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  Click here to go to the first Dev post in this thread.   Thread: Can sts please make one way gates for spawn zones in PvP

  1. #61
    Senior Member Greencrow's Avatar
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    Quote Originally Posted by Swede View Post
    Alright, should be changed in the next patch.

    I made players who die in PvP maps invulnerable when they resurrect, until they leave the spawn room. So if you want to spawn camp, you'll be fighting invulnerable players in that room.
    Thank you, Sir.
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    Forum Adept Asahetek's Avatar
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    Can't wait for this getting tired of spawn kills
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    Quote Originally Posted by Cero View Post
    i can understand but in the end players will make a thread "open the gate for 2mins" because the other team is just sitting behind the gate.

    our guild is trying not to start spawn killing but i observed that oppenents are hiding in their VIP rooms.

    PvP arena is a killing zone. shouldve made yourself ready to die if you enter the room.

    Actually, I disagree with this one. Obviously, the team could wait in their spawn room till they regroup. However, this could prevent the other team just to wait in front of gates for one of the opponents. If they know that there is possibility that from spawn room the whole oposite team could rush on them I suppose that will discourige spawn killing in total.

    Maybe there could bi time limit for spawn room stay for i.e. 30 sec and no visibility of what is inside for other team. This would prevent camping in spawn room but also making somhow risky for other team to try it.

    I used to be in PvP all the time but now I didn't even tried for 3 months.
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    Quote Originally Posted by Vjerevica:1099859
    Quote Originally Posted by Cero View Post
    i can understand but in the end players will make a thread "open the gate for 2mins" because the other team is just sitting behind the gate.

    our guild is trying not to start spawn killing but i observed that oppenents are hiding in their VIP rooms.

    PvP arena is a killing zone. shouldve made yourself ready to die if you enter the room.

    Actually, I disagree with this one. Obviously, the team could wait in their spawn room till they regroup. However, this could prevent the other team just to wait in front of gates for one of the opponents. If they know that there is possibility that from spawn room the whole oposite team could rush on them I suppose that will discourige spawn killing in total.

    Maybe there could bi time limit for spawn room stay for i.e. 30 sec and no visibility of what is inside for other team. This would prevent camping in spawn room but also making somhow risky for other team to try it.

    I used to be in PvP all the time but now I didn't even tried for 3 months.
    i am just stating the possible outcome if sts puts up gates to prevent spawn killing as what the Topic starter have suggested.

    anyways it seems that many have better ideas to prevent spawn killing.

  5. #65
    Junior Member Tauacu's Avatar
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    I'm with you Iron and I deff agree!

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    Quote Originally Posted by Swede View Post
    Alright, should be changed in the next patch.

    I made players who die in PvP maps invulnerable when they resurrect, until they leave the spawn room. So if you want to spawn camp, you'll be fighting invulnerable players in that room.
    A BIG THANKS TO SWEDE!!!!! thank you so much for hearing us, the players, and doing something that will positively affect the game. your quick response is really unprecedented in my mind and it really impresses me. you are truly a great dev that deserves mad props for your diligence
    and care in this matter. THANK YOU SO VERY VERY MUCH !!!!!! :-) :-) :-) :-) :-)

    CO-MASTER of Magnum Legendary arcane legends warrior and retired #1 in battle command on 1/14/14

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    remember to all those who think safe zone he said UNTIL YOU LEAVE. once you leave your vulnerable and remain so even if you run back. he didn't say safe zone he said respawn with invulnerability until you leave the zone so if you reenter you won't regain invulnerability cause you didn't just respawn
    Last edited by djironlung; 05-18-2013 at 02:28 PM.

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    Quote Originally Posted by Swede View Post
    Alright, should be changed in the next patch.

    I made players who die in PvP maps invulnerable when they resurrect, until they leave the spawn room. So if you want to spawn camp, you'll be fighting invulnerable players in that room.
    Is there any way you could implement this in PL too?
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    Quote Originally Posted by Apollo View Post
    Is there any way you could implement this in PL too?
    Nty, bear beckons enemies into spawn room, and you're all dead because they're invincible.

