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  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Capture the Flag

  1. #101
    Junior Member frieke's Avatar
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    Why are there two threads going?

  2. #102
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    Can I ask a question to Mage players?

    Are you using Colton as your pet?

    I noticed for my toons, warrior and rogue. I am using the "best" pet. Could this be one of the factors that can enhance Mage toons to become a better adventure?

  3. #103
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    Right now the most required feature in CTF is party chat, can't even tell a strategy while playing cause other team also reads it and counters it.

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  5. #104
    Senior Member Takezaki's Avatar
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    Not sure this has been mentionned but :

    1- A way to figure out enemies Level
    2- Showing Deaths on the end game screen
    3- adding Win/Loss stat so people actually start playing the actual game.
    Shinrokuro - 16 Twink Warrior..........Takezaki - 26 Warrior

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  7. #105
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    Unhappy pvp ruined by stat change to make "fair" that makes it not fair at all

    pvp still not off regular player stats idk why u think things should b differant in pvp than normal game but it ruins pvp in my mind your stats should be your stats in either game mode not some random differential. would love to play pvp but i like arcane legends not whatever game this pvp is

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    PvP isnt great, but good, i hope 1 vs. 1 fights comming soon

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  9. #107
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    Some ideas. Not all good, but not all bad.

    1. Some incentive for a team to win CTF. Currently it doesn't matter. PvP tokens for gear or PvP-centric skill points.
    2. Additional kill related stats. Currently we only have deathblows which means warrior are not going to get much (lowest dps). Maybe different categories:
    Deathblows - current "kills"
    Kills - all players who did damage that resulted in kill (foe returning to 100% resets)
    Solo kill - player did 100% of damage to kill foe (and was not healed by another player during)
    3. Some incentive for healing. Append to the "Kill" category about that if you heal someone while they are doing damage that results in a kill you also get one.
    4. Display health and level of opposing team -- seems like this was intentionally hidden so this is probably a no go
    5. Instead of being grouped w/ a bunch of players w/ like levels just set caps (21-20, 19-17,16-14, etc). Will make it easier for <21 players to find an arena with balance (i.e. everyone will level only up to the cutoffs for each battleground, 21, 19, 16, etc in the ranges I just proposed).
    Last edited by wolfkult; 01-25-2013 at 07:55 PM.

  10. #108
    Forum Adept Wizard_Mike's Avatar
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    Quote Originally Posted by Justg View Post
    Definitely agree about camera. We may be able to pull it off in PvP because the levels are primitive and the pieces are built on all sides.
    Or you could just color everyone's minimap marker to match their team, that way people can't sneak up on you.

    I don't want a turnable camera, personally. Kills come way to fast to be jacking around with a camera. If you do end up adding it, I hope you give us an option to lock it.
    Main: Grimtank (warrior)
    Alts: Longfinger (sorcerer), Critsngiggles (rogue)

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    Forum Adept Wizard_Mike's Avatar
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    My feedback so far:

    1) Damage needs to be halved in PvP. Kills happen way to fast.

    2) No rewards for winning, on top of the flag dealing damage to it's carrier, means there's negative incentive for actually capping flags.

    3) Would love to see the health bars of enemies.

    4) We need dual specs badly.

    5) Keep pets out of PvP directly, but let them continue to give us their happiness bonus. Just make pets invisible and inactive when in PvP. Pet happiness bonuses are just as much a part of character builds as stats and skills are.
    Main: Grimtank (warrior)
    Alts: Longfinger (sorcerer), Critsngiggles (rogue)

  12. #110
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    Nicely done it seemed well balanced I was using a nuke Mage and able to kill both warriors and rogues but they were still able to kill me too
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  13. #111
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    Quote Originally Posted by Wizard_Mike View Post
    My feedback so far:

    1) Damage needs to be halved in PvP. Kills happen way to fast.

    2) No rewards for winning, on top of the flag dealing damage to it's carrier, means there's negative incentive for actually capping flags.

    3) Would love to see the health bars of enemies.

    4) We need dual specs badly.

    5) Keep pets out of PvP directly, but let them continue to give us their happiness bonus. Just make pets invisible and inactive when in PvP. Pet happiness bonuses are just as much a part of character builds as stats and skills are.
    With you except on pets. It's too darn cool seeing the pets running around and it looks cute too.

    Pets are a huge part of AL, why would they make them invisible? Wouldn't be as fun IMO

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    Allow the choice of spawn after death, this is to encourage team work.

    Allow in-game button for communication such as "incoming", enemy base, enemy spotted, need help with an indicator on map

    Allow sorc fireball stun skill to override any skill cast and be stun

    Allow sorc to have the ability of stunning for charged normal attack only

    Allow random join in game (currently we have a choice red or blue)

    Allow a party of person to join on the same color (red or blue)

    Bug report:
    When I cast a charged skill, an enemy deal damage to me at the same time. The charged skill / normal skill will be casted but skill ability is not cast on my toon. Cool down effect for the skill started
    Last edited by currycrab; 01-26-2013 at 03:38 AM.

  15. #113
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    So far I love CTF with my lvl 16 rogue. Although, my kill count isnt going towards achievements which is odd because flag captures do. (Just wondering why that is)

  16. #114
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    Now that pvp is out, it would be nice if we can purchase an 'unlimited respec' package with plat instead of paying every single time?

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    Quote Originally Posted by Megabird56 View Post
    Now that pvp is out, it would be nice if we can purchase an 'unlimited respec' package with plat instead of paying every single time?
    You should mention as a slot to save our current build and we can swap in between the build.

    of course respec still require plat but choose a build that we used before, it is free.. They may sell it as per other Legends idea

  18. #116
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    Default Hp meter!

    Quote Originally Posted by Rasittt View Post
    we need to see the hp of our opponents so we don't just spam skills randomly on whoever is there..could be a mini red bar on top of their heads..
    also we should have something similar to party chat..reds can only hear reds, blues can only hear blues..this would be a good way to communicate with each other..
    winning the game should bring in better stuff than just achievements, other wise what's the point of the pvp? i dont really care if i have 1000 kills and 0 deaths as long as there's nothing that it offers other than bunch of numbers..
    Yes!...tired of needlessly spamming my limited supply of mana on people. I can't tell if they are running because they are low on health but to know when you are close to a kill shot would be great!
    Alicherbone 1750

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    Forum Adept Wizard_Mike's Avatar
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    Quote Originally Posted by Ladycandyheal View Post
    With you except on pets. It's too darn cool seeing the pets running around and it looks cute too.

    Pets are a huge part of AL, why would they make them invisible? Wouldn't be as fun IMO
    I like pets too, but right now we have zero pets in pvp, so I'm trying to suggest a comprimise.

    Why make them invisible? Well, if they aren't actually doing anything, then we don't need to see them. Plus adding ten pets to the narrow halls of the pvp areas could get a little crowded, visually speaking.
    Main: Grimtank (warrior)
    Alts: Longfinger (sorcerer), Critsngiggles (rogue)

  20. #118
    Forum Adept Wizard_Mike's Avatar
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    Oh, and I also feel if a player participates in a kill, then that player should earn a kill count. Even if that person did not land the killing blow. Giving the kill count only to the person who landed the killing blow seems primitive to me by today's standards.
    Main: Grimtank (warrior)
    Alts: Longfinger (sorcerer), Critsngiggles (rogue)

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    Take out healing skills in PvP would make ctf more challenging and strategically incline players its annoying how a warrior has to heal when on a 1v1 when they have enough health as is

  22. #120
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    If pets are problem as they clutter too much, then maybe all pets can be kept on base rooms. They can attack enemies and protect flags.

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