"I'm sorry that you don't like the change but it's not going back to what it was." Easy there, no apology necessary.
{PS: I was simply talking about armor with a primary str boost and a secondary int boost (The old school Demonlord of Will set). Essentially I choose to forego dex boosts to dodge and crit so that I would always have enough mana to reliably use my skills for PVE.}
-I miss the old "vengeful roids" effect, but I don't expect to get it back. It does seem however, that a better balancing tactic would have been to simply lower the mana recharge rate of vengeful blood / up the mana cost of all skills. That would have achieved the potion use balance without raising as much of an issue with lenghty cooldown times.
-The changes aren't really the problem at all and I dig the concept of a more tatcful skill. Its just that my build has simply been driven extinct by a single update and it has made me lose interest in playing as a warrior. The whole draw of the warrior was that it was slow at killing, but could fight steadily throughout a battle without bottoming out on health or mana. The rogue was the exact opposite, fighting in quick devastating bursts and depending on clever skill use and crit dmg to win battles quickly before it lost all steam.
-It doesn't seem all that fair to give the rogue and warrior nearly identical mana wells because the rogue can simply do more dmg with fewer skills and incredibly frequent criticals.
-Essentially your point about balancing the potion issue is entirely valid but in trying to balance it another imbalance has sprung up.
-Taking two classes, one of which uses mana far more efficiently than the other (in terms of damage/mana) and giving them similiar mana wells creates yet another imbalance.
-Vengeful blood in its current state simply doesnt accomodate for that mana efficiency imbalance because you have to take damage from a deadly enemy/rogue to get a decent mana return.
Furthermore it seems that in the process of trying to balance things the updates are slowly taking away what gives each class their specific edge. This is all my humble opinion and I realise that I'm speaking in generalities + I am no expert/senior contributor.
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