Seems they are trading damage for the continued lack of hit%. It is an improvement but like already mentioned, here comes the increase in pallies/warbirds and the complaining which follows.
Seems they are trading damage for the continued lack of hit%. It is an improvement but like already mentioned, here comes the increase in pallies/warbirds and the complaining which follows.
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470+ dps for beastly though. Hard to top.
PL-lvl 76 Duper mage (main)
AL- Hephaestus warrior (main), Duper Sorcerer
Seriously tho, at this rate in a few more cap like everything is gonna be one hit kills
One dodge turns the match >.>
The armour needs like a 50 pt boost
More concerned with the base dmg on the low-high scale. This is what effects skill damage. It is not secret that bears severely lack in skill dmg. I will gladly trade dodge for increase in armor and hit%.
Heck, my 56 mage has more skill damage than my endgame bear. Something wrong with that.
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Isn't that a bit much dps fora bear? o.O
Bears get great skill dmg with maces...Originally Posted by CrimsonTider:822173
I think thats what this scythe appears to act as
Seriously next cap should have same dmg and just add 60+ more armour
Bears could wipe a whole group of mages/birds with a simple beckon stomp.
I totally agree with Ely, damage is way to high on ALL classes. They are trying to make up for that by adding to dodge, so fights wont be over within two hits. Thus more and more luck is involved and actual skill becomes less important compared to high dodge and low ping numbers.
The stats I've seen for the new gear seem like a step in the right direction for a better class balance, however the problem with the dmg getting more and more ridiculous each cap still exists...
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I understand what you are saying and agree with you on some of this. However, as someone who plays a bear 90% of the time, until we get more hit% while being able to be PURE, we need a boost in damage.
Here is something I thought of earlier:
We are seeing a steady implementation of offensive and defensive sets. The argument of increasing hit% on strength sets is how pallies/warbirds would rule. So why not take a page from SL and make class specific gear. Each class would have two craftable sets which provide either offensive stats or defensive stats. The gear is tailored to help maximize PURE speccing for the respective class and allows for pallies, warbirds, and even offensive bears.
This would end the constant "Strength Set OP" discussion and still allow each of the six main types of characters for play. TE could even have a discussion with a select group of PVE and PVP individuals to compile a list of ideas to perfect these sets.
IDK... just tired of playing the only class who HAS to dual spec to maximize effectiveness.
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That's a good idea, but unfortunately it's likely too large of an overhaul for PL at this point. Maybe not, I don't know.
PL: Seucheky
SL: McBain
DL: ArethaFanglin
AL: McBain, Seucheky
Instead of damage being OP, just increase the health by a little, IMO.
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Yesss class specific gear. I posted about this a lot in the SL forums (and unintentionally got into several arguments). I've been wanting this in PL for a while, and I'm seriously hoping that they will have it in AL. The reason why STS is in a no-win situation with gear stats is because they allow cross-class gear.
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Last edited by Zapoke; 10-21-2012 at 07:54 PM.
PL Discord -
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This is the only MMO that I have played that does not have HP scale with level. I think that is the core problem.
Kiitz - Int/Dex Bear (66) || Kiitx - Dex Bird (66) || Kiitzx - Int/Dex Mage (66)
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yeh hit% is a real need, i think our skill dmg is fine tho
i like the extra customization of cross class, but sadly str sets get tailored to pallies and warbirds with all the unnecessary mana regen
a while ago i suggested hybrid sets that would req two stats or a class, and the gears stats would be based on this in order to further balance, for instance a set requiring str and avian would have reduced dmg but more mana regen than the str and ursan version
PL Discord -
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Wait till it gets crafted, clear across the skies with 250 dps autoing 500+ hits every 2 seconds.
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Something to consider with archers is obviously being able to attack from a distance. Extra dodge and armor is good (as is damage), but obviously you get hit much more as a warbird, whereas you take zero damage from the all the attacks that don't even reach you when you use a bow. Of course, some of the mobs have ranged attacks also, but basically that's the trade-off. Is it worth it? I don't know, I'd have to see the stats for both sets side-by-side. Can someone post the stats for a bow set?
Last edited by McBain; 10-22-2012 at 01:49 AM.
PL: Seucheky
SL: McBain
DL: ArethaFanglin
AL: McBain, Seucheky
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