Page 2 of 7 FirstFirst 1234 ... LastLast
Results 21 to 40 of 139

  Click here to go to the first Dev post in this thread.   Thread: Pets in PvP Feedback

  1. #21
    Member
    Join Date
    Jan 2013
    Posts
    73
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Matutd View Post
    Not happy about this. I don't have pets on my twinks because we never needed them. At least let us stash pets if this is going to stay, buying 5 malisons isn't going to be fun
    Imagine you have a lv10 twink and a lv 20 malison

  2. #22
    Banned TheBedtBird's Avatar
    Join Date
    Jan 2013
    Posts
    304
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    12
    Thanked in
    10 Posts

    Default

    Ok thanks(:

  3.   This is the last Dev post in this thread.   #23
    Developer - Inactive Samhayne's Avatar
    Join Date
    Feb 2010
    Location
    Spacetime
    Posts
    8,419
    Thanks Thanks Given 
    268
    Thanks Thanks Received 
    8,830
    Thanked in
    2,092 Posts

    Default

    Quote Originally Posted by quaziest View Post
    Imagine you have a lv10 twink and a lv 20 malison
    That won't happen. Pets only level up to the same level as their master.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  4. #24
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,244
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Well, I played for a little while, if you can even call it that. I spent more time in the spawn room than anywhere else.

    It went like this:

    1) run from spawn room to big fight happening in middle

    2) die instantly

    3) run from spawn room to big fight happening in middle

    4) die instantly

    5) repeat 1-4

    I didn't get a single kill. The warriors basically stand in the middle in a big group and just do their windmill and when I get near I just die in a hit or two. Their range is longer than mine, so I can't attack from range. And now with the pets clogging the middle the big fights just look like a big mess of players and pets swinging and it's not even possible to see what's going on. I think everyone just spams their skill buttons and then when it's over the sorcerers and rogues are dead and the warriors are still there.


    I think in a 1-on-1 battle pets would be nice. In 5-on-5 it's just too much and impossible to see what's going on. It's like fighting the red dragon in PL. Just tons of mobs spinning and nothing can be done but spam your skills and hope you are standing in the end. Might as well add smoke to the room because you can't see what's happening anyway,

  5. The Following 4 Users Say Thank You to Energizeric For This Useful Post:


  6. #25
    Senior Member
    Join Date
    Jan 2013
    Posts
    610
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    48
    Thanked in
    25 Posts

    Default

    Have to agree with Energizeric, although I am a warrior myself.

    I do not want to make it sound like I am a sore loser, but my K/D ratio was 5:1 in this week until this update, after that it is 1:5.

    First of all there are too many variables during a battle now, which means less skill.

    Second of all, as a warrior I usually jumped into battle first. Now with my pet strolling behind and enemy group with their pets lining up, my usually heroic move seems like suicide now..

    Last but not least, with all those flying pixels in the middle of my screen, I started to feel dizziness and wanted to throw up within 5 seconds after joining a group fight.

    My opinion is, they should at least open two PVP rooms for pet and without pet, even just for testing purpose.
    Last edited by Uicheusa; 02-14-2013 at 05:43 PM.

  7. #26
    Member
    Join Date
    Feb 2013
    Posts
    83
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    I can't say I like pets. It is kind of messy. However, if they are here to stay I kindly ask your comment on:
    - if pets are loosing their happines (because that is how pets work) why they don't get experience in PvP (that is also how pets work)
    - are you considering balancing of pet's abilities in future? It seems perfectly logical because you are balancing player's class & skills. If not, then I propose to give up of balancing alltogether and leave same skills abilities as in PvE. Maybe separate arena with that kind of PvP setup?
    I guess it is not hard to guess that I am sorcerer.
    We reached the bottom of the crises but don't worry - we are still digging.

  8. #27
    Junior Member
    Join Date
    Jan 2013
    Posts
    47
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    I'm having a positive experience with pets.
    I actually had some warriors try to disengage from me mid fight. 1v1 of course.
    Warriors are still tough to beat, but they seem to respect my mage now. Instead of thinking of me as a free kill, they do think twice before engaging alone.
    I still have to play more to get a better feel, but so far its better. And gotta test all the other pets too. I'm a beast master too so there's a lot I still have to experiment with.

    I also had respec and took more of a pure PvP build, so I did sacrifice a lot of nice PvE perks to be more successful.
    Mages do need that power up, just to be able to off balance a warriors heal.

    But its still silly, that winning most games really is just a matter of who has the most warriors.

  9. The Following User Says Thank You to JuiceBox For This Useful Post:


  10. #28
    Forum Adept
    Join Date
    Aug 2012
    Posts
    302
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    12
    Thanked in
    11 Posts

    Default

    hi. Sam. firstly thx for the work done in pvp for adding the pets. i know there were lots of player asked to add the pet back to pvp. and as we can see STS do their best to listen to the players as before.

    There is my opinio n new pvp. After adding the pets. its far too early to discussing class balancing. with the pets there r too many variable in a fight.

