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    Guardian of Alterra FluffNStuff's Avatar
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    Default Boss as a Level based XP Elixir

    This suggestion is to have the boss give 20% of the experience a player gains on a level when they kill them. This would encourage leveling players to kill the bosses and would prevent players from being tempted to just run past mobs and farm high experience bosses.
    The way I see it working is a player kills a mob on a level, they get their regular experience, and an additional 20% of that experience goes into a boss bank. If the player kills a boss on that level, they receive all the experience in the bank and it resets to zero. That way if there are multiple bosses, they can rebuild the bank before the next boss, and also they won't 'double dip' in the bank. If the player leaves the area, the boss bank also resets to zero and that experience is lost.

    An example would be Forest Shade. A player can get about 250 experience running the area. They will have then banked 50 experience before the boss fight. If they kill the boss, they will get the 50 experience. Now lets say the team only kills the minimum and gets 100 experience on the run. The boss will only be worth 20 experience to them.

    I understand that this is not an easy fix and would require multiple changes, but I believe it is good idea that will go a long way to getting players to clearing areas and killing bosses.

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