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Thread: Aimed shot

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    Quote Originally Posted by Lady_Pebbles View Post

    Sounds decent and fair so might* as well. No class should be able to one hit kill another.

    Gear does come into the equation...

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    Quote Originally Posted by Khylan View Post
    PvP yet again kills the PvE aspect of a game.....I can't stand PvP in MMOs/non first person gaming. STS should make a PvP skill tree that's separate from current skills. You want to PvP, spend 5 plat to respec. Want to make a hybrid build, or go straight PvP or PvE. would make the whole class balance easier with more tools in your belt... Hah, they could add dual spec for 50 plat Works in other games!
    Agreed! Pvp sucks in this game anyway. No skill involved AT ALL!!!

    1.)Get to level cap
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    Congrats, you're now an AL PvP all-star...

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    I'm not even going to read it all.
    First off, quit crying.
    Secondly, maybe play against people who aren't terrible and don't get 1 shot?
    And Third, quit crying

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    Ya, nerf it in PvP, let's be honest, we're all sick'n tired of being critted out. I mean íf you have to rely on crit, then here's my question.
    Can you fight?
    And for those of you who says there's a strategy behind critting me out, come face me 1v1 with Malison and let's see who laughs last.

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    A similar evolution happened in Pocket Legends with the Bird class (very similar to Rogues).

    Essentially, end-game PvP turned into a luck match - first to Dodge or Crit, wins...

    It's one of the reasons why I first stopped doing PvP in PL, and eventually quit PL entirely.

    It would be fun to add a Dodge button to the game (for all classes) that allows you to manually dodge an incoming attack. A manual Dodge could trigger a cool-down on your skills, so at least you have an opportunity to dodge an incoming Rogue who just triggered Ribbit's Arcane Ability.

    There's nothing worse than seeing what is coming, having no ability to do anything about it, and just wait while you get critted out. A Dodge button that gives you a half second of 100% dodge with a 10 second cool-down would add a really fun element to PvP and 1v1 fights.

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    Quote Originally Posted by Soundlesskill View Post
    Ya, nerf it in PvP, let's be honest, we're all sick'n tired of being critted out. I mean íf you have to rely on crit, then here's my question.
    Can you fight?
    And for those of you who says there's a strategy behind critting me out, come face me 1v1 with Malison and let's see who laughs last.
    Look, I agree that ribbit pvp is super lame, but your last comment was ridiculous. It reminds me of WoW duelers. "Yeah, you beat me but next time dont use cooldowns or heal and lets see who wins..." When you start needing to put stipulations on a pvp encounter, youve already lost.

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    Heal and cooldown has nothing to do with what I said. I said Malison O.o

  8. #28
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    Quote Originally Posted by Slashdatgash:1100414
    Quote Originally Posted by Lady_Pebbles View Post

    Sounds decent and fair so might* as well. No class should be able to one hit kill another.

    Gear does come into the equation...

    Im not lucky enough to get Mythic Armor and weapon and the gems. Hell i don't even use the helm. I have various pink gear for my toon; including noble gear, a nordr staff, and pink gems.. so my gear and build is ok lol. With the various gems and gear I use, I survive longer. Being that mages are squishy, hp & armor > dmg & dps but a decent balance really does work well for me. Problem is, we have hella weak armor vs the other two classes.

    Still, one hit kills due to an exaggeration of crits is ridiculous either way.


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    Quote Originally Posted by Soundlesskill View Post
    Heal and cooldown has nothing to do with what I said. I said Malison O.o
    It's an example from another game bro... You're trying to put stipulations on a pvp encounter. It's not hard to understand.

    Here's another example. Usain Bolt is fast and beats people in foot races all the time. Give me a 70 meter headstart in a 100 meter dash and lets see who has the last laugh.

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    Quote Originally Posted by Cowflab View Post
    It's an example from another game bro... You're trying to put stipulations on a pvp encounter. It's not hard to understand.

