Quote Originally Posted by Samhayne View Post
Lets take one issue at a time, shall we?

First, it appears that elixirs are working correctly. There is a significant multiplier gained from using them.
Agreed, can set that to rest.

Quote Originally Posted by Samhayne View Post
Secondly, experience per run. I'm sorry but I don't have a benchmark number for that. Exp has always been fractional per kill. To go from 16 to 17 doing only Hauntlet runs at 17 xp per run is some 94 runs. If you're knocking those out in 3 minutes then 4.7 hours of grinding. If that's how you choose to play, then power to ya.
Hauntlet previous to the "scale to 31" gave 100 experience to a level 16 player (and all level players, since it scales difficulty with the player), so that 17 xp per run is a bug. There seems to be something that happened with the recent change that disrupted the lower level players experience, which should be fixed, especially since it is in a level 16 town.