I think one thing that brought this last expansion as a bit lacking was the absence of shields for the newest pistols, and we haven't had any new ones for two caps now so it's kinda bad for engineers who get the one handed level 46 engineer weapons in the token quests while the operatives and commandos get two handed ones. There were just small things here and there that were annoying, but I do think that they were (sort of) improving at making memorable bosses and unique hazards along the routes.
The last Scorn cap was good, but the recipes were waaaay overpriced for the small stat bonuses that it gave, and the multiple stun Scorn + pushing Scorn + mines everywhere = a few frustrating moments. The beaches were basically abandoned very early in the game for the higher xp/hour rates found in the mines portion of the cap. The MOST annoying thing EVER in Vuleria was the ridiculously high drop rates of the main armor pieces the INSTANT you got level 46.