My opinion in response to your opinion-ny thread. (:
Warriors VB is good as it is. For me VB lasts for only a battle or less. Usually it runs out before the Rogue is dead, especially heal-packed ones. After that its pretty much up to Shiloh(or Mali. Both are my main ones) to keep me alive. Juggernaut's 'Below-25%-auto-heal" does little for me, especially when a good Rogue can crit me for more than 1500 damage. *Youch*
I do feel that in all respects, lower level PvP is still a pinch unbalanced, with Warriors dominating. However, my twink level (21) is quite balanced for me. Without Shiloh, any 1-1 with a Rogue leaves me biting dust.
Moving on, however, to what i feel is the main aim of STS - team-play. Every class has its own use in team fights, as everyone all too well know. If VB were to be nerfed, Warriors won't be able to push out a second HoR, or even a Juggernaut for that extra thrill of surviving 3 seconds longer than your teamates. This makes us somewhat of a skill-reliant class, which is quite displeasing. With skill reliance naturally comes the need for mana consumption, which leads back to the main object of this thread.
Ending my post, i think that Warriors' VB is quite so-so, not needing many tweaks. However, a better alternative for me would be to slightly increase the Warrior's skill mana cost. A slight adjustment would be sufficient.
This is completely true. Forgs have completely destroyed the entirety of twinking.
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