Results 1 to 8 of 8

Thread: Changes to Warrior skill...Chest Splitter

  1. #1
    Member
    Join Date
    Feb 2013
    Posts
    126
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default Changes to Warrior skill...Chest Splitter

    As of current, Chest Splitter is a useless skill. The main reason it was used before was due to staggering blow/interrupt which no longer works on any new bosses here on out. All other points in that skill is basically useless also.

    1: Increase number of targets by 1 - Is this really worth putting a point in? If would be if it increased the range of the skill and hit +3 imo

    2: Enemies slain by skill has chance to explode - This is useless due to the cooldown of the skill. The warrior's damage is pitiful so our chances of killing with this skill is slim to none

    3: knock back - kinda of useless to knock back enemies. would be useful if it was a stun though

    4: interrupt windup attacks - this was useful, but since it no longer works on bosses here on out, it's useless. Besides Jarl, most of the old bosses are not work farming/fighting

    ---------------------

    Suggestions:

    Why not make Chest Splitter what it is really named? Chest Splitter

    Chest Splitter - keep the current stats, bonus damage and cool down, but add in a 2-5% chance to split the chest of a monster (does not work on bosses) for a instant kill

    1: Increase range and the number of targets by 3

    2: Enemies slain by skill has chance to explode (this would work since we have a chance to a 1 hit ko due to suggestion above)

    3: Increase percentage to split chest by 2-5%

    4: Increase damage of skill by 10-15%

  2. #2
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    OHKOs =
    Last edited by Bless; 03-14-2013 at 07:09 PM.
    Credits to Iady

  3. #3
    Member
    Join Date
    Feb 2013
    Posts
    126
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by TheMiraclebird View Post
    OHKOs = Stupid
    Please explain why it's stupid. A warrior currently takes like 30+ swings just to kill a elite monster. Is it that bad to have a very tiny percent that one of the swing might actually give the warrior a kill?

  4. #4
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    First, think about the pvp perspective mate

    Second, warriors are tanks, its not in their design to deal insane damage.

    Third, no fun in OHKOs. Shortcuts are for the romeos.
    Credits to Iady

  5. #5
    Member
    Join Date
    Feb 2013
    Posts
    126
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    OHKO's don't apply to PVP and bosses.

    This isn't upping their damage. It's a very slight chance for a OHKO on a skill. It's not like his regular attacks are doing the OHKO.

    What's no fun is having an attack skill that doesn't do anything besides tickle monsters. What's the point of swing a giant axe or sword if it's all show and no go?

  6. #6
    Banned Chaim Nail's Avatar
    Join Date
    Feb 2013
    Location
    In a land of myth, and a time of magic.
    Posts
    394
    Thanks Thanks Given 
    38
    Thanks Thanks Received 
    59
    Thanked in
    38 Posts

    Default

    Quote Originally Posted by TheMiraclebird View Post
    Second, warriors are tanks, its not in their design to deal insane damage.
    Then why did they give us such big swords if they don't do squat compared to the other players? To look 'cool'?

  7. #7
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by earhole:1007874
    OHKO's don't apply to PVP and bosses.

    This isn't upping their damage. It's a very slight chance for a OHKO on a skill. It's not like his regular attacks are doing the OHKO.

    What's no fun is having an attack skill that doesn't do anything besides tickle monsters. What's the point of swing a giant axe or sword if it's all show and no go?
    Sorry :P you didnt make it clear so I got confuzzled

    Quote Originally Posted by Chaim Nail:1007875
    Quote Originally Posted by TheMiraclebird View Post
    Second, warriors are tanks, its not in their design to deal insane damage.
    Then why did they give us such big swords if they don't do squat compared to the other players? To look 'cool'?
    not saying that warriors should do minimal dmg but less than rogues n mages
    Last edited by Bless; 03-14-2013 at 07:38 PM.
    Credits to Iady

  8. #8
    Member
    Join Date
    Feb 2013
    Posts
    126
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Chaim Nail View Post
    Then why did they give us such big swords if they don't do squat compared to the other players? To look 'cool'?
    Look at me THICK, SOLID and TIGHT. I can swing an axe like a 10 year old girl. Hear me roar

Similar Threads

  1. Chest splitter interrupt work again?
    By Liquid Ice in forum AL General Discussion
    Replies: 4
    Last Post: 03-13-2013, 12:24 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •