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    Senior Member Deathofan's Avatar
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    I've even seen apollo admit it. The higher the hit %, the better it breaks through the dodge factor, I saw an old post from someone who quoted Cinco about it, but I'll look for it. And I believe there are seperate equations from both PvE and PvP, so I guess PvE tests don't count here.

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    Senior Member Gaunab's Avatar
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    Quote Originally Posted by Deathofan View Post
    I've even seen apollo admit it
    I lol'd.

    There is no hit% cap (at least not in PvP). If you have 100+ hit every auto/skill will hit (unless its dodged).
    Dodge is not correlated to hit or crit of the opponent, if it seems to be thats just because people see what they want to see.
    Btw, dodge is not a percentage (if anybody is going to do tests).
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Gaunab View Post
    I lol'd.

    There is no hit% cap (at least not in PvP). If you have 100+ hit every auto/skill will hit (unless its dodged).
    Dodge is not correlated to hit or crit of the opponent, if it seems to be thats just because people see what they want to see.
    Btw, dodge is not a percentage (if anybody is going to do tests).
    Gaunab,

    Cinco/Asommers (can't remember which) has stated that dodge infact is correlated to hit. If you don't believe me, auto attack using a geared out Mage on a fully buffed bear and count the dodges. Then, do the same thing but replace the Mage with a bird.
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    Senior Member Piosidon's Avatar
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    Are dodge and crit even a percentage cause all I see is just a number

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    Junior Member Whofool's Avatar
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    Quote Originally Posted by Piosidon View Post
    Are dodge and crit even a percentage cause all I see is just a number
    Yes theyre both percentages..
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    Guardian of Alterra CrimsonTider's Avatar
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    Quote Originally Posted by Whofool View Post
    Yes theyre both percentages..
    Read the attached threads within. Dodge has never been a percentage.
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    Guardian of Alterra CrimsonTider's Avatar
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    Here is what I have gone by my whole PL career and until now, I have never seen anyone refute it:

    http://www.spacetimestudios.com/show...gic+percentage

    Your answers are within section 7.
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by CrimsonTider View Post
    Here is what I have gone by my whole PL career and until now, I have never seen anyone refute it:

    http://www.spacetimestudios.com/show...gic+percentage

    Your answers are within section 7.
    In PvP at least, I have not seen one class miss at above 100% hit.

    Keep in mind that the guide Physio made, which may have been accurate at the time, may not be accurate now due to the large amount of changes done in the game.
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    Guardian of Alterra CrimsonTider's Avatar
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    Quote Originally Posted by Apollo View Post
    In PvP at least, I have not seen one class miss at above 100% hit.

    Keep in mind that the guide Physio made, which may have been accurate at the time, may not be accurate now due to the large amount of changes done in the game.
    As far as I know, game mechanics haven't changed. If you look at Phys' example (using a Sunblessed set), the hit% of that set is more than most sets now outside of Flying sets (which after 5 caps, only raise 40%.) Dodge still works the same. So how would his findings still not be applicable? If anything, what you wrote above matches Phys' findings exactly. Hit% does have a cap.
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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by CrimsonTider View Post
    As far as I know, game mechanics haven't changed. If you look at Phys' example (using a Sunblessed set), the hit% of that set is more than most sets now outside of Flying sets (which after 5 caps, only raise 40%.) Dodge still works the same. So how would his findings still not be applicable? If anything, what you wrote above matches Phys' findings exactly. Hit% does have a cap.
    I'm not disagreeing with him that hit % doesn't have a cap, but I am disagreeing with it being at 85%. I was looking for misses when we ran our tests, but in 300 hits not a single miss appeared.
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    Guardian of Alterra CrimsonTider's Avatar
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    Quote Originally Posted by Apollo View Post
    I'm not disagreeing with him that hit % doesn't have a cap, but I am disagreeing with it being at 85%. I was looking for misses when we ran our tests, but in 300 hits not a single miss appeared.
    I understand that, but you know as well as I do, STS has a wierd way of doing things. A "dodge" could equal a "miss" as far as they are concerned. Also, because of the makeup of this game, percentages are not "true." For example, we have used casino examples a ton to explain farming and "luck." Well, the same laws apply here. Just because someone has 100% hit, it does not mean it will land 100% of the time just as a toon with 67% hit COULD land every single hit in a trial of 500. Not likely BUT possible.

    And as Gaunab stated, dodge isn't a percentage (also shown by Phys in same thread I believe.) Because of this, we cannot base percentage accuracy off of a non-percentage trait. Make sense?

    BTW.... I just agreed with Yich again. I think I have the flu.

    BTW squared: In life, if you throw a knife at me and I dodge it Matrix style, you technically "missed." hehe
    Last edited by CrimsonTider; 04-08-2013 at 07:16 PM.
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    Senior Member angeldawn's Avatar
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    Quote Originally Posted by Apollo View Post
    In PvP at least, I have not seen one class miss at above 100% hit.

