Why would you put more than one point into revive? Charge and Stone Skin are at least moderately useful, and could benefit more from those points. I've never been in a situation as any class in any map where having a slightly wider radius for the revive decided the fate of the party. Putting so many points into Revive in order to widen the radius of effect seems unnecessary, especially when your playing as a tankzilla class like paladin and could just walk a little bit closer to the downed teammate.
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