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    Free respec is nice. It's obvious that STS sees this as a severe nerf to give players this opportunity, but realistically the warrior doesn't do enough damage, even after all the changes made for it in the last patch. Running elite's is already hard enough without this penalty. As for adapting etc... adapting to increased carpal tunnel syndrome isn't my idea of good gameplay Honestly the warrior never running out of mana due to this skill is exactly as it should be since it's primary role isn't a magic user. Giving it the mana just allows it to keep attracting more enemies and holding them at bay while the high DMG/DPS players and hammer them down. This is just one of those things that should stay the way it is. It's not really broke, so don't fix it.

    Bring back the mana buff!
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    Quote Originally Posted by Samhayne View Post
    Come on guys, use the free respecs and try out some different builds. It's not so bad to put a few points into INT so you have some more mana to start with. Also, if you hit charged Vengeful Blood and then hit Charged Windmill into a group of mobs, not only will you lay down some nice damage (the Veng blood + is very nice) but you'll taunt them, take the hits, get the mana and keep your team rolling as they can lay down hurt into the mob without worry about agro (because you just taunted them all).

    Adapt, improvise and overcome!
    Taunting the mobs to attack the warrior is in theory what the warrior is supposed to do, but it doesn't really happen in practice. Other character classes aggro mobs with their attacks, even with the improved warrior taunts. Not to mention that warriors in the same party are competing for taunts. Adding to this, mages have stun skills, which although it's no doubt beneficial to mages themselves, a stunned mob couldn't attack. So how would warriors get the mana return if the mob is stunned?

    Instead of making mana return only when the enemies attack, why not make the VB skill a mana leeching skill i.e. warriors get mana when attacking enemies during VB is active. This was suggested in another post by DeathVirus. It's a darn great idea.

    P.S. I suspect STS classify spamming mana pots as a mandatory adaptation or improvisation for a warrior, which I now have no choice but to utilise on a regular basis.

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    my current build has 900 mana, and with vb, i very rarely need to pot mana in elite runs .. maybe when i mistime/misplace skills. there is no way a warrior *has to* *spam* mana pots.

    perhaps ive gotten used to the new mechanics now .. in short, vb is still cool
    .. RETIRED ..
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    Put some point on int..warrior already have a low damage
    Put some and get some crap..

    When mana is out,skill is cooldown
    Just stand there like Mr.crap and use normal attack..
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    Last edited by harimaumalaya; 03-12-2013 at 05:07 PM.
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    What a shame , it's really time to say goodbye , I'm off from here warriors has nothing to do in here anymore else u make a rogue . Dmg has been nerf dramatic , vengs debuff is useless lol , as I see it in no time all the big donators same as me that play a warrior are gone. Have a good gaming try a diff builds I've try a couple really sucks.

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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by searchmeongoogle View Post
    What a shame , it's really time to say goodbye , I'm off from here warriors has nothing to do in here anymore else u make a rogue . Dmg has been nerf dramatic , vengs debuff is useless lol , as I see it in no time all the big donators same as me that play a warrior are gone. Have a good gaming try a diff builds I've try a couple really sucks.
    It's been all of two hours since the update...

    For PvE this is a HUGE improvement! For PvP it is a bit of a nerfing, but with VB returning Mana+HP on damage, a VB + HoR + Windmill = Invincible Warrior - even after the so called nerf. All you do is complain about how Warriors are so useless, yet you don't realize that they are still the strongest class, but they actually require some tactics now instead of mash button like gorilla as it was before.

    Mana+HP return with VB is a huge bonus! That doesn't even include the taunting ability in PvE. You still have your shielding and the Windmill range hasn't changed, so a well timed Windmill in a group can replenish a ton of HP and mana.

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    Warrior could become a boost and heal class like a Priest or a doctor in PVP. But It is not very interesting in the long run.

    For Pvp, I'll try a fugitive warrior:
    -Maxi dodge
    -speed movement with quickness and Shilo
    -rally cry
    -juggernaut
    -Horn of renew
    -Skyward.

    About stats point, I'll invest in Dex and Int, without str we have a good HP 2000+. Now I search some dodge gears.

    Indeed, what is the interest of having a lot of life If we hit like a fly with STR build. This is just a respite before death, especially in 1v1 vs good rogues and mages.This is more difficult to accept fight. When your Sp is down you only can make a normal hit and at this game we suck...

    So if you have some suggestion of build with this update... Share!

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    Quote Originally Posted by Sibayjing View Post
    Warrior could become a boost and heal class like a Priest or a doctor in PVP. But It is not very interesting in the long run.

    For Pvp, I'll try a fugitive warrior:
    -Maxi dodge
    -speed movement with quickness and Shilo
    -rally cry
    -juggernaut
    -Horn of renew
    -Skyward.