    Here's another example. Usain Bolt is fast and beats people in foot races all the time. Give me a 70 meter headstart in a 100 meter dash and lets see who has the last laugh.
    What i think hes trying to say is: You cant get mad at people for playing their game the way they want it (using ribbit) and then challenge them to play the way you want (using malison) and think your better. Just cause they can beat you the way they want it, doesnt mean they have no skill, and just cause you can beat them the way you want it doesnt mean your better.

    TL;DR You're being one-sided. What if someone started complaining about people using mali, and said "Lets see you fight me with ribbit and we'll see who has the last laugh"

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    Quote Originally Posted by vholt View Post
    What i think hes trying to say is: You cant get mad at people for playing their game the way they want it (using ribbit) and then challenge them to play the way you want (using malison) and think your better. Just cause they can beat you the way they want it, doesnt mean they have no skill, and just cause you can beat them the way you want it doesnt mean your better.

    TL;DR You're being one-sided. What if someone started complaining about people using mali, and said "Lets see you fight me with ribbit and we'll see who has the last laugh"
    Agreed. Then I'd say the exact same thing. It's not illegal or a hack to use in game mechanics to your benefit. Hence my examples. I'm sure I could KO Floyd Mayweather if I made him fight me with his hands behind his back.

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    Quote Originally Posted by Cowflab View Post
    It's an example from another game bro... You're trying to put stipulations on a pvp encounter. It's not hard to understand.

    Here's another example. Usain Bolt is fast and beats people in foot races all the time. Give me a 70 meter headstart in a 100 meter dash and lets see who has the last laugh.
    I know what you mean, I'm just pissed, sorry :/

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    Quote Originally Posted by Soundlesskill View Post
    I know what you mean, I'm just pissed, sorry :/
    Quick question.. Why is your name soundlesskill and your ign Noisykillar... Lol...

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    Quote Originally Posted by vholt View Post
    Quick question.. Why is your name soundlesskill and your ign Noisykillar... Lol...
    Lol, I changed my name in AL...
    Soundlesskill before, I've change it a lot of times hahah...

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    The damage on aimed shot is perfect, rogues are supposed to be damage dealers after all. The problem here is the crit...aimed shot goes for 400 dmg at max to 1.5k - 2.5k crit damage which is an instant kill for most users. The additional critical damage output should be nerfed, not the damage itself.
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    Quote Originally Posted by SkullCrusher View Post
    The damage on aimed shot is perfect, rogues are supposed to be damage dealers after all. The problem here is the crit...aimed shot goes for 400 dmg at max to 1.5k - 2.5k crit damage which is an instant kill for most users. The additional critical damage output should be nerfed, not the damage itself.
    I don't understand that "400 damage max" part. Do you mean without crit? And if you think the crit damage output should be nerfed, then wouldn't it have to be the same for Lightning Strike? Idk, that's a different topic :/ But yes, PvP is pretty boring when you crit somebody with AS and it kills them in one hit. Seriously, either the ability to spam AS every 2 seconds should be nerfed (meaning the cooldown) or it's damage on a critical.

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    Sorry for the misunderstanding my friend, but when I say "400 damage max" I mean when you overlook the skill in the menu.
    Some people have good enough gear to make it reach 450 - 500 damage but when the crit comes, it hits 2.5k+ which is insane.
    I agree with you, the cooldown should be a bit longer although I would rather have it nerfed then a longer cool down.
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    Aimed shot is an extremely wide roll due to reasons I won't get into, and can hit anywhere from the minimum damage up to the maximum damage + a variable which scales with the role from 0 to higher then stated damage. That total then gets multiplied by 2.5 when it crits. This is why a rogue can CRIT 900 then 3000 then 1300 then 2500 then 850 on the same enemy on consecutive hits. So while AIM LOOKS insanely powerful, if all you are seeing is the rare top end hits, you really aren't seeing it for what it is.

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    i totally disagree with you, rogues are ment to be fast killers, ps if you take that away then there will be no point of having a rogue since its already getting harder and harder for them, because warriors with their 4k hp and 1500 armor is everything. when rogue does a maxed critical on a warrior it goes to hit of 500 and to kill him you need about 10 successful shots though warrior can just hit you in few hits

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