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Thread: My newest thoughts on PvP:

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    Default My newest thoughts on PvP:

    Classes:

    Well as many of you have seen I have said often that the PvP is balanced.
    This being said I still do believe it. I just see small tweaks needed to each class.

    I have meet mages that cat solo rogues, mages that can solo warriors. Rogues that can solo mages, rogues that can solo warriors. Warriors that can solo mages, and warriors that can solo rogues.
    This is why I think PvP is balanced.

    warrior: Shield removed from horn; defense raised.
    rogues: Dps decreased slightly.
    mages: less time on fireballs stun time.

    With these small changes I believe PvP will be much more balanced.
    Also to help PvP become even more than just a 1-3hit kill zone I suggest dmg/dps and heal be sliced 25-50% for all classes.


    Maps:

    Ok the current 5v5 Ctf PvP map is fun..... But it will obviously get boring.
    So I am going to list the PvP types I would like to see in the future.

    FFA Maps:
    (1v1) always fun for bragging rights and true test of skills.
    (8FFA) A wide valley where everyone is against there neighbor. This is always fun to see how long you can survive. needs to be LARGE open map. *i have lots of ideas that can happen with this*
    (1v1 Tournements: with prize) a bracket of about 16 players that play for a prize of a chest/coin/gold. All 1v1 matches.

    Team Maps:
    (2v2) playing tag team is always fun.
    (Tower Defense 10v10) having teams protect multiple towers for a 2-5min. count down timer would be awesome!
    (GvG 10v10) Having wars where only members of there respective guild can join would be immensely fun for guilds to do together. would also bring more meaning to join a guild for more than a name and the people in it.

    Award System:

    An award system for PvP besides stats and achievement points is needed!
    Being awarded a coin for winning would prevent things and make a larger PvP community.

    How it would work:

    For ctf the winning team would be awarded 2 PvP coins to each player and the losing team would get 1 PvP coin to each player. For FFA there would be either a kill or survivability count that would translate into PvP coins.

    Pros:
    1. Players get rewarded for PvP effort.
    2. Team work required in team maps.
    3. Prizes!
    4. Prevents losing teams from dropping out, as they will get a count for playing also.

    Cons:
    1. Abused ( none if items can't be traded )

    *prob. More but was done thinking on pros and cons.*

    Rewards!:
    Things coins could be spent on.

    -Vanity!
    -Titles!
    -Banners!
    -Pets!
    -Weapons!

    __________________________________________________ ____________________

    Ok above are my ideas at the moment. If you like them plz hit thanks on the bottom left. also plz leave feedback so that our ideas can conform to become what ALL people would like to see in PvP.

    Cya on the battlefield
    -Vys
    Last edited by Vystirch; 01-26-2013 at 04:37 AM.

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    Maybe make the pvp purchased items bound to your character then it couldn't really be abused, but they're all epic ideas
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    Quote Originally Posted by Mass atrocity View Post
    Maybe make the pvp purchased items bound to your character then it couldn't really be abused, but they're all epic ideas
    Great idea.

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    Halving the damage for all classes is a good idea, provided it doesn't carry over to pve. Heals would also need to be nerfed.

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    Quote Originally Posted by Cashews View Post
    Halving the damage for all classes is a good idea, provided it doesn't carry over to pve. Heals would also need to be nerfed.
    True! Ty!

    Edit

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    Nice ideas vys, loving the reward system (as long as some idiot doesnt find a way to exploit it) and the tower defense idea!
    Credits to Iady

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    For the most part I like your ideas.

    For me though, the biggest problem with PvP is the folks that can't handle dying, then get all rude and whiny in chat.

    "I was low health" "I was lagged" "noobs gangbanged me" "oh yeah 1v1 me! Cheater!"

    You've all played with those guys.

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    Quote Originally Posted by Testi View Post
    For the most part I like your ideas.

    For me though, the biggest problem with PvP is the folks that can't handle dying, then get all rude and whiny in chat.

    "I was low health" "I was lagged" "noobs gangbanged me" "oh yeah 1v1 me! Cheater!"

    You've all played with those guys.
    Yep, they are just winning because they have to feel good about them selves because they normally don't have any skill.

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    Yeah vys.. token for pvp shld be a must to have. Need some motivation there.

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    Good ideas vys. I think a big valley (or forest, were u have to run around trees or use them as a shield) fight for yourself game would be awesome. Almost like hunger games. One life, one try, last one standing wins. As i said this would be nice, just don't know if this game is made exactly for it.

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    Decrease dps for rogue slightly? Then for war and mage they just get a clear nerf lol. Decrease until you can't get 1 hit ko off of 700+ armor or 1500+ hp

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    Quote Originally Posted by Duflie View Post
    Decrease dps for rogue slightly? Then for war and mage they just get a clear nerf lol. Decrease until you can't get 1 hit ko off of 700+ armor or 1500+ hp
    Decrease, rouge dmg slightly, and then nerf all dps by 25-50% I'm sure that this would make us not one hitters.

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    I dont think rogues need nerfed at all. Give mages all of their stuns and knock backs and i wouldnt mind getting one shotted every once in a while. Warriors need to lose the range they have with swords though

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    Quote Originally Posted by gnug View Post
    I dont think rogues need nerfed at all. Give mages all of their stuns and knock backs and i wouldnt mind getting one shotted every once in a while. Warriors need to lose the range they have with swords though
    Well I'm trying to make everyone happy with one idea, but I could see what your saying happening.

    +2 for warrior's weapons range.

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    I agree fully. CTF map is getting boring. I agree to the game types you made
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    Quote Originally Posted by SweetieCakes View Post
    I agree fully. CTF map is getting boring. I agree to the game types you made
    Ty <3

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    I really would like to see a reward system implemented. I am currently living in PVP and something a little more for the effort than achievement points would be fantastic.

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    Quote Originally Posted by Jackyll View Post
    I really would like to see a reward system implemented. I am currently living in PVP and something a little more for the effort than achievement points would be fantastic.
    Yes it is needed.

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    Reward system should be unique, items you can't get/rarely get. Maybe new mythical creatures that are about 10,000 coins?

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    Quote Originally Posted by Fluffysox View Post
    Reward system should be unique, items you can't get/rarely get. Maybe new mythical creatures that are about 10,000 coins?
    Cool idea, or maybe the arcane category is for PvP? Who knows.....

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