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    Forum Adept Kaarataka's Avatar
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    Default A long time legends player's recommendations for PVP/CTF

    Hello everyone,

    I've played PL (Pocket Legends), ST (Star Legends), DL (Dark Legends), and now AL (Arcane Legends) since release on android platform. STS has produced an immense world for us to play in and I admire their hard work. I am also a business owner in the IT field and know the struggles of meeting deadlines and budgets. Thank you STS for all that you have done.

    What I'm actually here for is to discuss AL CTF/PVP and how it can be improved. With any pvp game there will be balancing issues that need to be addressed whenever new gear, skills, or pets are introduced. I'm sure STS mods bring the fruit of our discussions to the Devs. The issue is most of our (the community) threads have little insight into what the core issues are. I will try my best to address them here.

    Recommendations

    1.) Hosted PVP/CTF matches.

    I know this is possible. PL and SL both have this feature. There is nothing more frustrating than having random players take the spot of one of your guildmates/teammates. I'm aware some players have mentioned the possibility to boot flag carriers, opponents, or just basically play dirty by booting whomever they want. We as a community could handle the responsibility in your first 2 games and we can handle it here as well.

    Now that there are tournaments starting, we would like to be able to actually practice. We can not accomplish this without hosting games. I also believe hosting games will give more meaning to being in a guild. We could have proper guildwars and sparring matches vs top players instead of randoms who join our games, or when we hit replay and end up in different games. Sure joining up a random game is fun but those who spend the plat or time farming are competitive and want to fight strong players.

    2.) Warrior Horn Invulnerability

    When there are 3+ warrior on a team the game becomes lopsided. Since horn added ability of Protective shield adds 2 seconds of invulnerability to entire team, there is not enough time to kill a warrior before the next warrior casts charged horn. One warrior having invulnerability is one thing, but the entire team for 6-10 seconds is impossible. I recommend keeping self invulnerability for 2 seconds but reducing team invulnerability to 1 second.

    3.) Warrior dmg boost

    The recent nerf on warriors seems to be too severe. I'm not certain what stats were nerfed in the previous pvp update but maybe you should boost them just a little, maybe 5-10 dmg per skill, on next update.

    Final thoughts

    Pvp in general is fairly balanced and I want AL to be my new home. Ever since dodge became overpowered in PL I've been looking for the next big team pvp game to play that wasn't a FPS. Diablo 3 failed me, so did Torchlight 2. I only hope AL allows hosting one day so the pros can challenge each other properly every day.

    Thanks for reading
    Zhuangzhe/Kaarataka

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