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Thread: The future of AL "improved looting system"

  1. #21
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    Quote Originally Posted by Jackyll View Post
    We're not discussing this here, please keep the thread on topic.
    its got everything to do with the loot system.

  2. #22
    Member SouLBlizzard's Avatar
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    Supporting this...

  3. #23
    Senior Member Zanpakuto's Avatar
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    Yeah I agree. I mean I could do the hauntlet 250 times and make money every time rather than maybe a drop in elite with hundreds of potions lost a round with nothing to show. That's why I'm only doing quests and stuff with guaranteed money right now.

  4. #24
    Luminary Poster Energizeric's Avatar
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    This all sounds so familiar..... oh wait, here it is:

    http://www.spacetimestudios.com/show...-great-rewards

    (BTW, I posted this before the locked watch crates existed)

  5. #25
    Senior Member CosmoxKramer's Avatar
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    Quote Originally Posted by GoodSyntax View Post
    Rather than a pure tiered maps, with tiered loot, I would rather see something different.

    An idea I posted in another thread was to have "live" odds (like the shifting odds of horse betting, or nearly any Vegas bookie).

    A shifting drop rate (aka odds) would entice players to run maps that no one plays in and, for lack of a better word, discourage players from farming the same maps over and over and over. This would initially seed maps like Elite Skull Cove with very high odds and Elite Brackenridge with low odds. As players flock to different maps, chasing good odds, the probabilities shift so that eventually all maps are being farmed and good loot is dropping at places that fewer people are willing to venture into. This would probably mean that some maps like Elite Aquaduct, Elite Skull Cove, Elite Dead City would have better odds because I never see anyone there.
    This is the best idea in the thread. keeps people trying different instances vs. just doing Jarl or all the easy ones. Maybe Show bonus odds% per zone and change them once a day (so they don't change on you often mid-run). So some zones may be the 'hot' zones for the day and should be the ones to easily find a group in.

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  7. #26
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    Great idea. Oh, uh, Psykopath, that u?? lol

  8. #27
    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by CosmoxKramer View Post
    This is the best idea in the thread. keeps people trying different instances vs. just doing Jarl or all the easy ones. Maybe Show bonus odds% per zone and change them once a day (so they don't change on you often mid-run). So some zones may be the 'hot' zones for the day and should be the ones to easily find a group in.
    I knew you would understand what I was trying to say Cosmo!

    That's exactly my point, try to get people to farm maps OTHER than just Brackenridge and Tower.

    Good thought on displaying Bonus % - I really like that a lot. Gives me a chance to better allocate my time and precious pots :-)

    I mean, if I know that there is a 25% Bonus chance on Elite Skull Cove, I would probably buy a 60 min combo elixir (for the extra re-roll) and endure that hour long trudge for what could effectively be a 1-in-2 odds of a Pink or a Golden Chest.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    I just hope, STS is reading ur suggestion or else its just a waste...

    Nice Idea!

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