    About stats point, I'll invest in Dex and Int, without str we have a good HP 2000+. Now I search some dodge gears.

    Indeed, what is the interest of having a lot of life If we hit like a fly with STR build. This is just a respite before death, especially in 1v1 vs good rogues and mages.This is more difficult to accept fight. When your Sp is down you only can make a normal hit and at this game we suck...

    So if you have some suggestion of build with this update... Share!

    Since VB heals mana and health now, I'm thinking of removing HOR for it's heal and measely 2 second armor and probably replace it Rally Cry. Windmill also taunts so HOR just doesn't seem as important anymore imo.

    Thinking of the following, I'll give it a test as soon as I get a chance.

    5 might
    5 vengeful
    5 juggernaut
    5 rally cry
    5 windmill

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    Hey warriors, I'm sure until now you didn't know... But you can buy pots that replenish your mana. They are the blue ones.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Quote Originally Posted by Aedenos View Post
    Hey warriors, I'm sure until now you didn't know... But you can buy pots that replenish your mana. They are the blue ones.
    Good job to remind them of it

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    Well. This is how I quit new veng.

    I used to use ss, veng, hor, jugg. All str, 5 mighty.
    And becasue of the change, I used ss first to stun, following with veng, and jugg to taunt, and another ss for dmg & stun and auto attack. And wait to see others and my health to use hor, but new veng gives me about 20% of mana back while my 40% of health is gone, even with HoR on, my health is going down below 50%, and mana is still below 50% because I have to use other skills to tank, and before long, ran out of mana and health, couldn't use hor or jugg, spamming pots and charge hor, struggling and dead at some point, and kill all my party....

    It works as it says, but seems not giving enough mana back for me. I don't know how some people says it give you enough mana. (No sarcastic. Real curious. )

    It's same that I had to spam health pots, but it's harder to do tank now.

    I can't give up str, because I have only one attack, and it will be too weak for pvp.
    It worked well before new lvl cap. My ss makes 300-600 dmg which is enough to kill 1600 -2k health rogue and mage.

    Now with new lvl cap rogue got 900+ armor and more dmg, my build wasn't working so well because of poor dmg. My jugg, veng and HoR can't defense me from rogues massive attack now.


    So I change veng to windmill all 5. And removed all taunt point and mana regen in ss (this gives nothing) and put 5 in passive int, all str, 5 mighty.
    I still have good dmg, mana is ok with good mana regen pet or even without it if I be careful.

    But still dmg is weak in pvp. Not great, but better. So I give up new veng.

    Any one really getting enough mana from it? Or tell me how to use new veng properly?
    I even tried to just use veng and activate all taunt skills in the middle of elite mobs, no mana more than 50% but dead. Ridicules.
    Tried for two day, still miss the dmg and crit buff, but gave up new veng.


    Sorry. but maybe just more mana regen?
    It just distract me from doing tanking only.

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    Junior Member Lethalknight's Avatar
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    Quote Originally Posted by mstj View Post
    Well. This is how I quit new veng.

    I used to use ss, veng, hor, jugg. All str, 5 mighty.
    And becasue of the change, I used ss first to stun, following with veng, and jugg to taunt, and another ss for dmg & stun and auto attack. And wait to see others and my health to use hor, but new veng gives me about 20% of mana back while my 40% of health is gone, even with HoR on, my health is going down below 50%, and mana is still below 50% because I have to use other skills to tank, and before long, ran out of mana and health, couldn't use hor or jugg, spamming pots and charge hor, struggling and dead at some point, and kill all my party....

    It works as it says, but seems not giving enough mana back for me. I don't know how some people says it give you enough mana. (No sarcastic. Real curious. )

    It's same that I had to spam health pots, but it's harder to do tank now.

    I can't give up str, because I have only one attack, and it will be too weak for pvp.
    It worked well before new lvl cap. My ss makes 300-600 dmg which is enough to kill 1600 -2k health rogue and mage.

    Now with new lvl cap rogue got 900+ armor and more dmg, my build wasn't working so well because of poor dmg. My jugg, veng and HoR can't defense me from rogues massive attack now.


    So I change veng to windmill all 5. And removed all taunt point and mana regen in ss (this gives nothing) and put 5 in passive int, all str, 5 mighty.
    I still have good dmg, mana is ok with good mana regen pet or even without it if I be careful.

    But still dmg is weak in pvp. Not great, but better. So I give up new veng.

    Any one really getting enough mana from it? Or tell me how to use new veng properly?
    I even tried to just use veng and activate all taunt skills in the middle of elite mobs, no mana more than 50% but dead. Ridicules.
    Tried for two day, still miss the dmg and crit buff, but gave up new veng.