    Keep in mind that the guide Physio made, which may have been accurate at the time, may not be accurate now due to the large amount of changes done in the game.
    You may want to check again on the 'miss'. There was a bird complaining in CTF (Rockfort) yesterday that his hit way over 100 and he had a miss. He raged about this a few times.

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by angeldawn View Post
    You may want to check again on the 'miss'. There was a bird complaining in CTF (Rockfort) yesterday that his hit way over 100 and he had a miss. He raged about this a few times.
    It is correct, I've already checked many times.

    Birds can miss due to debuffs though. I know that my bear can debuff over 100+ hit, so it's definitely still possible for them to miss.

    Also, a bird isn't quite a credible source, Angel. I'd need to know his name and stuff, because if he's a newer player and doesn't understand the mechanics as well, he may just be raging and calling dodges misses (or have various other misunderstandings).
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    Senior Member angeldawn's Avatar
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    Quote Originally Posted by Apollo View Post
    It is correct, I've already checked many times.

    Birds can miss due to debuffs though. I know that my bear can debuff over 100+ hit, so it's definitely still possible for them to miss.

    Also, a bird isn't quite a credible source, Angel. I'd need to know his name and stuff, because if he's a newer player and doesn't understand the mechanics as well, he may just be raging and calling dodges misses (or have various other misunderstandings).
    Gotcha. When you said you saw no misses I don't realize you meant only in your testing vacuum without any buffs or debuffs.

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    Guardian of Alterra Zeus's Avatar
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    I stand corrected, and so does Cincio apparently.

    All classes, at different levels of hit (all above 100) had roughly the same amount of dodges at 95 dodge.

    Bird at 186 hit had 49 dodges out of 100 possible attacks.
    Bear at 102 hit had 50 dodges out of 100 possible attacks.
    Mage at 113 hit had 49 dodges out of 100 possible attacks.

    The tests were done against a savage set, 3 piece vanity bear. The dodge on bear was 95.
    Last edited by Zeus; 04-08-2013 at 06:58 PM.
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    Guardian of Alterra FluffNStuff's Avatar
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    Phys thread is simply wrong. We had this exact discussion about six months ago and I did ton of tests on myself in PvP and found that 90 hit gives 90% hit and 100 hit gives 99% hit and I never missed at 110% hit. Can't find the thread because the archives for my posts don't go back that far but if you find the discussion please post here.


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    Guardian of Alterra CrimsonTider's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    Phys thread is simply wrong. We had this exact discussion about six months ago and I did ton of tests on myself in PvP and found that 90 hit gives 90% hit and 100 hit gives 99% hit and I never missed at 110% hit. Can't find the thread because the archives for my posts don't go back that far but if you find the discussion please post here.


    BTW, GO BLUE!
    On page 3 of Phys' thread, you bring up a conversation you had with Cinco regarding the factors influencing hit% and dodge and Phys had a response. I am not disagreeing with you but I am confused as to what has occurred in the last 2+ years to all of a sudden discredit work which has been considered by many "golden"?

    In your quote, you state that Cinco would not reveal ALL of the schematics involved in hit% so how can we ever truly test this theory?

    BTW... still looking for that other thread.
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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by CrimsonTider View Post
    On page 3 of Phys' thread, you bring up a conversation you had with Cinco regarding the factors influencing hit% and dodge and Phys had a response. I am not disagreeing with you but I am confused as to what has occurred in the last 2+ years to all of a sudden discredit work which has been considered by many "golden"?

    In your quote, you state that Cinco would not reveal ALL of the schematics involved in hit% so how can we ever truly test this theory?

    BTW... still looking for that other thread.
    Found the thread with the data I found:

    http://www.spacetimestudios.com/show...5-Damage/page2

    Guess you were not here for that.

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    Guardian of Alterra CrimsonTider's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    Found the thread with the data I found:

    http://www.spacetimestudios.com/show...5-Damage/page2

    Guess you were not here for that.
    No idea how I missed this thread. I will read it tomorrow so I can actually compare/contrast. Minds on NCAA right now. I guess a precursor to my future response will be this: Have tests like these been done with toons of lower hit%? For example, a full str bear with 67% hit. Also, because skills are a major factor in both PvE and PvP, do these numbers work for landing skills as well? Don't laugh if the answers are found within the reading!

    Would be nice if we could eliminate dodge just for the sake of testing. In my simple-minded-slow-moving-brain, only way to truly test accuracy of hit% is to remove all other variables (in this case, dodge.)
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    Senior Member Waug's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    Actually, more then 150 is meaningless. 100 will get you debuffed to storm trooper accuracy in no time.
    That's what I said before.
    Quote Originally Posted by legendfb View Post
    more than 100% is meaningless unless it's affected by hit debuff.

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