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Thread: It not that warriors don't tank its that they can't

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    Default It not that warriors don't tank its that they can't

    I have played all three classes, warriors simply can not hold aggro with full taunts and damage. I don't think warriors are made to tank in the first place. I would like sts to confirm what exactly the warrior class is made for and how they are suppose to do it. Because clearly most people are confused.

    Edit: post is about lvl 26 warrior and elite runs. As well as questioning the evolution of MMOs with no tanking. Each class would be self sufficient, the trinity is broken.

    Anyone can 'tank', eg spam potions that's that real tanking.

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    Last edited by X29798; 02-27-2013 at 06:16 PM.

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    Forum Adept Lesmiserables's Avatar
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    Well u guys got the highest armour anyway ^^( that should be enough , i think it's more of just how good the player who controls it ! :P

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    Quote Originally Posted by Lesmiserables View Post
    Well u guys got the highest armour anyway ^^( that should be enough , more of just how good the player who controls it ! :P
    Armor is only good IF you get mobs or boss to attack, most of the time warriors are standing around with lots of health doing little damage.

    Have you actually played a warrior?

    Compare high DPS rogues and high damage mage to warriors with half the damage output. How are warriors suppose to tank with that much threat damage and get aggro.

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    Last edited by X29798; 02-26-2013 at 03:22 PM.

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    I dont have a problem keeping agro. Just need time your taunts and you be fine

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    Quote from another warrior - Digitalbot

    ^^^^^^^^

    yes have been wondering this since the beginning, well in the beginning cap 16 everything was fine.

    so idk, if we not suppose to tank, this 2k crits should stay cause we still dont kill a boss in seconds you know? still takes time


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    Quote Originally Posted by xcainnblecterx View Post
    I dont have a problem keeping agro. Just need time your taunts and you be fine
    Are you saying that you keep aggro 95% of the time and rogues and mages only take aoe damage? Anything less is not fine.

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    Buff warrior's armor or health, otherwise warrior cant tank well in elite map now.
    Rogue and mage can get over 300 dps in lv26, but warrior only got 180 dps. However, rogues and mages armor all go up to 800 now, warriors still only have 1000.

    Some people may say with max gear, warrior stat is good tho. But mystic item is insanely expensive and hard to get dropped from chest.

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    Yeah I'd like to know whats going on. Its impossible to hold aggro no matter what taunting skills you got or how you 'think' you can control it. What I've noticed after doing Watchers 4 1000000 times cause its the only good place for exp... dunno why its limited to one place but that's for another day. Is that who ever pops healing takes aggro. Thats it.

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    Quote Originally Posted by csyui View Post
    Buff warrior's armor or health, otherwise warrior cant tank well in elite map now.
    Rogue and mage can get over 300 dps in lv26, but warrior only got 180 dps. However, rogues and mages armor all go up to 800 now, warriors still only have 1000.

    Some people may say with max gear, warrior stat is good tho. But mystic item is insanely expensive and hard to get dropped from chest.
    My warrior is buffed defence and has all skills that say use to taunt, yet it doesn't seem to be enough. There are ONLY TWO proper taunt skills that hold aggro for a short time.The cool downs of taunt for heal is 15 sec and jugg is 45 sec. That's all we got, jugg is unpractical so most won't have it. Leaving only one real taunt skill.

    Most people won't have maxed gear. So most warriors would be even more underpowered and helpless in the team.

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    Last edited by X29798; 02-26-2013 at 03:52 PM.

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    I have all four taunt skills as well, and I can't hold aggro over 1 rogue let alone 2-3. I'd like a buff to our threat skills, because as it stands warriors have no place in elite runs. All we are is dead weight if we can't do our job.

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    Quote Originally Posted by X29798 View Post
    Are you saying that you keep aggro 95% of the time and rogues and mages only take aoe damage? Anything less is not fine.

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    No 90% the time. When my taunts wear out is when you take hits. Idk about over 21 cause i haven't play my warrior since cap so

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    Quote Originally Posted by xcainnblecterx View Post
    No 90% the time. When my taunts wear out is when you take hits. Idk about over 21 cause i haven't play my warrior since cap so
    Were talking about end game.

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    Quote Originally Posted by xcainnblecterx View Post
    No 90% the time. When my taunts wear out is when you take hits. Idk about over 21 cause i haven't play my warrior since cap so
    I have capped 26 with my warrior, and with all the updates I can't keep aggro. A lot has changed, but nothing has been done for warriors.

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    Warriors indeed need rebalance to tank and take aggro, cause for now they are almost useless in elite. I suggest fixing crit-dealing glitch (or feature?), but making warrior able to absorb elite mobs damage and able to hold the aggro. Plus make taunt skill decent for warrior's pvp build (honestly, i have no clue how to do this..).
    Thus:
    1. + Armor%
    2. + taunt/hold aggro
    3. - ridiculous 2.5k crits to top-geared rogues/mages
    4. - nerf shield ability for team, leave same invulnerability for casting spell warrior, but only -50%taken damage for the rest of party

    Unfortunately, I've never played a warrior, so treat this post like rogue's opinion.

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    Just buffing our aggro generation is needed IMO. I don't want this to turn into a warrior needs nerf thread. Were talking End game PVE tanking.

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    As a maxed tank I haven't had huge problems getting aggro. Occasionally, i'll lose it, but its like that in every game isn't it? Aside from the normal taunts... chest splitter is also really good for get their attention.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Quote Originally Posted by Aedenos View Post
    As a maxed tank I haven't had huge problems getting aggro. Occasionally, i'll lose it, but its like that in every game isn't it? Aside from the normal taunts... chest splitter is also really good for get their attention.
    Its about getting aggro and keeping it, chest splitter itself is weak in terms of spec and overall usefulness. Since it doesn't work with most bosses and has limited range for mobs.

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    I agree that warriors are in serious need of a threat buff. It's getting harder and harder to tank with every cap raise. I used to do a pretty good job holding aggro, but now, I question my use in a party sometimes. Warriors don't need any damage buffs or anything like that, just a simple aggro buff so that they can hold hate in party and make use of all that armor STS lets us have.

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    Quote Originally Posted by X29798 View Post
    Armor is only good IF you get mobs or boss to attack, most of the time warriors are standing around with lots of health doing little damage.

    Have you actually played a warrior?

    Compare high DPS rogues and high damage mage to warriors with half the damage output. How are warriors suppose to tank with that much threat damage and get aggro.

    Sent from my Nexus 7 using Tapatalk HD
    Good point, warrior should be the one who always attack first IMO
    A veteran who cannot let go the glorified Legends days.

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    Quote Originally Posted by Dragonrider023 View Post
    Good point, warrior should be the one who always attack first IMO
    It say in the official in game tips 'warrior go first to distract mobs' they need to add, Rogues and Mage must wait and allow warriors to attack and get aggression, then attack and use skills without spamming.

    When you get aggression stop attacking unless you want to tank. Warriors can get aggro back, maybe but you need to stop adding more aggro to yourself.

    Does seem a bit long...

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    Last edited by X29798; 02-26-2013 at 04:31 PM.

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