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    Quote Originally Posted by Mysticaldream View Post
    Nty, bear beckons enemies into spawn room, and you're all dead because they're invincible.
    Skills could be implemented to have a cut-off range (only affect everything inside spawn room).

    Hey, on the flip side though, you'd truly be godly.
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  13.   This is the last Dev post in this thread.   #71
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    Quote Originally Posted by djironlung View Post
    remember to all those who think safe zone he said UNTIL YOU LEAVE. once you leave your vulnerable and remain so even if you run back. he didn't say safe zone he said respawn with invulnerability until you leave the zone so if you reenter you won't regain invulnerability cause you didn't just respawn
    Correct, if you leave the area, you will lose the invulnerability and not get it back if you run back in to the room.

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    So I thought of something last night while chasing people down (lol). What happens if I'm chasing someone down and they run for the spawn room? Will their newly respawned invincible friends be able to gang me if I continue to chase? If so, that's pretty bunk.
    Airys <Average Joes>

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    I just don't see an issue, it's really not that far to get out of spawn, there really aren't buffs that take a few sec, and you spawn in the opposite room, what's the point?
    Chilicrush - Rogue

  16. #74
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    Quote Originally Posted by Swede:1102750
    Quote Originally Posted by djironlung View Post
    remember to all those who think safe zone he said UNTIL YOU LEAVE. once you leave your vulnerable and remain so even if you run back. he didn't say safe zone he said respawn with invulnerability until you leave the zone so if you reenter you won't regain invulnerability cause you didn't just respawn
    Correct, if you leave the area, you will lose the invulnerability and not get it back if you run back in to the room.

    This is a nice way to implement it. I like this idea.


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    Quote Originally Posted by Yakiniku View Post
    So I thought of something last night while chasing people down (lol). What happens if I'm chasing someone down and they run for the spawn room? Will their newly respawned invincible friends be able to gang me if I continue to chase? If so, that's pretty bunk.
    I'm also wondering about this. I know some people who will pro ally wait for another player to walk in where they have have resurrected and proceed to camp and kill them while keeping there invincibility. Its a good idea but just saying you known some peeps are going to do this
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    Quote Originally Posted by xcainnblecterx View Post
    I'm also wondering about this. I know some people who will pro ally wait for another player to walk in where they have have resurrected and proceed to camp and kill them while keeping there invincibility. Its a good idea but just saying you known some peeps are going to do this
    Yea the more I think about it, the more I prefer Ironlung's one-way gate idea. There are a lot of ways to abuse zone invincibility.
    Airys <Average Joes>

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    Quote Originally Posted by Yakiniku View Post
    Yea the more I think about it, the more I prefer Ironlung's one-way gate idea. There are a lot of ways to abuse zone invincibility.
    Quote Originally Posted by xcainnblecterx View Post
    I'm also wondering about this. I know some people who will pro ally wait for another player to walk in where they have have resurrected and proceed to camp and kill them while keeping there invincibility. Its a good idea but just saying you known some peeps are going to do this
    I was wondering about this too... I've seen teams slowly fall back, and in most cases it's into the spawn area... It may not be intentional, but if someone resurrects there while the opposing team pushes forward, it will end up being an ambush.

    So, maybe the one-way gate is better... and maybe, the game truly becomes CtF, because if they stay inside, the team can flag and win the game.

  20. #78
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    This is why it is better to leave it as is,
    There are more issues with trying to change something that isn't that broken.
    Chilicrush - Rogue

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    Default Can sts please make one way gates for spawn zones in PvP

    Im so tired of spawning noobs, ::sarcasm:: no way dont fix

  23. #80
    Forum Adept Asahetek's Avatar
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    Quote Originally Posted by Chili View Post
    This is why it is better to leave it as is,
    There are more issues with trying to change something that isn't that broken.
    It is broken and i'm kinda getting tired of having 5 people just rush me as soon as i respawn and i hate it when we are out numbered and they just keep coming.

    Adding a temporary invulnerability buff that only lasts a short time and you can't get it back by re-entering the area or make a gate system to help protect players would be a great addition.

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