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  Click here to go to the first Dev post in this thread.   Thread: 2013-05-23 Content Update (121268)

  1. #41
    Senior Member moonway03's Avatar
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    Nice update for AL,how about DL guys? Im sure its not that hard to make atleast new item drops

    Sent from my GT-P7500 using Tapatalk 2

    Prepare yarr selves to beee doomed by the faaaarrrttt gun!


  2.   Click here to go to the next Dev post in this thread.   #42
    Spacetime Studios Dev Swede's Avatar
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    Quote Originally Posted by Slashdatgash View Post
    It's better than getting killed before being able to move. As a spawn ganker and gankee, I enjoy the spawn room invulnerability. Only has one bad thing about it, which is people may just camp in there for a full game. But you can just capture the flag.

    Edit: I realise now that if they attack they don't lose the shield. This should be fixed asap as people are exploiting it pretty badly atm. (Running out then back in to their invulnerable teammates to kill people)
    So...leave? It's Capture the flag, go take the flag. No point hanging out around the spawn room.

  3. #43
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    Players can use axe throw or push procs to get them out of spawn. Kinda makes the whole invulnerability pointless.

  4. #44
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    Quote Originally Posted by Theholyangel View Post
    Thats when you invite good ol' me, flozz and I were pulling em and stunning with pets all the way out because they didnt want to come out.

    Heehee inventive.

    You all hurt too.

  5. #45
    Senior Member Sephiroth143's Avatar
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    Wat does it mean double odds?

  6. #46
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    Can 'invulnerable' players still get debuffed?

    Quote Originally Posted by Sephiroth143 View Post
    Wat does it mean double odds?
    Lol, I'm taking it with a grain of salt

  7. #47
    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by Sephiroth143 View Post
    Wat does it mean double odds?
    My guess is that if you had a 0.1% chance to get a mythic, it would be 0.2% now.


    And for all doubters of my rockstar status:
    Quote Originally Posted by Justg View Post
    U rok, thanks!

  8. #48
    Senior Member Snakespeare's Avatar
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    Quote Originally Posted by Swede View Post
    Well it might need some refinement in case someone finds a way to exploit it but no, it's not just for the weekend.
    Awesome update, Swede. And I think you should reset the LB for PvP kills now that this exploit has been closed.

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    Quote Originally Posted by Swede View Post
    So...leave? It's Capture the flag, go take the flag. No point hanging out around the spawn room.
    Hmm.. that's out of point I think..

    People farm kills. You know it. Staying in there with shield, pull other team with AT and kill. Seems just not right as spawn kill.

    And when someone is flagging, they get out and kill the rest of the members because the team is unbalanced.


    I saw whole team exploit the shield in there yesterday. Mage stun and warrior pull. Don't even need whole team. When one leaves for flag or move to other spawn, they come out and kill the rest. And keep other team unbalance for kill farm. Worse when I have a noob warrior in my team.

    It was a nice idea but seems need to be improved.
    Aegis

  10. #50
    Luminary Poster Rare's Avatar
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    Seems like you guys changed some mechanics in elite Mt. Spyre as well. Didn't see any mention in the patch notes.

    Seems that the wolf's leash was shortened a bit.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

  11. #51
    Senior Member Uzii's Avatar
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    Quote Originally Posted by chitgoks View Post
    that is not the only one that got fixed. sts forgot to mention you cant fight alpha wolf alone anymore on the bridge

    it resets when it goes within the bridge area no way am i wasting pots on this

    Sent from my GT-I9100 using Tapatalk 2
    Quote Originally Posted by Aedenos View Post
    Seems like you guys changed some mechanics in elite Mt. Spyre as well. Didn't see any mention in the patch notes.

    Seems that the wolf's leash was shortened a bit.
    That are very unpleasant news.

  12. #52
    Luminary Poster Energizeric's Avatar
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    I was in a game yesterday and warriors were doing something that they called "fishing". They would sit by the edge of the other team's spawn room and use their axe throw to grab you and pull you out, then the other warrior would do the same thing and pull you out even further and then you were too far out and would lose your invulnerability and they would kill you.

    The invulnerability should not only apply to taking damage, but also to being pulled or pushed using various skills.

  13.   This is the last Dev post in this thread.   #53
    Spacetime Studios Dev Swede's Avatar
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    Quote Originally Posted by Energizeric View Post
    I was in a game yesterday and warriors were doing something that they called "fishing". They would sit by the edge of the other team's spawn room and use their axe throw to grab you and pull you out, then the other warrior would do the same thing and pull you out even further and then you were too far out and would lose your invulnerability and they would kill you.

    The invulnerability should not only apply to taking damage, but also to being pulled or pushed using various skills.
    Yeah I will change it to make you immune to that.

  14. #54
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    Quote Originally Posted by Swede View Post
    Yeah I will change it to make you immune to that.
    What about pulling in?

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Member Spects's Avatar
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    Quote Originally Posted by Aedenos View Post
    What about pulling in?
    Just stay away from spawn.

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    Quote Originally Posted by Aedenos View Post
    What about pulling in?
    Yeah, no need to go down the hallway towards the other team's spawn room. If you do then you are just asking for trouble.

  17. #57
    Forum Adept Jed's Avatar
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    If there are no warriors to pull you, couldn't you sit just inside the spawn zone and enjoy hitting your opponents as they walked by while they couldn't touch you?

    Or pull people in, as the above posts talked about. It's hard to get to the flag without walking by a spawn zone..
    Jed - Sorcerer, Crp - Sorcerer, Qad - Sorcerer, Puj - Warrior, Onf - Rogue
    Remember that thing about AL platinum only being used for elixirs and vanity? Yeah.

  18. #58
    Senior Member Frohnatur's Avatar
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    Sam hayne,
    What exactly (in percent) are the odds in getting mythic and arcane items?

  19. #59
    Forum Adept Jed's Avatar
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    I just thought of this: Someone dies. They revive. Someone is near the spawn zone, and a person near is pulled in or stunned, and the invulnerable person inside the spawn zone has the freedom to kill that person who walked by the spawn zone.
    Once someone attacks someone else, their shield should go away. Otherwise some people are being cheap, standing where they have their shield and only attacking when people walk into their spawn zone.
    Jed - Sorcerer, Crp - Sorcerer, Qad - Sorcerer, Puj - Warrior, Onf - Rogue
    Remember that thing about AL platinum only being used for elixirs and vanity? Yeah.

  20. #60
    Luminary Poster Rare's Avatar
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    Quote Originally Posted by Energizeric View Post
    Yeah, no need to go down the hallway towards the other team's spawn room. If you do then you are just asking for trouble.
    So if someone goes running to their spawn room, i should just let them go? I dunno, seems like a lot of room for abuse. Rogue stay in spawn room invulnerable. Two, or three, warriors stay out and pull people into range.

    I say, you got the bible, you can't attack.

    Sent from my Nexus 7 using Tapatalk HD

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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