, one class shouldnt have everything.

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    Quote Originally Posted by currycrab View Post
    Mage pwn Rogue, if it is use properly. Most of the time when I see a GOOD mage incoming, the only solution for me is to run without any cross fire.

    Find a good rogue or warrior and play with them regularly. You will own in PVP. No man is alone.
    He just said mage pwn rogue.

    This is not because someone use mage properly. It's is because you use rogue IMproperly. Run away from mage? LOL.

  7. #246
    Junior Member Pulenski's Avatar
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    Tribalware and Juicebox are talking a lot of sense regarding Sorc PvP issues, pretty much agree with all of it. Listen to them.

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    im a lvl 21 warrior and eventhough i die alot i still find it fun to pvp
    i respeced alot and am now stuck on a troll build cause i ran out of free plats lol

    anyways feedback on classes:

    warrior: too much hp + heal is really hard to kill. 1v1 on warrior vs warrior doesnt really finish in like 3mins minimum. can remove heal but leave 2sec shield on.
    rogue: no problem with rogues its just the 250% crit dmg thats kinda OP. maybe make it 150%-200% so as to make sorcers enjoy pvp more lol. and im seeing less sorcs most likeley making a rogue or warrior lol
    sorcs: errr...aside from the long stun and shield...nothing else good abt em xD they should get our vengeance blood haha infinite mana and dmg increase.

    well its a feedback thread so i dont mind people flaming on my response. hope AL pvp gets fixed soon and be like any other STS games with an almost balanced pvp and less rant in pvp enjoy playing guys

    Arcane Legends IGN: jomszyn my guess is 111

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    Default Sorcerer are weak

    i am mage i am fully geared lvl 21

    mage cant kill rogue 1v1
    mage cant kill warrior 1v1

    today when i playing patrick was in my team and we killed a rogue and a warrior

    patrick and me killed a rogue
    patrick and me killed a warrior

    but warrior can kill mage alone
    and rogue also can kill mage alone

    mage r useless when we got 1v1 situation
    mage needs supports to kill enemy

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    For all of you claiming that sorc are weak, your doing it wrong. I have seen a sorc get 40+ kills in a game and literally take on half their team at once and kill all of them. Maybe you guys haven't found the right build yet.

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    Rather than nerfing Rogue Damage, they need to raise Mage HP. Nerfing rogue damage makes it impossible to kill a warrior considering how quickly a rogue would run out of MP.
    At least raising mage HP would benefit them against both Rogue AND Warrior. I don't understand why mage's prefer to nerf rogue over upping their own HP.
    Why do mages totally forget there is an unkillable Warrior class? It's easy to get killed by a rogue, but also easy to kill one.
    Shadowina | Rogue, level 26

  12. #251
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    Quote Originally Posted by D-Zaak View Post
    Rather than nerfing Rogue Damage, they need to raise Mage HP. Nerfing rogue damage makes it impossible to kill a warrior considering how quickly a rogue would run out of MP.
    At least raising mage HP would benefit them against both Rogue AND Warrior. I don't understand why mage's prefer to nerf rogue over upping their own HP.
    Why do mages totally forget there is an unkillable Warrior class? It's easy to get killed by a rogue, but also easy to kill one.
    Because it won't do anything against rogues. Warrior have 3k health and way more armor than a mage and still get 1/2 shoted by a rogue.
    Iacito My guess: 2900

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    aside from all, we should have been able to respec free for couple of days to adjust our characters to the pvp zone..we can't just gamble and see if those skills work the best for pvp or waste platinum, unless that's the goal..

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    Quote Originally Posted by D-Zaak View Post
    Rather than nerfing Rogue Damage, they need to raise Mage HP. Nerfing rogue damage makes it impossible to kill a warrior considering how quickly a rogue would run out of MP.
    At least raising mage HP would benefit them against both Rogue AND Warrior. I don't understand why mage's prefer to nerf rogue over upping their own HP.
    Why do mages totally forget there is an unkillable Warrior class? It's easy to get killed by a rogue, but also easy to kill one.
    True. But its the aimed shot that makes the rogue op ,that skill needs to be nerfed but not the entire rogue damage itself. We need a class to match warriors.

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    Oh the sorcerer class, IDK WHY ALL OF YOU ARE HAVING A HARD TIME!!!

    For one, even as a support, other players tend to go after mages first in a group for easy pickings which leads to them running. This technically nullify our "support" status. Oh but wait, if we stay with the group we still have a good chance of STILL dying. I guess we have to support all the way where we can't see the fighting. Time to use my attacks at the wall and hope it will land on an animate object.

    Secondly, gale force doesn't do anything even w/ the speed boost seeing as warriors and rogues can easily catch up w/ their dash & skyward smash or w/e it's called, oh and it damages, alot. Our cooldown for our skills suck to even counterattack but also the fact that we have to charge our skills to actually have an effect. Mages might as well just be throwing steamed tomato's or wrist watches at the enemy. This gives the other two classes that extra second to land a killing blow. 4 spaces for skill set isn't enough for mages because: heal, shield (both self explanatory), leaving two other attack skills to attempt to kill with. Our poor mana pool unused in vain. I'M TOTALLY READY TO TAKE THE LIFE OF THE OTHER TWO CLASSES!!!!

