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Thread: STS Rebalancing PVP?

  1. #21
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    Also, cause of the high dmg, and therefor short fights, the impact on bad ping is much larger now. Because of that USA based players have a big advantage over other continents. (because of the distance to server, for eu player it adds bout 100 ms, no matter how good your connection is) If they dont fix it, my assumption is that ctf and pvp will USA players only, and a lot of pvp/ctf players from other continents will leave the game....i know i will.

    I hope they see its bad for business ..and it needs à fix!

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    Quote Originally Posted by AbsolutePally View Post
    Sometimes when players say they want re balance that just means give me my int mage back with 20+ dodge 20- armor than str set, more damage than a bird again and the most total regeneration. oh and keep my crit above 100 BC I like that ship.
    Back in the old days it was simple, assuming same ping and skills:
    Bird kills bear
    Bear kills int mage
    Int mage kills bird.

    In ctf mage is Nice for rev, bird for multiple hits with blast, bear for pulls and roots.

    At the moment, int mage is not a weakness of either bird or bear in 1 on 1 situation.
    Imo it should be to restore the balance

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    Guardian of Alterra KingFu's Avatar
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    STS needs to structure the classes to work together again. Forget 1v1s, they need to build each class for what they're supposed to have. Bird should have crit and hit, Mage should have damage and MS, bear should have armor and HS. Tone down on the luck base stats (mostly meaning dodge). Go back to how crafted sets were in BS. PvP is meant to be FFA style, so structure around that, not 1v1s. Not fun when mages are free kills, bears are meh, and birds nuke and dodge everything. Should I even mention rhino and fox?

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    Senior Member Jig's Avatar
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    Quote Originally Posted by Mysticaldream View Post
    STS needs to structure the classes to work together again. Forget 1v1s, they need to build each class for what they're supposed to have. Bird should have crit and hit, Mage should have damage and MS, bear should have armor and HS. Tone down on the luck base stats (mostly meaning dodge). Go back to how crafted sets were in BS. PvP is meant to be FFA style, so structure around that, not 1v1s. Not fun when mages are free kills, bears are meh, and birds nuke and dodge everything. Should I even mention rhino and fox?
    Agree, I 100% totally agree with you.. luck luck its all luck dodge with bears and all str it should be more armour and hp what you said is completely right
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    Thing is clear, don't expect anything exclusive for 'pl' from now, sts is making 'sts legend games' nothing like pl pvp or al pvp expect it to be same, its like same food but the packages are different.

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    well i've said it before if they're too busy to sit down and figure this out there are a ton of well respected and fair players who wouldn't mind helping to figure out the perfect balance...level by level. I think after coming out with more and more games they just decided to give up on trying to be creative and make things even and sit back and rake in the money. PL is still the best game they've made and its in extreme decline, it has been neglected for too long.
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    Seriously, before they add anymore playable content, they need a heavy rebalance of skills and gear, possibly even stats.
    I really enjoyed pvp before it was simply a dodge contest

  10. #28
    Senior Member Jig's Avatar
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    This was there first game, also there still best game i dont understand its more popular then sl and dl, a lot more people play PL so they should put their brains back into it, or maybe they are theyre just working dam hard on the 81 update and making the just perfect they will always have a plan and this is one of them im guessing
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    Quote Originally Posted by Mysticaldream View Post
    STS needs to structure the classes to work together again. Forget 1v1s, they need to build each class for what they're supposed to have. Bird should have crit and hit, Mage should have damage and MS, bear should have armor and HS. Tone down on the luck base stats (mostly meaning dodge). Go back to how crafted sets were in BS. PvP is meant to be FFA style, so structure around that, not 1v1s. Not fun when mages are free kills, bears are meh, and birds nuke and dodge everything. Should I even mention rhino and fox?
    Also all debuffs are too extreme, knocking someone hit chance back 60 points is pretty drastic, rank up skills with new perks rather than taking the current abilities to the extreme. Why can't we have crit debuffs? Foxes and rhinos add some regen debuffs but they hardly last long enough to make any difference.

    Relating to classes working together I couldn't agree more. Adding the rhino really kind of brought this to mind, as it comes across as a team player rather than the 1v1 everyone now does. I put some of my ideas over here, but it's obvious things need to change and if the developers listen and care as much as they claim, I really don't understand why they haven't fixed anything yet. I know Technoemail was trying(where did she go o.O), but I think she realized it was more than just a few damage and armour points that needed changed.

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    I hate PL PvP.

    Sorry for the venting, teehee.

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    Quote Originally Posted by XghostzX View Post
    I hate PL PvP.

    Sorry for the venting, teehee.
    I never thought I'd see Ghost say that he hates PvP, LOL!
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  15. #32
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    Quote Originally Posted by Apollo View Post
    I never thought I'd see Ghost say that he hates PvP, LOL!
    You took that out of context. He doesnt hate PvP, he hates PL PvP.

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    Level 50 bros! It's still mildly fair and fun (=

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