As of current, Chest Splitter is a useless skill. The main reason it was used before was due to staggering blow/interrupt which no longer works on any new bosses here on out. All other points in that skill is basically useless also.

1: Increase number of targets by 1 - Is this really worth putting a point in? If would be if it increased the range of the skill and hit +3 imo

2: Enemies slain by skill has chance to explode - This is useless due to the cooldown of the skill. The warrior's damage is pitiful so our chances of killing with this skill is slim to none

3: knock back - kinda of useless to knock back enemies. would be useful if it was a stun though

4: interrupt windup attacks - this was useful, but since it no longer works on bosses here on out, it's useless. Besides Jarl, most of the old bosses are not work farming/fighting

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Suggestions:

Why not make Chest Splitter what it is really named? Chest Splitter

Chest Splitter - keep the current stats, bonus damage and cool down, but add in a 2-5% chance to split the chest of a monster (does not work on bosses) for a instant kill

1: Increase range and the number of targets by 3

2: Enemies slain by skill has chance to explode (this would work since we have a chance to a 1 hit ko due to suggestion above)

3: Increase percentage to split chest by 2-5%

4: Increase damage of skill by 10-15%