Page 26 of 29 FirstFirst ... 162425262728 ... LastLast
Results 501 to 520 of 571

  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Class Balance

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Catwomann's Avatar
    Join Date
    Nov 2012
    Posts
    149
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    20
    Thanked in
    8 Posts

    Default

    Everything is unfair. Only fair thing would be if MY CHARACTER IS GIVEN THE POWER OF IMMORTALITY!!!! I WANTZZZ IMMORTALITEEEZZZZZZ!!!!!

  2. The Following User Says Thank You to Catwomann For This Useful Post:


  3. #2
    Member Heiki's Avatar
    Join Date
    Jun 2010
    Posts
    163
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    Mana keeps warriors and rogues somewhat closer to each other. Rogues cannot spam these 2k crits or we would all be rogues. Now i wonder how interesting it is to gear for high int on a rogue... Aim shot damage modifiers look like they can take care of the damage part even if you lose a bit of dex.

    EDIT: just for giggles I bought the cheapest gear I could find for my lvl 20 rogue, I've got a lifethief with strength and int, helm with strength and int and chest is dex/dodge ranger vest kind. Trinkets are potency blues. Build is aim shot, razor, TRAP, heal. So yea, i'm really gimping this toon...

    Lo and behold I still kill more than on my warrior and maintain a positive K/D ratio. Survivability is acceptable with the healthpacks and aim shot still crits at around 1.5k.

    For info my war is lvl 20, juggernaut chest, berserker helm and watchman sword of assault, legendary trinkets of potency. So yea, come and tell me warriors dominate another day please.
    Last edited by Heiki; 01-29-2013 at 09:51 PM.

  4. #3
    Member
    Join Date
    Dec 2012
    Posts
    152
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    42
    Thanked in
    24 Posts

    Default

    The problem is, have you ever tried sticking together with 2 or 3 other warriors and stomping the entire map? And of course you get less kills as a warr because rogues are stealing your kills lol.

    Usually these days, the team with more warriors on their side will have an advantage over the other team. And warrs are the last to die in teamfights. And during 1on1 matches, they last long enough with the correct build for their teammates to arrive.

    So as a conclusion, if warrs go 1on1 and roam, they're easier to kill but their stun and decent high damage makes them formidable.
    And if your enemy warriors stick to a bunch and you have no warriors on your team.....bye lol.

    The damage output of 5 rogues wouldn't be able to take down 5 warrs before the rogues have all their mana depleted in my opinion.

    Warriors can easily dominate in pvp currently but the stats doesnt show it, because their kills get stolen easily lol.

    Yeah I'm ranting..... T.T sorry..... I need to let this out.

  5. #4
    Member Heiki's Avatar
    Join Date
    Jun 2010
    Posts
    163
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    I can somewhat agree to your point on teaming warriors. It's not a fun way to play but I guess it works. I prefer my playtime to be fun though so I usually do not enjoy steamrolling on other teams with a pack of stomping orang-utans.

    Where I do not agree however is your statement on our 1vs1 survivability and team fight survivability. I'm always the first to die. Usually from a few rogues 20 meters away that unload their charged aimed shots as soon as they see someone.

    I'm not asking for the moon. Actually I think pvp would be a lot better if rogues were less squishy but didn't have that 1 hit 1 kill ability. Then we would actually see rogues do something else than drop healthpacks and spam aimed shot (some dont even do that and just spam aimed shot, which actually works so even potheads can own pvp atm).

    Warriors in demonlord wouldnt be soloed by lvl20 rogues in crap gear (yours truly) and mages would not disappear from the battlefield as soon as their shield is down.

  6. #5
    Junior Member frieke's Avatar
    Join Date
    Jul 2011
    Location
    Sydney, Australia
    Posts
    27
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Gah..sry guys but i think war is way to advataged. Their stun once it hits,lights out. They just womp on ppl til they are dead with no chance to defend bc stun last so long. And mages fireball, pretty overpowering as well. Imo rogue has least adv. Ppl complain about bow stun but that doesnt last nearly as long as war n mages. Plus they are up against two opponents who both potentially have shield and dont have to run around to eat up their own heal. Fixfixfix pleaseeee.
    Also,bring back pets

  7. #6
    Junior Member frieke's Avatar
    Join Date
    Jul 2011
    Location
    Sydney, Australia
    Posts
    27
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Ah, sry I totally agree on wars range too. Its ridiculous. Ive been well away from a warrior and yet somehow his swing still manages to hit me at nearly other end of corridor. And you wonder why rogues sit n spam arrows....stop complaining warriors your the most advantaged class atm with a good setup.

