The adds during a boss fight are a bit extreme with their health pools. In non-mobile MMOs, if a mob took 30s to take down, then there would just be like 1/5 to 1/10 of the group size at a time. If there were add spawns at 2-3x the party size, then they would be quick aoe nuke mobs. There is about a 2.5x mob to party size ratio of adds that come out and yet, the adds can nearly instant kill any non warrior and they have tons of health. I have thought this about all the add spawns on bosses in the KI expansion.
If my aoe freeze doesn't grab the group of gunners, i'm dead. 1-2 rotations of spells should be able to kill the adds if they come out in groups that big
Bookmarks