I pvp across a few dif levels, and dif toons, and these class/skill changes make a big dif at anything other than level cap.
In situations where the teams are imbalanced, 1vs2, 1vs3 etc. Can you build in a way to where the team with less players can do more damage, or maybe the team with more players will have their health reduced greatly?
The greater the imbalance 1vs4, the greater the damage buff or health loss. Basically make it very hard for the team with more players.
Seems if this is possible to do, would be better than nerfing specific classes or skills.
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