  8. #7
    Member Heiki's Avatar
    Join Date
    Jun 2010
    Posts
    163
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    Why do you assume i'm complaining ? I'm not married to warrior class ffs, i have 3 toons which I play pretty much equally, I'm just voicing what pvp feels like for me, playing all 3 classes, in a pvp feedback thread.

    My ultimate concern is to have a good time the night I feel like logging on my war, rogue or mage. So far my war is the least enjoyable in pvp for the reasons I've stated above. You have the right to disagree with me but sorry, no i'm not complaining.

  9. #8
    Junior Member frieke's Avatar
    Join Date
    Jul 2011
    Location
    Sydney, Australia
    Posts
    27
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Heiki View Post
    Why do you assume i'm complaining ? I'm not married to warrior class ffs, i have 3 toons which I play pretty much equally, I'm just voicing what pvp feels like for me, playing all 3 classes, in a pvp feedback thread.

    My ultimate concern is to have a good time the night I feel like logging on my war, rogue or mage. So far my war is the least enjoyable in pvp for the reasons I've stated above. You have the right to disagree with me but sorry, no i'm not complaining.
    Doh, no one said you...why take it personally?
    I think most peoples aim is to have an enjoyable time.

    I too have all three classes and think each has advantages and disadvantages but theres nothing enjoyable about being stunned and pumelled by a war with no chance of defense or being slaughtered halfway down a hall bc a war happens to swing his sword at the other end.

  10. #9
    New Member
    Join Date
    Jan 2013
    Location
    On Earth
    Posts
    9
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    It seems like the lvl difference is abit too big because sometime when i go into games that are lvl 17-20 i easily get owned by people who are lvl 20 and i also noticed that mages does'nt even seem a chance in pvp because when i play both my knight or rogue i easily kill mages. I feel that mages could be buffed up a lil.Also i agree on some comments saying to let us turn the camera view because i easily get backstabbed!

  11. #10
    Junior Member Tribalware's Avatar
    Join Date
    Jan 2013
    Posts
    39
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    7
    Thanked in
    6 Posts

    Default

    I've been getting some great feedback as a mage player recently from well made up teams, usually 2 warriors and 2 rogues or 1 warrior and 3 rogues. Now the rogues who aren't intent on just soloing all over the map (which is a fair few of them) seem to quickly pick up on the fact that when grouped and facing another team my ability to refill their mana periodically becomes invaluable. So my kills still suck but I'm dying less and have found a real niche for myself in PvP encounters.

    Essentially what I'm doing is allowing a rogue's killstreaks to continue indefinitely whilst providing modest stun support from behind, the rogues that have been willing to work with me say they find that their kills per game increase dramatically whilst their deaths have diminished. Now mages are still most definitely underpowered, we need a damage buff and our skill perks back please.

    But I've been saying that all along, what I'd really like to see which would make a huge difference would be some breakdown of amount of hp/mana healed per game, perhaps even a support class section on the leaderboards. Anything to reward the efforts I go to to support a team of rogues in their endless slaughter, because at the moment I'm directly leading to or assisting heavily in a lot of kills and getting nothing to show for it.

    It might be besides the point though, as people have been noting the development team seem to have gone silent and it doesn't look like PvP will be getting a fair rebalance anytime soon. A new expansion means more plat purchased, more money. So I guess that explains their priotities, but I'd really like to see something done to reassure the player base.

    Personally? I don't think any class should be able to heal in PvP except the mage class, and I think some sort of piecemeal record of amount healed should be broken down player by player at the end of each game so that we aren't just bowing our heads and humbly allowing the other classes to rack up points that matter.

    As others have stated, very few mages are left playing PvP, people are leaving the game and you are relegating an entire class to the dustbin. Throw us a bone.
    Last edited by Tribalware; 01-30-2013 at 02:41 PM.
    WIN!? How could you possibly hope to win? You're not fighting a belief you're fighting a psychological imbalance.

  12. #11
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    I think there should just be a won/loss record. I tend to play the support mage role, and I find my teams win like 80% of the time because most other teams don't have a good support mage. So I would love to see a won/loss record added for CTF.

    To avoid issues with people leaving games in the middle, you can work it like this:

    1) If you play the whole game, then obviously you get either a win or a loss.

    2) If you leave a game in the middle, then if your team wins you don't get credit for the win, but if your team loses then you get a loss, i.e. you must finish the game to get a win. This will discourage people from leaving games in the middle since there is always a chance you can come back and win.

