I was eating my daily dose of nuts when i thought of this, brain food ppl brain food.
A timer for each player in ctf and tdm, if you don't get a kill within 1 mil, poof* your gone.
I was eating my daily dose of nuts when i thought of this, brain food ppl brain food.
A timer for each player in ctf and tdm, if you don't get a kill within 1 mil, poof* your gone.
I was crazy before it was fashionable.
AL-Freelancer
AL-Freelancer
5v5 warriors......(5 mins later) pooffff! they all gone!
Lol bad idea.
Not all class could kill someone in just one minute. What about 5 warriors vs. 5 warriors. They'll all vanish without knowing it :3
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Last edited by Chronexia; 05-10-2014 at 12:16 PM.
The dead cannot be killed.Ft. Nuisanze, Crucifixxion
The easy solution is to keep track of team wins and losses. Or in CTF, keep track of team flags and team flags allowed. Nobody is going to sit there on the other team if they are accumulating bad stats for doing so.
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well, nowadays the best way to fix blocking is to put a block on the other side too
If you can't stop them, join them!
Adding a PvP timer is a GREAT idea if other rules are included. (8-12 minute games).
*No cross team chat
* hide name and titles
*auto generate teams(remove red-blue option).
* Add win/loss counter(you get a loss if u leave after 1 minute).
This will force players to run in packs of 2-3. Three to chase flagger and 1 to protect flagger or vise versa... 2 to chase 3 to protect. It might even make a 5v5 forgotten in CTF. And give TDM a chance to live as well. Making TDM a place to go 5v5.
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Might be kinda hard to 5v5 in tdm lol
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sometimes in clashes tanks never get kills so -1 for this lol , anyway the block happens bcs some players doesnt have manners so i dont think a new system can fix it.
Last edited by Xbadboyx; 05-15-2014 at 07:26 PM.
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