Just a question. Does your hit percentage inflict on your oppenets dodge? Like if you have 200% hit, are you more likely to hit on someone with 20 dodge?
Just a question. Does your hit percentage inflict on your oppenets dodge? Like if you have 200% hit, are you more likely to hit on someone with 20 dodge?
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Ofcourse lol, the more hit%, the more likely you wont miss a hit, and the more likely you wont get dodged. High hit% will make ot so that you will land more hits on your opponent.
Dodge and hit% are different things. When you start a char it have 67hit% it means if do 100 attacks 67 will hit and 23 will miss. Dodge is a % too. If you have 10 dodges, when get hit 100times you will dodge 10times.
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Anything above 100% is obsolete, hit % is just hit %. Above 100% does no use.
Do mages crit a crit?
Wrong, Cinco has quoted that even above 100% hit, a higher hit percent will mean that you will have a higher chance of breaking through the dodge.
Think about it... why do bears have very unsuccessful pulls at 100-120 hit? The hit factor isn't going up fast enough (excluding birds) to counteract the dodge factor.
To all those wondering, this is the very same reason why when your bear has 90+ dodge, a bird makes it seem like it infact does not have 90% dodge.
Ever wonder why a mage can't hit through a bear's dodge very well in PvP but a bird can? This is why^^
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Physiologic showed WAY back that hit% caps out somewhere around 85%. Like Dudetus said, going much higher is just a "false" number. Dodge is more of the determining factor, thus why it says "dodge" when you land a hit rather than "miss." This is the argument at endgame PvP: Though it is nice to run maps and not get hit, 5 minute (or more) bear fights or no bueno.
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Last edited by Waug; 04-08-2013 at 10:57 AM.
I see no chink in the armor that is your logic. Except, wait, no, you're completely wrong. The cap is 85% for many weapons, it's been tested, and unless you've test and found otherwise, get outta here with your wanna-be matter-of-fact posts. We all understand that percents generally cap at 100%, but I regret to inform you that STS has many hidden game mechanics. It's not all so simple like you seem to think it is. So go crawl back in your cave and continue to believe that if you get 200 hit % you'll start double hitting people, and just leave the people who think logically alone. No offense.
I'm pretty sure a high crit will make you more likely to hit an opponent with high dodge. In fact, I'm very sure.
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Hit does NOT cap at 85%, at least not anymore.
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