    Sorry. but maybe just more mana regen?
    It just distract me from doing tanking only.
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    My build suck in Pvp, the long-range attacks hurt me. (aimshot and mage gun)

    I try your build but 4 in Juggernaut is sufficient (taunt effect is useless If we have the taunt from windmill)

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    Quote Originally Posted by Sibayjing View Post
    My build suck in Pvp, the long-range attacks hurt me. (aimshot and mage gun)

    I try your build but 4 in Juggernaut is sufficient (taunt effect is useless If we have the taunt from windmill)
    Let me know how it goes for you. I just tried it and died twice at elite southern seas map (I usually die more there since I don't bother potting in that map...and using poorman's gear). I didn't use any pots and we had 4 warriors in the party...

    Using ripmaw for the health + mana regen and for the 3% damage reduction also.
    Last edited by earhole; 03-12-2013 at 07:40 PM.

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    With actually mechanism, vengfull should have taunt up with time duration, not windmill with range!!!!
    Release mana pets! Free again!
    How this debuff work? Its released, when you release vb in area of 4m? Or its release each 1,5 sec of vb duration in area of 6m? Or how?
    Last edited by ishyrionek; 03-12-2013 at 07:59 PM.
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    Okay changing the Vengeful Blood skill has made the game a lot more interesting for me, just a matter of planning when to use the right skills at the right time. However, when fighting against bosses like a 1 on 1 fight(or with teammates) i find this skill isn't sustainable in the long run especially when you're up against elite bosses that takes a considerable amount of time for them to die. This skill is only effective in large group of mobs, but against one boss... how much mana and health can I gain?

    Unless, the duration of the skill cool down is shorten may be that might help? Well this is just my two cents worth.

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    Quote Originally Posted by Knightxblood View Post
    Okay changing the Vengeful Blood skill has made the game a lot more interesting for me, just a matter of planning when to use the right skills at the right time. However, when fighting against bosses like a 1 on 1 fight(or with teammates) i find this skill isn't sustainable in the long run especially when you're up against elite bosses that takes a considerable amount of time for them to die. This skill is only effective in large group of mobs, but against one boss... how much mana and health can I gain?

    Unless, the duration of the skill cool down is shorten may be that might help? Well this is just my two cents worth.
    I've ran in to the same situation. Against a large group of elite mobs, this new VB mana regen is ok. But against a group of normal mobs, they just die too quickly and I didn't get too much mana back. With the long cool down time of VB, I either have to spam mana pot during the cool down, or just spam normal attack.

    in 1 on 1 situation like boss fights, the mana and health is just not much. Also, the range of the debuff is too small, so the long range mobs can still hit me without getting any mana regen. IMO, instead of debuffing the enemies, maybe they should just buff the player and allies around the player so they get mana back when they were hit. That way, range mobs can still regen mana.

    Anyway, I think they just make this new VB change more complicated than it should be. They should have just stick with the old way but lower the amount of mana regen on each tick and call it a day.

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    Quote Originally Posted by wawawa64 View Post
    I've ran in to the same situation. Against a large group of elite mobs, this new VB mana regen is ok. But against a group of normal mobs, they just die too quickly and I didn't get too much mana back. With the long cool down time of VB, I either have to spam mana pot during the cool down, or just spam normal attack.
    I noticed this too. I have to basically not attack at all and let them beat me up so I can get some mana.
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    Quote Originally Posted by wawawa64 View Post
    in 1 on 1 situation like boss fights, the mana and health is just not much. Also, the range of the debuff is too small, so the long range mobs can still hit me without getting any mana regen.
    This is a great point and one that I didn't think of. Expect a change where Bosses and Minibosses will increase your Mana and Health significantly more than normal mobs do.

    Thanks wawawa64!

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    Quote Originally Posted by Swede View Post
    This is a great point and one that I didn't think of. Expect a change where Bosses and Minibosses will increase your Mana and Health significantly more than normal mobs do.

    Thanks wawawa64!
    SERIOUSLY??? How could you guys not have considered this???? You guys should have done some user testing before letting the update release into the game!! I know your intentions are good but you should have at least considered all aspects. Right now there is more cons than pros!

    Aside from the elite boss issue. After playing for quite some time, I've realized that I spend too much time paying attention to my mana depletion rather than focusing on the game itself. Plus, I find myself racing with other warriors to the frontline just so I could recover my Health and Mana, because if I am slower than the other warrior he would have already taunt all the mobs to him and I would have no mobs left for myself.

    Just like wawawa64 said, why make the game so complicated? Its suppose to be a hack and slash game. Something free and easy yet enjoyable to play. This skill reminds me of Demon Hunters from Diablo3, whereby the amount of HP gain from killing mobs will be transfered to Life. LOL? I seriously hope you guys would consider to either changing back to the old VB with lesser mana gain or reduce the cool down time of VB.

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