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    Forum Adept Caztori's Avatar
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    Lightbulb Solution to PVP issue

    People always talk about rushing or not. What is right? Someone invented the "go-system" and it have become a sort of standard in PVP games. The disadvantage about the go-system is that people anyway can rush you, when you're not ready for it. Therefore, I suggest a new form of PVP map!

    We already have "Ordinary" PVP maps, from the beginning created for FFA. FFA is possible, while some people recommends the go-system.
    We also have CTF-maps.

    As you can see, we got three types of PVP battle - FFA, CTF and GO-system (duels) - but only two types of maps. My suggestion to STS is to create a type of "Duel area" where people can challenging each other without being attacked without both agreed on a duel. My thoughts is that one people should be able to challenge another in a duel while that person got a question where he could decline or accept. When accept, both are ready to go. This solution takes care of all PVP types and separates FFA from duels.

    I've seen the devs talking about implement safe gates into FFA, but I rather see them put that time into this suggestion instead.

    I know this solution have appeared here on the forum before, but I guess it's time for the PVP in PL to change. So guys, what do you think?

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    Make like a towne called battle arena or something. Or when you host pvp games you can add a title to the game, for example 'Come if you want FFA.' Whilst other titles of pvp games could be '1v1 only or boot.'
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    Quote Originally Posted by Noelx View Post
    Make like a towne called battle arena or something. Or when you host pvp games you can add a title to the game, for example 'Come if you want FFA.' Whilst other titles of pvp games could be '1v1 only or boot.'
    Ya! A big area where ppl just could join is an alternative!

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    Quote Originally Posted by Caztori View Post
    People always talk about rushing or not. What is right? Someone invented the "go-system" and it have become a sort of standard in PVP games. The disadvantage about the go-system is that people anyway can rush you, when you're not ready for it. Therefore, I suggest a new form of PVP map!

    We already have "Ordinary" PVP maps, from the beginning created for FFA. FFA is possible, while some people recommends the go-system.
    We also have CTF-maps.

    As you can see, we got three types of PVP battle - FFA, CTF and GO-system (duels) - but only two types of maps. My suggestion to STS is to create a type of "Duel area" where people can challenging each other without being attacked without both agreed on a duel. My thoughts is that one people should be able to challenge another in a duel while that person got a question where he could decline or accept. When accept, both are ready to go. This solution takes care of all PVP types and separates FFA from duels.

    I've seen the devs talking about implement safe gates into FFA, but I rather see them put that time into this suggestion instead.

    I know this solution have appeared here on the forum before, but I guess it's time for the PVP in PL to change. So guys, what do you think?
    Rushers wouldnt be happy if they weren't able to rush innocent people.. That's what makes them laugh..
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    Forum Adept Caztori's Avatar
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    Quote Originally Posted by Chickenrunnn View Post
    Rushers wouldnt be happy if they weren't able to rush innocent people.. That's what makes them laugh..
    Lol, we gotta have to introduce the rushers to each other

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    Senior Member Walkhardd's Avatar
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    I like it. I suggested almost the same thing over a year ago.
    gf.

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    Or... Add a duelling system in towns, inspect someone and click duel, they have to accept and then you fight. That way PvP is for fighting, rather than having a tea party and a chat. If people want to 1v1, they can duel
    Nothing related to any players or drug references because they already got me into trouble

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    Quote Originally Posted by Matutd View Post
    Or... Add a duelling system in towns, inspect someone and click duel, they have to accept and then you fight. That way PvP is for fighting, rather than having a tea party and a chat. If people want to 1v1, they can duel
    Exactly!

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    Senior Member D-:'s Avatar
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    Quote Originally Posted by Matutd View Post
    Or... Add a duelling system in towns, inspect someone and click duel, they have to accept and then you fight. That way PvP is for fighting, rather than having a tea party and a chat. If people want to 1v1, they can duel
    They'd be stealing from order and chaos basically.

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    Quote Originally Posted by D-: View Post
    They'd be stealing from order and chaos basically.
    ...who stole it from World of Warcraft basically

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    Quote Originally Posted by Caztori View Post
    ...who stole it from World of Warcraft basically
    That's what I was thinking. Haha

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    Quote Originally Posted by D-: View Post
    They'd be stealing from order and chaos basically.


    Pretty sure you can't Patton a game feature. That's like saying only the "blank" team can hit home runs and no other teams can in baseball or it doesn't count

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    they already have a 1v1 pvp map...seems like most of you want that..we've made numerous threads about changes to pvp, let them balance it before they start creating new maps.
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    Quote Originally Posted by azefekie View Post
    they already have a 1v1 pvp map...seems like most of you want that..we've made numerous threads about changes to pvp, let them balance it before they start creating new maps.
    It's still not true 1v1 though because no go system and you can hover over their spawn spot.
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    The town idea is awesome that way all the people who think Pvp is a place to socialize and hang out an say go maybe once a game can sit in town where they belong and people who like to Pvp can Pvp! There should be no special Pvp maps. Pvp was made for FFA. If it wasn't you wouldnt be able ingage an enemy without the key to every k/d thirsty noob "go"

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    Quote Originally Posted by Rushorgtfo View Post
    The town idea is awesome that way all the people who think Pvp is a place to socialize and hang out an say go maybe once a game can sit in town where they belong and people who like to Pvp can Pvp! There should be no special Pvp maps. Pvp was made for FFA. If it wasn't you wouldnt be able ingage an enemy without the key to every k/d thirsty noob "go"
    agreed

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    Quote Originally Posted by Rushorgtfo View Post
    The town idea is awesome that way all the people who think Pvp is a place to socialize and hang out an say go maybe once a game can sit in town where they belong and people who like to Pvp can Pvp! There should be no special Pvp maps. Pvp was made for FFA. If it wasn't you wouldnt be able ingage an enemy without the key to every k/d thirsty noob "go"
    Yep, this right here is what we need. I like it.

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    Quote Originally Posted by Rushorgtfo:929924
    The town idea is awesome that way all the people who think Pvp is a place to socialize and hang out an say go maybe once a game can sit in town where they belong and people who like to Pvp can Pvp! There should be no special Pvp maps. Pvp was made for FFA. If it wasn't you wouldnt be able ingage an enemy without the key to every k/d thirsty noob "go"

    ^^^^^
    gf.

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    Default Solution to PVP issue

    There's already a Pvp desert duel, 1 vs 1

    All for One, and One for All!
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    Quote Originally Posted by Chickenrunnn View Post
    Quote Originally Posted by Caztori View Post
    People always talk about rushing or not. What is right? Someone invented the "go-system" and it have become a sort of standard in PVP games. The disadvantage about the go-system is that people anyway can rush you, when you're not ready for it. Therefore, I suggest a new form of PVP map!

    We already have "Ordinary" PVP maps, from the beginning created for FFA. FFA is possible, while some people recommends the go-system.
    We also have CTF-maps.

    As you can see, we got three types of PVP battle - FFA, CTF and GO-system (duels) - but only two types of maps. My suggestion to STS is to create a type of "Duel area" where people can challenging each other without being attacked without both agreed on a duel. My thoughts is that one people should be able to challenge another in a duel while that person got a question where he could decline or accept. When accept, both are ready to go. This solution takes care of all PVP types and separates FFA from duels.

    I've seen the devs talking about implement safe gates into FFA, but I rather see them put that time into this suggestion instead.

    I know this solution have appeared here on the forum before, but I guess it's time for the PVP in PL to change. So guys, what do you think?
    Rushers wouldnt be happy if they weren't able to rush innocent people.. That's what makes them laugh..
    WOO! Ur right

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