    3) If you join a game in the middle, then if your team wins you get a win, but if your team loses then you don't get a loss (since maybe you joined when your team was down 4-0). It will also encourage people to join games in the middle that have open slots since there would be no risk of doing so. So games won't fall apart in the middle because everyone leaves.

    This will encourage team work and cause people to actually care about winning the game.
    Last edited by Energizeric; 01-30-2013 at 03:40 PM.

  13. #12
    Member Gassyllama's Avatar
    Join Date
    Sep 2011
    Posts
    72
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    Guys come on. PvP is fine. People are learning how to actually play their classes. And let's be honest here, there are 3 classes, one is bound not to be quite as good as the other two in PvP. There are still some very good mages in PvP, I am actually surprised there are not a bunch more. The skill sets for mages make them very competitive, I mean do you see the amount of stuns they can do? They are also invaluable in group battles. If anything Warriors are OP just because when used correctly they can demolish teams and come out of 1v3's alive. Rogue's are definitely not OP anymore. People need to stop complaining the game is unbalanced just because they get killed a lot. It takes experience to be good at something, go practice, or maybe PvP is just not for you.

  14. #13
    Senior Member
    Join Date
    Oct 2012
    Location
    In my Entmoot
    Posts
    4,674
    Thanks Thanks Given 
    445
    Thanks Thanks Received 
    504
    Thanked in
    301 Posts

    Default

    Quote Originally Posted by Gassyllama View Post
    Guys come on. PvP is fine. People are learning how to actually play their classes. And let's be honest here, there are 3 classes, one is bound not to be quite as good as the other two in PvP. There are still some very good mages in PvP, I am actually surprised there are not a bunch more. The skill sets for mages make them very competitive, I mean do you see the amount of stuns they can do? They are also invaluable in group battles. If anything Warriors are OP just because when used correctly they can demolish teams and come out of 1v3's alive. Rogue's are definitely not OP anymore. People need to stop complaining the game is unbalanced just because they get killed a lot. It takes experience to be good at something, go practice, or maybe PvP is just not for you.
    Well said, everything u said is true.

  15. #14
    Junior Member
    Join Date
    Jan 2013
    Posts
    47
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Vystirch View Post
    Well said, everything u said is true.
    Says the rogue. And you are both wrong and very evidently never played a mage in CTF.

    There's not just a few people who sees this glaring imbalance. And its frustrating to see people who is active in the forums easily dismiss our claims, and telling us how we should play.

    If a class is OP, then the game is not balanced.

    You are not even a mage so you don't see the frustrations in our class. Be a team player? I'm sorry, but out of all the classes warriors have the best skills to support a team. And even then they don't need anyone else but their class to do well in CTF.

    And what support skills? The only support that anyone wants is our fireball knock back, and that too rogues and warriors want to get nerfed.
    Our heal is a joke as it does not benefit anyone when we are one shorted before we can use it.

    Our sets of stuns? What sets of stuns? Only 100% knock back is fire and a charged normal stun. All other skills randomly works.

    Game is not balanced when we don't have the same opportunity as the other classes to flag or make PvP kills. And this is the same stats that all classes are scored on.

    I have over 1000 kills, and I also have a fully decked warrior. Playing mage is playing on hard mode.

  16. #15
    Member Cashews's Avatar
    Join Date
    Dec 2012
    Posts
    221
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    14
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Heiki View Post
    Lvl to 21 first, the game changes a lot.

    I agree with Tribalware as I play my warrior as somewhat of a support to rogues too, gave up on racking kills in. For this to be remotely satisfying though we need a leaderboard or a CTF match summary that shows a tad more than kills and deaths.

    On a side note, Its a bit sad that 2 classes are relegated to support something as basic as a rogue. I'm gonna make a troll build with just aimed shot and the rest in passive, i'm sure ill still demolish people.
    I've tried the build before and it doesn't work as well as you might think. The odds are you won't get that 1hit KO on your first shot and in the 2 seconds it takes to recharge, your pretty much dead.

  17. #16
    Member Heiki's Avatar
    Join Date
    Jun 2010
    Posts
    163
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    You sure?

    Play with bow and during the recharge time you charge a bow shot for a stun. Im not sure which skill from the rogue set can save you from getting killed in 2 seconds.