    Thirdly, everyone saying mages need to respec seem to think it's easily possible for them to do so.

    Fourthly, "know how to play your character" ... apparently, the majority of mages don't know how to use their character whilst the majority of rogues and warriors ALL know how to use their character regardless of what skill sets and builds they have right? Who knew ... I surely didn't. If mages MUST have specific skills what's the point of giving us options? -shrugs-

    (rolls eyes)
    Last edited by Jerahmeel De Guzman; 01-22-2013 at 05:12 AM.

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    Are you serious? The amount of times I have run around an entire map giving everything I got against Warrior, only for them to still capture my flag then come back and kill me with skyward smash is amazing. I can't 2-shot them with all their shield and heal skills. It's impossible. They are the real OP when they use those skills.

    As for aimed shot, Rogues have the lowest MP in the game. In order to stack up crit to kill a warrior, a rogue needs more MP than currently available. If someone created an INT rogue, then their dex would be so low that it nullifies damage and crit anyway.

    The real problem is the weakness of mage, not strength or rogue. I totally agree that it is unnacceptable that I can 1 shot a mage if they don't have a shield. It is prerfectly fair for all the mage's in here to complain about it. But THEIR stats need to increase so they can survive against all classes, not just rogues.

    Also, warriors are way too fast. Their speed and skyward smash needs to be nerffed so their speed is in light with their size and strength.
    Shadowina | Rogue, level 26

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    Nerf Warrior HP / Def / Heal:
    If warrior HP / Def / Heal is nerf, when it come to PvE, who is going to tank? Rogue / Mage?
    If warrior is nerf, the damage is below moderate to give good damange.

    Nerf Rogue Damage / Skill
    If rogue damage / skill is nerf, does it stand a chance to fight against mage / warrior being the lowest HP and Mana?
    When come to PvE, rogue play a role for AoE. Does this mean players going to die because of this tuning?

    Nerf Mage Skill / Mana
    If Mage is consider lowest HP compare to rogue and warrior, the skills are leet. Does that mean that their skills need to retweet?
    If it is retweet, wont that mean that Mage could hardly survive on its on in PvE or PvP? Since damage and health of other races are affected, this character damage has to be affected too.

    Every class has their special build. It will remain as a normal character until you have unlock the right skills / stats. What I feel is that, currently PvP work fine. Every class has their own responsibility. If it is retweet, PvE may be affected. Class will no longer be balance.

    CTF is about team work. Regardless what class you are, as long as you are team player, victory is yours.

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    Quote Originally Posted by iacito View Post
    Because it won't do anything against rogues. Warrior have 3k health and way more armor than a mage and still get 1/2 shoted by a rogue.
    Complete exaggeration here. Not only would you have to get two perfect maxed damage aim shot crits in a row to kill an equivalent maxed warrior due to their high armor, they have heal skills to offset this. It generally takes between 4-6 charged aimed shots to kill a warrior because you don't always crit and when you do it is rarely high; especially on a warrior.

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    Just to add, Rogues are not OP, leaderboards just favour their skillset. Warriors are OP and Mages are UP.
    Shadowina | Rogue, level 26

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    I said it before, but the solution here is to increase the damage of mages. This way it's a fair fight with a rogue, and this way we have some sort of chance of killing a warrior. The best way to do this is not to actually increase our damage, but instead to do the following:

    1) INT points should boost Crit stat, perhaps not as much as DEX does, but somewhat so that mages have decent crit and have a better chance at landing critical hits.

    2) Some of our stuns should actually work. Right now fireball and clock are the only ones that seem to have a stun affect. How about frost and gale? At least cause frost to slow the enemy down a bit, so if we are running from the warrior or rogue, we have some sort of chance to get away. And gale should give a knock down effect, but no stun, so that it knocks them down and they can get back up right away. At least it will buy us a tiny bit of time to get away or land a blow.

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    Quote Originally Posted by Energizeric View Post
    I said it before, but the solution here is to increase the damage of mages. This way it's a fair fight with a rogue, and this way we have some sort of chance of killing a warrior. The best way to do this is not to actually increase our damage, but instead to do the following:

    1) INT points should boost Crit stat, perhaps not as much as DEX does, but somewhat so that mages have decent crit and have a better chance at landing critical hits.

    2) Some of our stuns should actually work. Right now fireball and clock are the only ones that seem to have a stun affect. How about frost and gale? At least cause frost to slow the enemy down a bit, so if we are running from the warrior or rogue, we have some sort of chance to get away. And gale should give a knock down effect, but no stun, so that it knocks them down and they can get back up right away. At least it will buy us a tiny bit of time to get away or land a blow.
    This is a great suggestion, since mages damage are int based, crit bonus per int should be added.

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