    First.Its too messy. with pet auto attack. u simply just cant see whats going on. I played all my three class char in pvp after update. first feeling is whatever class u use u die faster then before. Mage and Rogue r the worst. I dont know was i dead from one hit or two hit.or a hit from pet. or something else.

    Secondly. Mage r the worst after update. even with colton i still cant kill anyone. becouse the low arm and health. it just too much to take for mage by adding the pets . Rogue still can get kills becouse their crit and aimed shot. but as mage die too fast.

    ATM worrior has the most beneficial from update becouse their high aromr high health and incredable good heal skill.

    Its not a skill fight any more. even feels its not a fight. i lost my way in pvp. im sry.

    Thirdly .

  11. The Following User Says Thank You to warbluefish For This Useful Post:


  12. #29
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,244
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Sam:

    Just a thought, but it seems most of the comments agree that the pets auto attacking and just being there seems to make everything too crowded and hard to see, and also makes everyone die much quicker. So I have an idea that I think maybe most would agree with (I guess we will find out)....

    How about the following solution:

    1) Pets remain in use for PvP, but only for the happiness bonus. So the happiness bonus adds to your stats, but nothing else about the pet matters.

    2) Pets do not physically appear in PvP. You get the stat boost from the happiness bonus for whatever pet you have equipped, but nobody sees the pet. That way pets don't clutter the hallways and make it look too crowded during a battle.

    3) Pets don't attack and you cannot use their arcane ability during PvP.

    4) Pets do not need to be fed during PvP as they are not really being fully used.

    5) You cannot change your pet during a PvP battle. You can however change while in the spawn room before the battle starts (when the gate is still up). This way folks can't change pets on the go, i.e. change to shiloh right before picking up the flag so you are faster to run it back -- this would just get crazy.

    This will allow us to choose pets for PvP just based on the happiness bonus. So you will be able to get an armor bonus with some pets, INT DEX or STR bonus with others, some will give damage bonus, and some give speed bonus which will help you run with the flag. So this gives us the opportunity to get good use out of different pets based on our fighting style and situation. If I'm looking to get lots of kills, I can use a pet with a good damage happiness bonus. If a rogue is running out of mana often, they can use a pet with a good mana regen happiness bonus. And if I'm looking to farm flags, I can equip a pet with a good speed happiness bonus.

  13. The Following User Says Thank You to Energizeric For This Useful Post:


  14. #30
    Junior Member
    Join Date
    Jan 2013
    Posts
    47
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default

    I enjoy using the pets arcane ability, as it does open up new options.

    The only thing that should be added is a pet recall button. To call a pet back to your side if it wanders too far away.

  15. #31
    Member
    Join Date
    Jan 2013
    Posts
    147
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    14
    Thanked in
    8 Posts

    Default

    I feel the same about pet clutter. For 1 vs 1, maybe 2 vs 2, pets add an extra dimension of play, I think as someone else stated similar to a 5th skill. But once you get in to mobs of 3-5 vs 3-5 plus their pets you can't see anything. As Energ said above its almost like you just throw yourself in and hope for the best. You can't see what skills others are using or where they are moving so it does on a base level reduce some battles to pure button mashing. Some might argue that you dont have to throw yourself into the melee, but even if attacking from a range it would be better to see what you are targeting instead of just hoping for the best. I think the suggestion to add the pet bonus but remove the pet itself from the game is a good solution to the clutter for a 5 v 5 game. Another possible solution might be to reduce the number of players allowed in games with pets. Perhaps a 2 v 2 pvp or maybe a 3 v 3 pvp player limit and you'd probably be able to see better, use some strategy and still get pet action.

  16. #32
    Senior Member inkredible's Avatar
    Join Date
    Feb 2013
    Location
    Canada
    Posts
    3,537
    Thanks Thanks Given 
    411
    Thanks Thanks Received 
    690
    Thanked in
    411 Posts

    Default

    not happy at all , this was deff not thought through, pvp was fine.. what they did to mage is better i guess, but rogues with pet keep hittin crits
    warriors are now the weak links

    Don't waste my time, don't waste yours

  17. #33
    Forum Adept ishyrionek's Avatar
    Join Date
    Feb 2013
    Location
    P(r)oland
    Posts
    378
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    28
    Thanked in
    20 Posts

    Default

    Bad thinks:
    - not evryone can have hazel, sharks; sharks kinda sux , they are for achievments mainly and cool outlook, but not having hazel is realy wrong
    - not evryone know wich pet to use; i read even here: my mage is hard too survive even with colton - then omg use malison / kettle / koko, lots hp/def, god arcane for surviving
    - not evryone got lvls 20+ of pets for now; after exp event it should balance a bit
    - big party vs big party is even more mess now :-D

    God thinks:
    - big party vs big party is even more fun now :-D
    - lvlings pets have more sense now
    - you have to think what pets to use, and to use arcane skills
    - i got high lvl of pets already :-D

    Questions:
    - does all arcane effect, and stun/knock/bleed/slov effect are same for pvp? Or is it some way reduced for pets? Cause i heard that flap jack arcane dont work too god.
    - will there be any other method of getting hazel? Cause from all god pets, only this u cant get ingame. Like let buy egg pets for platinium, and not pets. Or add it for 500 hauntled coins or add egg pet hazel to locked chest drop, or so.