  18. #17
    Senior Member
    Join Date
    Oct 2011
    Location
    Magnum Guild Hall
    Posts
    2,914
    Thanks Thanks Given 
    471
    Thanks Thanks Received 
    423
    Thanked in
    259 Posts

    Default

    Quote Originally Posted by JuiceBox:949026
    Quote Originally Posted by Vystirch View Post
    Well said, everything u said is true.
    Says the rogue. And you are both wrong and very evidently never played a mage in CTF.

    There's not just a few people who sees this glaring imbalance. And its frustrating to see people who is active in the forums easily dismiss our claims, and telling us how we should play.

    If a class is OP, then the game is not balanced.

    You are not even a mage so you don't see the frustrations in our class. Be a team player? I'm sorry, but out of all the classes warriors have the best skills to support a team. And even then they don't need anyone else but their class to do well in CTF.

    And what support skills? The only support that anyone wants is our fireball knock back, and that too rogues and warriors want to get nerfed.
    Our heal is a joke as it does not benefit anyone when we are one shorted before we can use it.

    Our sets of stuns? What sets of stuns? Only 100% knock back is fire and a charged normal stun. All other skills randomly works.

    Game is not balanced when we don't have the same opportunity as the other classes to flag or make PvP kills. And this is the same stats that all classes are scored on.

    I have over 1000 kills, and I also have a fully decked warrior. Playing mage is playing on hard mode.
    actauly
    the flag dmg is set by class now. so carrying the flag is balanced.

    i play both mage and warrior.
    surely rogues/warrior can 1-2/5hits mages but a decent mage can bring down any class 1vs1 by doing stunlock. its just that mage class needs to do more work(kite) to win.

  19. #18
    Junior Member
    Join Date
    Jan 2013
    Posts
    47
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Cero View Post
    actauly
    the flag dmg is set by class now. so carrying the flag is balanced.

    i play both mage and warrior.
    surely rogues/warrior can 1-2/5hits mages but a decent mage can bring down any class 1vs1 by doing stunlock. its just that mage class needs to do more work(kite) to win.
    I agree as a Mage we can bring down any class, but it does need a lot more work. Every class can chain stun so that's not a Mage class exclusive.

    Warriors have 3 heals.

    Horn of renew which also group shields and can fully heal an entire group.
    Juggernaut and vengeance both heal for roughly 500 health each.
    They also have skyward smash that sends them flying across the room.
    Or axe throw which can pull you from across the room.
    Whirlwind that does aoe melee dmg with a range of 6m that also roots.

    Don't forget all they need to do is stack str for more power and over 3000hp

    I also play a warrior and there is no balance between those two classes.

  20. #19
    Senior Member
    Join Date
    Oct 2011
    Location
    Magnum Guild Hall
    Posts
    2,914
    Thanks Thanks Given 
    471
    Thanks Thanks Received 
    423
    Thanked in
    259 Posts

    Default

    Juggernaut(without autoheal upgrade) and vengefull blood actualy doesnt heal. what the skill does is boosting health(juggernaut) and +25/50Str(vengefull) thus warrior is get a +500hp. HP will return once buff wears off.

  21. #20
    Junior Member
    Join Date
    Jan 2013
    Posts
    47
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Cero View Post
    Juggernaut(without autoheal upgrade) and vengefull blood actualy doesnt heal. what the skill does is boosting health(juggernaut) and +25/50Str(vengefull) thus warrior is get a +500hp. HP will return once buff wears off.
    I understand how what the description says and how you get the health.

    Adding 500 health to what you don't already have is a heal.

    When you charge those skills you actually see +500hp in green and there is an increase of health in your health bar. Not only that you also get significant boosts in damage reduction, max health, criticals, and vengeful also charges your mana in full.

    Cool down is very short too, that you can use those skills multiple times during a skirmish.

  22. The Following User Says Thank You to JuiceBox For This Useful Post:


Similar Threads

  1. Official PvP feedback thread
    By Justg in forum PL Player vs. Player
    Replies: 266
    Last Post: 12-10-2022, 02:52 AM
  2. Official Humania Feedback Thread
    By Samhayne in forum PL Suggestions and Feedback
    Replies: 50
    Last Post: 07-29-2012, 07:06 PM
  3. DL Allies - Official Feedback Thread
    By Samhayne in forum DL Suggestions and Feedback
    Replies: 15
    Last Post: 07-28-2012, 06:14 AM
  4. OFFICIAL Combat Re-Balance Feedback Thread
    By Cinco in forum PL General Discussion
    Replies: 354
    Last Post: 11-22-2010, 08:15 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •