Myst, i think sam and lo understand that you are a bit angry, but they have thousands of other people who play and cant keep up with everyone. You must understand they are working very hard.
Myst, i think sam and lo understand that you are a bit angry, but they have thousands of other people who play and cant keep up with everyone. You must understand they are working very hard.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
g
I might, but im simply standing up for StS. They have 4 games, DL recently got a cap, Sl is also getting a cap. From reputation, i understand you used to play PL. Look how the PL community keeps its cool on millions of bugs, and THEN they begin to go crazy, here, ONE bug, people get angry.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
Nor am i. And yet i do it. Im having a miserable time in rl life. Im kinda bad to compare to PL, but here:
Bugs that have been unnoticed by StS for months.
Here, same thing.
P.S: If you are trying to power level, i dont recommend it. I heard Sam say,
"Dont try to power level at such a low level. Play through the Campaign"
when a guy was complaining about wt4 not working for lvl 12...
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
The Hundred Acre Legends:
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LAST thing: Should I email support because of this bug I wasted so many platinums or... Meh? Fine bye.
Mystical, you spent hundreds of plat after realizing it was not giving you the xp that you desired? Doesn't that sound kind of like you are at fault? Say this was a bug, would you consider yourself to be abusing a bug? (Last question is a joke )
Buying all potions adds up to 103 plat (8 for 2x and 60 for weekly, 30 for the hour). If you spent hundreds on it you bought them more then once. Did you not realise it after the first time?
I totally agree with Myst.. i bought a X2 exp to my lvl 18 Rogue and it took me 3 days in hauntlet to get lvl 19 .. i was pretty angry, but i try to keep calm and don't write angry threads.. hehe
And if you will ask - Maybe you played a 1 hour per day ?
Answer is : No, at least 5 hours.
So, something weird going on.
Calm down, this should be constructive feed back on an issue that MANY players have noticed. Not a hate thread. Saying hurtful things such as "your kind" won't get this problem solved...
May i ..... suggest you making a 0kill 0 death character ? :P
You should level alot faster with higher lv xD
Wow grabs a popcorn great read =))
Anway just wanna confirm the 100-130xp per run in hauntlet before this update since almost all my characters are lvld there and before the lvl 31 cap update i lvld two zero death character during 2x xp one lvl25 rogue and one lvl25 warrior i stopped at lvl 25 since ive done it bef lvl 31 patch so goin fr lvl25-26 needs 26k... Thats why i waited for new patch to come but have no time at the moment .. Anywayyy just giving my two cents on this issue something happened in XP gain in Hauntlet after nordr patch came..
I don't know myst or anyone else here, but I am also here to confirm that Hauntlet has been screwed up after this expansion. After reading the entire thread, we can agree Myst may be a bit overzealous. However, if you have been playing this game before the recent Nordr expansion then you would definitely notice that the Hauntlet has been tweeked with as far as exp and mob strength are concerned. I lvled 3 toons using the hauntlet before Nordr expansion, and with a party of the same lvl area (21-26) with no elixers I was averaging about 90-100 exp per run at 1:50 secs. It's easy to see why people lvled so fast. Of course I used the 7 day elixer (Which has also been nerfed timer-wise) which cut the time spent in hauntlet drastically. From 21-25, I was lvling once every 40-50 mins strictly on just the hauntlet with a 7 day elixer. Things have definitely changed. The hauntlet enemies are stronger though less of them appear. Also, the exp has been nerfed drastically. Mystical's complaints are real. Shutting them down as if he was lying is just as bad as him being overly emotional.
Hey MattyMV,
There were a number of different issues, which makes the discussion of them a little muddy. As I recall it:
1) Were exp elixirs working correctly?
2) Exp per run in the hauntlet has changed.
I think I showed that #1 is ok with elixirs working correctly.
Also, I think that #2 was show in this post http://www.spacetimestudios.com/show...=1#post1066299 that at level 25, with no elixir in a full party made 83 exp in a run. If I had the 7 day elixir running I'd have made 124.5 - which doesn't seem that far off from what you recall, no?
I don't think it is accurate to say that the exp has been nerfed drastically.
The bottom line is that we don't have a historical, by level, chart of what a hauntlet run used to give. Regardless of what it was before, the Hauntlet is currently working the way it is and, to us, it doesn't seem out of whack.
We respect Mysticaleagle's input. While we would have liked it to be presented in a more friendly manner, but we can still understand and respect where he is coming from.
I ran Hauntlet a lot to level my warrior up to 26 and many times after maxing at 26, so much so that I got enough coins to get Koko once, Shiloh twice and Jack three times, but with the lack of XP and more importantly the increased toughness of the enemies within it has effectly ruined it for me. I've only run it twice since Nordr arrived.
My response was deleted?
Let me summarize what I said.
Hauntlet gave out 100+ EXP prior to Nordr being released. And it gives not even half that now. If it was a bug, you'd of known by the mass amount of threads on it prior to Nordr and sites dedicated to making levelling guides for games including Arcane Legends.
Sam, you're here claiming it was a bug beforehand and it shouldn't give out 100+ EXP per run. But you expect us to get 26000 EXP to level up to the level cap. How exactly is 100 EXP too much for 1 run of hauntlet when now it takes a lot longer than it did before and if you're claiming to not have known about this bug before, but you seem to know a lot about the game. Then what exactly were you doing beforehand.
And with one of the admins that commented earlier in the thread not knowing of the blue ring that one of the elixirs gave off, how can we expect to have anything done when admins themselves don't know of some things and wont find out for themselves the actual facts before claiming nothing is wrong?
Also, silencing someone that is providing feedback is a poor way to go with things. I've paid money for this game and I find it highly offensive to just throw my opinions to the side.
AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
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