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Thread: Hit percentange?? Whats the effects

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    Junior Member Whofool's Avatar
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    Default Hit percentange?? Whats the effects

    Just a question. Does your hit percentage inflict on your oppenets dodge? Like if you have 200% hit, are you more likely to hit on someone with 20 dodge?
    Tubble-80 mage, Influent- 76 bird, disturbence-61 bird, fruitbaby-61 mage, Vvebby- 56 mage

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    Ofcourse lol, the more hit%, the more likely you wont miss a hit, and the more likely you wont get dodged. High hit% will make ot so that you will land more hits on your opponent.

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    Quote Originally Posted by Muslim View Post
    Ofcourse lol, the more hit%, the more likely you wont miss a hit, and the more likely you wont get dodged. High hit% will make ot so that you will land more hits on your opponent.
    Thanks lmao. Some one was saying crit makes it so they dont dodge as much? Donesnt mske sense at all. But thanks justwanted to make sure(:
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    Dodge and hit% are different things. When you start a char it have 67hit% it means if do 100 attacks 67 will hit and 23 will miss. Dodge is a % too. If you have 10 dodges, when get hit 100times you will dodge 10times.
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    Anything above 100% is obsolete, hit % is just hit %. Above 100% does no use.

    Do mages crit a crit?

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    Quote Originally Posted by dudetus View Post
    Anything above 100% is obsolete, hit % is just hit %. Above 100% does no use.
    Hm, are you sure about that?

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    Physiologic showed WAY back that hit% caps out somewhere around 85%. Like Dudetus said, going much higher is just a "false" number. Dodge is more of the determining factor, thus why it says "dodge" when you land a hit rather than "miss." This is the argument at endgame PvP: Though it is nice to run maps and not get hit, 5 minute (or more) bear fights or no bueno.
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    Quote Originally Posted by CrimsonTider View Post
    Physiologic showed WAY back that hit% caps out somewhere around 85%. Like Dudetus said, going much higher is just a "false" number. Dodge is more of the determining factor, thus why it says "dodge" when you land a hit rather than "miss." This is the argument at endgame PvP: Though it is nice to run maps and not get hit, 5 minute (or more) bear fights or no bueno.
    This has been tested for level 15-17 talons and is true.

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    Quote Originally Posted by Yich View Post
    This has been tested for level 15-17 talons and is true.
    This "agreeing" has to stop!

    Quick... someone make a thread about... no, nevermind.
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    Quote Originally Posted by CrimsonTider View Post
    This "agreeing" has to stop!

    Quick... someone make a thread about... no,
    ok sir,

    The cap can't be at 85% it has to be at 100%.

    And that's what % meant to be
    more than 100% is meaningless unless it's affected by hit debuff.
    Last edited by Waug; 04-08-2013 at 10:57 AM.

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    I'm pretty sure a high crit will make you more likely to hit an opponent with high dodge. In fact, I'm very sure.

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    Quote Originally Posted by MightyMicah View Post
    I'm pretty sure a high crit will make you more likely to hit an opponent with high dodge. In fact, I'm very sure.
    We only work in absolutes, sir. "Pretty sure" is for lazy slobs who eat flaming-hot Cheeto's.
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    Quote Originally Posted by legendfb View Post
    ok sir,

    The cap can't be at 85% it has to be at 100%.

    And that's what % meant to be
    more than 100% is meaningless unless it's affected by hit debuff.
    I see no chink in the armor that is your logic. Except, wait, no, you're completely wrong. The cap is 85% for many weapons, it's been tested, and unless you've test and found otherwise, get outta here with your wanna-be matter-of-fact posts. We all understand that percents generally cap at 100%, but I regret to inform you that STS has many hidden game mechanics. It's not all so simple like you seem to think it is. So go crawl back in your cave and continue to believe that if you get 200 hit % you'll start double hitting people, and just leave the people who think logically alone. No offense.

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    Quote Originally Posted by CrimsonTider View Post
    We only work in absolutes, sir. "Pretty sure" is for lazy slobs who eat flaming-hot Cheeto's.
    If you're Referring to Yich and his flaming, then it's more accurately described as "crushing flaming hot Cheetos."

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    Hit does NOT cap at 85%, at least not anymore.

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    Quote Originally Posted by MightyMicah View Post
    If you're Referring to Yich and his flaming, then it's more accurately described as "crushing flaming hot Cheetos."
    It was actually a Parth reference but he be too lazy to read, which in turn proves my point.

    @Fluff - When was this tested last? It has always been my understanding this is the case.
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    Quote Originally Posted by Lexlyde View Post
    Dodge and hit% are different things. When you start a char it have 67hit% it means if do 100 attacks 67 will hit and 23 will miss. Dodge is a % too. If you have 10 dodges, when get hit 100times you will dodge 10times.
    Thats a lie, 67% hit means you have a chance of picking 1 number out 67 from a total of 100. Where did you get you have to do it 100 times to get the percentage? Percentage is the chance out of 100, not the results of 100 tests.

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    Quote Originally Posted by CrimsonTider View Post
    It was actually a Parth reference but he be too lazy to read, which in turn proves my point.

    @Fluff - When was this tested last? It has always been my understanding this is the case.
    Wait. Let me get this straight. Y'all think hit% will only make it to 85% regardless of what the actual % is? That's ridiculous! I'm sorry...that goes against everything I've ever experienced in pvp.

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    I've even seen apollo admit it. The higher the hit %, the better it breaks through the dodge factor, I saw an old post from someone who quoted Cinco about it, but I'll look for it. And I believe there are seperate equations from both PvE and PvP, so I guess PvE tests don't count here.

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    Are dodge and crit even a percentage cause all I see is just a number

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