    End:
    Pets dont change pvp alot, but its funny to have them, same as hqve new thinks for pvp. What realy changed pvp are other thinks that come to pvp in that patch.
    God job guys! Go even further! Thers no way back :-)
    Last edited by ishyrionek; 02-14-2013 at 09:36 PM.

  18. #34
    Forum Adept Destructible's Avatar
    Join Date
    Jan 2013
    Posts
    344
    Thanks Thanks Given 
    30
    Thanks Thanks Received 
    37
    Thanked in
    32 Posts

    Default

    Don't really like the new update. I've played for the past 1 hour and a half, and i still don't like it

    1. Makes huge battles utterly confusing and occasionally, laggy.

    2. Pets need to be fed, and that's annoying somewhat.

    3. Makes everything much more imbalanced, ex: Warrior with Shiloh buff has 4000+ HP.
    Destructible - Level 21 Warrior

  19. #35
    Junior Member
    Join Date
    Dec 2012
    Posts
    15
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    This update fails
    warrior is invincible person
    never die.
    pvp is Player vs Player.

  20. #36
    Lady_Pebbles
    Guest

    Default


    I've been able to kill both Rogues and Tanks slightly better now. Even if its one vs one. It all depends on the opponent and timing.


  21. #37
    Member
    Join Date
    Dec 2012
    Posts
    152
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    42
    Thanked in
    24 Posts

    Default

    Fights are crazy now... Ribbits crits all over!

  22. #38
    Forum Adept
    Join Date
    Aug 2012
    Posts
    302
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    12
    Thanked in
    11 Posts

    Default

    Quote Originally Posted by ishyrionek View Post
    Bad thinks:
    - not evryone can have hazel, sharks; sharks kinda sux , they are for achievments mainly and cool outlook, but not having hazel is realy wrong
    - not evryone know wich pet to use; i read even here: my mage is hard too survive even with colton - then omg use malison / kettle / koko, lots hp/def, god arcane for surviving
    - not evryone got lvls 20+ of pets for now; after exp event it should balance a bit
    - big party vs big party is even more mess now :-D

    God thinks:
    - big party vs big party is even more fun now :-D
    - lvlings pets have more sense now
    - you have to think what pets to use, and to use arcane skills
    - i got high lvl of pets already :-D

    Questions:
    - does all arcane effect, and stun/knock/bleed/slov effect are same for pvp? Or is it some way reduced for pets? Cause i heard that flap jack arcane dont work too god.
    - will there be any other method of getting hazel? Cause from all god pets, only this u cant get ingame. Like let buy egg pets for platinium, and not pets. Or add it for 500 hauntled coins or add egg pet hazel to locked chest drop, or so.

    End:
    Pets dont change pvp alot, but its funny to have them, same as hqve new thinks for pvp. What realy changed pvp are other thinks that come to pvp in that patch.
    God job guys! Go even further! Thers no way back :-)
    Colton is used to boost dmg and for the purpose of kill. As i said it still to early to commant on class balancing. Sam just need the honest feed back. This is what i felt after play.

    I dont see where lots of def and health come from malison. kettle. i tried them all. same result. mage just too weak.
    Last edited by warbluefish; 02-14-2013 at 11:57 PM.

  23. #39
    Junior Member
    Join Date
    Dec 2012
    Posts
    11
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Not pleased with this update. Pets ruin the entire purpose of pvp, if you don't have he plat or coin to buy pets you're on the losing end. Pvp is about player skill not if the a good pet to boost there skill. Besides that lag in pvp has gotten worse not better, pings o through the roof randomly and I'm not the only be experiencing this. I surely hope thesis still in beta because if this is how it's going to be I will not be vping anymore. I doubt I will be he only one walking away

  24. #40
    Member
    Join Date
    Feb 2011
    Posts
    71
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    7
    Thanked in
    4 Posts

    Default

    I like the pets at this point.

Similar Threads

  1. About the pets
    By VanRah in forum AL Suggestions and Feedback
    Replies: 6
    Last Post: 12-02-2017, 06:01 PM
  2. Pets in pvp?
    By Bless in forum AL Player vs. Player
    Replies: 50
    Last Post: 02-15-2013, 07:44 PM
  3. feedback on new scorn ii update my honest feedback for scorn act ii update
    By Iron Hand in forum SL Suggestions and Feedback
    Replies: 17
    Last Post: 09-23-2012, 10:54 AM
  4. !!!Pets!!!
    By slipeyz in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 02-15-2012, 09:49 PM
  5. Pets
    By Machinima in forum PL General Discussion
    Replies: 1
    Last Post: 08-21-2010, 08:59 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •