Originally Posted by
Energizeric
I wouldn't mind if warriors damage was increased a little as long as their health/armor was decreased by the same percentage. Then that would make these endless battles go a bit quicker.
As for balance, I think the main issue now is a range/speed issue. Sorcerers with their ranged attacks, and rogues with their bows are supposed to have ranged attacks. Yet warriors with their axe throw have twice the range even though this is supposed to be a melee attack. Melee attacks by definition are supposed to be close range.
If a mage is so squishy, then the only strategy that works is to try to kite and keep your distance. But that is impossible if my range is shorter than the much more robust warrior. If I get close I die, and if I stay far I can't attack him. And that brings me to the issue of speed.... I can't even run because warriors and rogues both can move way way quicker than me. Yesterday while playing CTF, I was running the flag and passed by a warrior from the other team who also had the flag. We passed eachother around the middle of the maze. So he scores his flag way before me, and then using his leaps he manages to track me down and stop me before I can score my flag. So he basically can move 3 times as quick as me. I've also had this happen with rogues. I killed a rogue while I had the flag and was more than half way to scoring it, and then the same rogue managed to catch up to me again all the way from the spawn room and kill me the second time. Just crazy. Those bursts of speed and leaps need to be nerfed.
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