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Thread: Warriors mana opinions.

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    Forum Adept Destructible's Avatar
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    My opinion in response to your opinion-ny thread. (:

    Warriors VB is good as it is. For me VB lasts for only a battle or less. Usually it runs out before the Rogue is dead, especially heal-packed ones. After that its pretty much up to Shiloh(or Mali. Both are my main ones) to keep me alive. Juggernaut's 'Below-25%-auto-heal" does little for me, especially when a good Rogue can crit me for more than 1500 damage. *Youch*
    I do feel that in all respects, lower level PvP is still a pinch unbalanced, with Warriors dominating. However, my twink level (21) is quite balanced for me. Without Shiloh, any 1-1 with a Rogue leaves me biting dust.

    Moving on, however, to what i feel is the main aim of STS - team-play. Every class has its own use in team fights, as everyone all too well know. If VB were to be nerfed, Warriors won't be able to push out a second HoR, or even a Juggernaut for that extra thrill of surviving 3 seconds longer than your teamates. This makes us somewhat of a skill-reliant class, which is quite displeasing. With skill reliance naturally comes the need for mana consumption, which leads back to the main object of this thread.

    Ending my post, i think that Warriors' VB is quite so-so, not needing many tweaks. However, a better alternative for me would be to slightly increase the Warrior's skill mana cost. A slight adjustment would be sufficient.

    Quote Originally Posted by TheMiraclebird View Post
    it does however twinks aren't always being burnt down. The Older generation (pre forg era) would understand
    This is completely true. Forgs have completely destroyed the entirety of twinking.
    Last edited by Destructible; 04-08-2013 at 03:07 AM.
    Destructible - Level 21 Warrior

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