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  Click here to go to the first Dev post in this thread.   Thread: 2013-03-26 Content Update (116516)

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    Developer - Inactive H2N's Avatar
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    Default 2013-03-26 Content Update (116516)

    • Next expansion announced: Battle for Nordr, coming in late April! Click the featured item image or see the Nexus news for more information.
    • Captain Bloodhammer should no longer reset if you get too far away from him on the Southern Seas map.

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    Senior Member Azepeiete's Avatar
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    Thanks for blood hammer!

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    Junior Member maillard's Avatar
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    Thanks for fixing Blood Hammer.

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    Senior Member Valkiryas's Avatar
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    Thx for fix it.

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    Nordr? Haha nice name
    Really cant wait

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    Member azbestwarior's Avatar
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    Default eh

    H2N please pw mesage im hv ask for u oki

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    Guardian of Alterra FluffNStuff's Avatar
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    Any chance on an option for a manual targeting system?

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    Spacetime Studios Dev Swede's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    Any chance on an option for a manual targeting system?
    Yes! Currently it has the same chance as navigating an asteroid field.



    Sorry, just too big of a change with not enough in return to warrant the investment at the moment.

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    Sounds good.

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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Swede View Post
    Yes! Currently it has the same chance as navigating an asteroid field.



    Sorry, just too big of a change with not enough in return to warrant the investment at the moment.
    Sweet! Considering when flying through an asteroid field you only have a one in a billion chance of actually hitting one. [source] Coincidentally, these are also the odds of a Rogue hitting a high profile target instead of a random mob or better yet a barrel with the current system. You spent a lot of work building an assassin class, why not unleash it and let us decide who we want to kill? The code exists in PL, and it could be purely optional.

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    Spacetime Studios Dev Swede's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    Sweet! Considering when flying through an asteroid field you only have a one in a billion chance of actually hitting one. [source] Coincidentally, these are also the odds of a Rogue hitting a high profile target instead of a random mob or better yet a barrel with the current system. You spent a lot of work building an assassin class, why not unleash it and let us decide who we want to kill? The code exists in PL, and it could be purely optional.
    Nah the chance is only 3,720 to 1. A much more reputable source told me so.

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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Swede View Post
    Nah the chance is only 3,720 to 1. A much more reputable source told me so.
    OK, I will concede that the chance of a Rogue actually hitting its target in this game is 3,720 to 1. That's worse then a Storm Trooper shooting at someone with a Character Shield!

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    Senior Member eugene9707's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    Any chance on an option for a manual targeting system?
    would be nice but ..... have fun manual targeting 50 mobs chasing u in wt4


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    Quote Originally Posted by eugene9707 View Post
    would be nice but ..... have fun manual targeting 50 mobs chasing u in wt4
    Obviously you wouldn't 'need' to manually target, you'd just get the option to do so when wanted/needed.

    But yeah, hoping to see this feature too in the future.


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    Quote Originally Posted by Swede View Post
    Nah the chance is only 3,720 to 1. A much more reputable source told me so.
    Fluff is right. Go to kraken mines 3 and fight the two end bosses as a rogue. It's easy to see how crappy the targeting system is. I stand right beside the boss while using depraved blades and my aimed shot and nox bolt shoot out to attack crates on the opposite side of the room. It's easy to see during jarl runs too. It happens throughout the game the places I named are just two examples of where it's really easy to see.

    On another thread I was complaining that pvp isn't balanced and u defined what u see as the class roles. Rogue was too come in last and take out high profile targets. How can I do that in pvp or pvp either one when I can't select my enemy? It's even more frustrating when I have limited mana pots and have to keep burning through them because my skills seem to think crates on the other side of the screen are more dangerous to me than the boss.

    I'd like to see u take the time to fix it instead of using resources to develop more games. That's just me tho.

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    Senior Member xcainnblecterx's Avatar
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    Hmmm nordr, sounds like nord, nord is viking type thing person (i belive). Next update seems for warrios

    edit: eh didnt read the info for it till now, guess i was right lol. Sorc on the bottom as usual
    Last edited by xcainnblecterx; 03-26-2013 at 08:08 PM.
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    Any chance that we get a fifth skill slot in the next expansion? To keep things interesting, maybe we'll have to spend like 5 skill points to get that extra skill slot. People who choose to not get the fifth skill can spend more points on passive instead.

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    Quote Originally Posted by xcainnblecterx View Post
    Hmmm nordr, sounds like nord, nord is viking type thing person (i belive). Next update seems for warrios

    edit: eh didnt read the info for it till now, guess i was right lol. Sorc on the bottom as usual
    Sorc always seem to get the shorter end of the deal :P

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    Bloodhammer still resets....

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    Quote Originally Posted by Metztli View Post
    Bloodhammer still resets....
    in southern seas ? I think no
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