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  1.   Click here to go to the next Dev post in this thread.   #1
    Developer - Inactive H2N's Avatar
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    Default 2013-03-12 Content Update (115460)

    • Respecs are now free through Monday, March 18th.
    • New Explore option available on the Dragon's Jewel Ship:
      • Two new normal and Elite maps to explore!
      • New Kraken Mines Area!
      • New Elite Loot!
      • New Bosses!
    • Warrior:
      • Warrior abilities with Taunt are now more effective.
      • The range upgrade for Windmill now also includes a Taunt effect.
      • 'Vengeful Blood' has been changed to debuff nearby enemies, which will replenish the mana and health of anyone they attack while debuffed.
      • Warriors now receive improved bonuses from increasing their Dexterity.
      • Slightly increased Mana cost on Warrior abilities.
      • Rebalanced Windmill damage and fixed a bug with Windmill that could cause extra damage.
    • Sorcerer:
      • Sorcerers now receive improved bonuses from increasing their Dexterity.
      • Increased damage of the Ignite upgrade on the Sorcerer's Fireball ability.
      • Buying the dodge upgrade to the Sorcerer's Time Shift ability now also increases initial damage.
    • Rogues:
      • Rogues now receive improved bonuses from increasing their Intelligence.
    • Bug fixes:
      • All banners can now be put in your stash.
      • Kraken Skewer, Slicing Flintlocks, Flamberge and Blackbeards Hooks have had their damage output buffed.
      • Rare spawn Minibosses in the Elite version of Reef of the Ancient Mariner can now drop Elite loot.
      • Sully Scallywag in Windmoore Harbor has a rare chance to drop Elite loot.
      • Fixed a bug that would sometimes not allow pets to be auto-fed in the middle of combat.
      • Corrected a bug with Lifebane Rogue weapon damage output.
      • Corrected a bug with Shipmaster Axe Warrior weapon dodge proc.
      • Moved Shazbot slightly to not trip up new players in Windmoore. Also added a clone in the first dungeon of Brackenridge.
      • Removed bush at beginning of Brackenridge Village Elite dungeon that would grab pet agro and start timer.
      • Removed an elite mob from the normal version of Arcanum Castle.
      • Loki will no longer heal enemies.

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    lol. nice one. thx

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    Great update, thanks

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    BTW, vengefull blood isnt increasing mana quickly now :P

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    Quote Originally Posted by WindTurbine View Post
    BTW, vengefull blood isnt increasing mana quickly now :P
    Not increasing mana at all now! don't have any mention about mana increased in vengeful skill.
    Vengeful can be renamed Vengenothing

    But Thanks for this update!

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    Quote Originally Posted by Sibayjing View Post
    Not increasing mana at all now! don't have any mention about mana increased in vengeful skill.
    Vengeful can be renamed Vengenothing

    But Thanks for this update!
    Hey Sibayjing,

    Try using a taunt skill after you hit Vengeful Blood. How it works is this:

    Vengeful Blood puts a debuff on all nearby enemies that when they hit someone will give them health and mana. If you use a skill with a Taunt (like upgraded Windmill) all the mobs will hit you after Vengeful Blood and you'll get a lot of mana back! It can also help your friends too if they get hit.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Quote Originally Posted by Samhayne View Post
    Hey Sibayjing,

    Try using a taunt skill after you hit Vengeful Blood. How it works is this:

    Vengeful Blood puts a debuff on all nearby enemies that when they hit someone will give them health and mana. If you use a skill with a Taunt (like upgraded Windmill) all the mobs will hit you after Vengeful Blood and you'll get a lot of mana back! It can also help your friends too if they get hit.
    wow, vengefull update is intresting.

    if a warrior debuffs me with Vengefull and attacked him or his team not only i make damage but also heals and replinish mana? pretty cool.
    but if im not infected they wont get mana or heals :P
    must avoid/run when im debuff with vengefull then.

    question: does the healing ability gets better if 2or 5members get debuff?
    Last edited by Cero; 03-12-2013 at 03:07 PM.

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    this looks like a good update.

    with the new bonus from the "off" attribute, this opens up a lot of options for pet

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    i just wanted to thank you personally for destorying A.L ill be playing D.L smfh great game then you ruin everything

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    basically you cant have dodge now because your tanks mana does not regen wth were you guys thinking ? idiots

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    Quote Originally Posted by AKILIOS View Post
    basically you cant have dodge now because your tanks mana does not regen wth were you guys thinking ? idiots
    Agreed, that's the main reason for completely destroying the dodge buff on the captain's axe from 80% to 8%....

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    Quote Originally Posted by AKILIOS View Post
    basically you cant have dodge now because your tanks mana does not regen wth were you guys thinking ? idiots
    lol chill out, if dodge doesnt work then why shove it in more?
    though i get your point and also bringing up shield is a matter of hp or mana.

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    Default Vengeful Blood

    Quote Originally Posted by WindTurbine View Post
    BTW, vengefull blood isnt increasing mana quickly now :P
    I agree. That was my favorite "go-to." Now I run out of mana almost as quickly as a Mage/Rogue.

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    At what time and timezone will the free respecs end?

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    Did the Hooks get a nice buff?

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    Quote Originally Posted by MysticalEagle View Post
    Did the Hooks get a nice buff?
    yep. dmg buff. how many do u have now? 2?

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    Awesome

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    Nothing about hooks, so i gues no.

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    Wow! Great update!

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    Lots of improvements for warriors and mages. What did rogues get? Weapon nerf. Smh.
    Nerf our stuns, nerf our damage, nerf our weapons? Lets give the rogues some love!

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