Arcane Legends is a great, simple game. In my eyes it resembles Diablo 3 types. Although AL is geared more towards PvE the PvP aspect of it is much more fun, for me at least. I have a capped rogue, a 12 mage and a new 7 warrior. Ive noticed that CTF games consist of kill farming and not much CTF to say the least. People are trying to get on the leaderboard which honestly doesn’t take much skill just wasting your life to get at least 10,000 kills. I believe with a few simple changes and additions, PvP can be much stronger and a lot more enjoyable than it already is and here are my ideas:
1. Level Brackets: If PvP is ever going to be halfway balanced and functionable level brackets have to be implemented. Some people who spent loads of gold twinking their toons are going to be mad about it but in the long run it will pay off for of a well balanced PvP system. Take a lvl 12 and 13 rogue and put them against eachother, the 13 will always win regardless of skill, theyre aimed shots just hit so much harder. So an idea for brackets could be: 1-4, 5-8, 9-12, 13-16, 17-20, 21-24, 25-26. If solid brackets don’t want to be implemented than a +1/-1 for levels should be (although brackets is the only way to get a true PvP system functioning in this game). With the brackets I have suggested the only “true” twink levels being affected is 6 and 7 (even Im taking the hit here!)
2. A New Game: I think the best idea for a new PvP scenario would be Arena. A 2v2 and 3v3 Arena would be a blast if implemented, maybe even a 1v1. With an Arena system, Arena teams should also be created. An Arena team is a team that is bought for a small cost (5 plat maybe? This is so random people don’t make teams over and over) and led by someone that has a max of 3 players for 2v2 and 4 for 3v3 (for 1 sub). Players can be removed/added as the leader wishes. These teams will have a rating based on there win/loss ratio. At the end of the season the team with the best rating in whichever level bracket gets a reward (be it a banner, title, vanities). The rated Arena will only be people of the same level I.E all 26s, all 16s, all 12s.There could also be a solo que arena for PUG teams so everyone can enjoy the Arena fun. Adding an Arena will make for a ton of NEW, EXCITING, and DIFFICULT challenges for players (I.E team composition). ***Ratings are reset and the end of a season as they should be. A simple 2v2 and 1v1 Arena would be great as well. We can put tournaments togeher on forums
3. CTF Refinements: CTF is a great game, but is rarely played (hypothetically speaking). People who are competitive PvPers usually farm kills rather than cap flags (bcuz ldrboardz dood). By having people farm kills, new players (and experienced) continuously quit games. At lvl 12 if I play 5 games one day, usually only 1 of those games is actually completed by 5 flag captures. Otherwise people just leave and the game is never completed. So to combat this issue, add a reward system! Perhaps the winning team could get a single story token (or more depending on devs). Other players said to me one platinum. Of course this would be less likely because it is how STS makes their money but it could also help with the forming of things like guilds and Arena teams, and help the people who do not buy plat open a crate for once in their careers! With story tokens as a reward, make more desirable token items so that people want that CTF win! Another cool thing this will do is get rid of truces. Ive been in a game where I have only attacked 2 out of 5 people because the others are guildies/friends. I love my friends! But truces kind of ruin PvP and with a reward system these truces will be demolished.
Questions about CTF Refinements (taken from another thread):
A. What if someone joins halfway or at the end of a the game, will they be rewarded? I think no, but it may have to be that way. Players should have to be in a % (maybe 7-10 minutes) of the game to get a reward. But that may be too difficult to implement. Therefore people may get rewarded but it would only be a single story token or single plat (plat def. has a higher value than the token).
B. What if shortly after the game starts, everyone on one team leaves, and then the game ends 1-0. Does the winning team still get a win? Absolutely not, games have to end with 5 caps in order for a reward to be eligible
C. What if during a game one team sees there losing and everyone leaves and the game never finishes? I believe players who leave a game should get a debuff that doesn’t allow them to re que for a certain amount of time (yes stealing idea from WoW). But this is the only viable option. For every time a person quits make it so they cant re que for 20 minutes (that’s a pain in the buns). And for every other game they quit within a 24 hour time period that debuff gains another 20 minutes on top of it
D. What if people sit at 4 caps and are clearly the dominating team and continue to kill farm? Ah, the question Ive been waiting for. GET RID OF THE KILL LEADERBOARD, ITS WHAT IS RUINING PVP. People will get mad of course, but that’s why Arena is implemented! The REAL challenge is in Arena and there is where you get your glory with banners or whatever it may be (PvP vanity gear :O). It doesn’t really take “skill” to get on the CTF kill LB, it just takes a ton of time. And I know when I first saw people with kill banners I was like “Woah that guy must be pro” now Im just like “lol”. Keep the Flag one because that encourages people to cap flags! Yay flag banners.
E. What if I get disconnected during a game and my team wins, will I get a token? No and you will get a deserter debuff for possibly ruining the game for your team. Some people may use the disconnect to get out of a game, therefore the debuff is given to anyone who leaves a game whether its on accident or on purpose.
4. Issues regarding classes: Guys, classes will never be completely balanced and truthfully they never should be! In what game is a mage able to beat every other class with a skilled player behind it? None, same goes with rogue and warrior type classes. Does that mean that nerfs cant happen? Of course not, there are some nerfs that do need to happen I think. Rogue packs need to be not as OP and rogues need to not be able to crit for 1k at lvl 12. As a mage with 250% crit point in lightning Im lucky to crit 500 with the best gear. Warriors just got merked with the recent skill nerf on them but they are still incredible, I think they could see a little boost in damage. I play a mage and do pretty well for myself and I don’t know what I would nerf/improve for my class. Theres nothing really too OP about us. Every class can merk us and I have to play my butt off to beat a rogue with the right build 1v1. Ive beaten warriors 1v1 but again, the better ones always win unless Im in a hallway kiting.
5. Get rid of pet feeding in PvP: Self explanatory. Id rather not have pets than have to feed them in PvP. If I could have it my way, pets wouldn’t even be in PvP.
I hope this thread is paid some attention to because it could give PvP a perfect face lift and make this game really boom. So please guys don’t just look at this thread, comment on it and give it attention if you like my ideas. The Devs will look at it then and maybe we can some changes. In my eyes the ideas I proposed are good and thought through. I am more than glad to answer any questions anyone has about my ideas. Please no flaming, instead ask questions and I am sure I can come up with an intelligent answer.
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