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    Junior Member Zandog's Avatar
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    Default PL Guild Management System

    You love this game, I know you do. You love playing with reliable, consistent, smart and friendly players. You want to build a group of friends with these types of characteristics and for a hand held game of this ability with no in game guild management system, it makes it hard to keep that going strong. Unless your a lvl 50, usually with a few characters, its down right impossible. But there is hope and these features may not be accurate but are promising.

    Understanding and implementing how a guild is ran successfully is a full time job in any major MMORPG. Knowing player skill levels, personalities and priorities means that most great guild leaders rarely have as much play time, as they do guild management time. With a game like Pocket Legends, it may not take as much required management but it certainly takes a lot of skill. A system like this keeps track of vital member and character stats, game activity and healthy administration features. This is what is required to keep groups organized and committed in a handheld environment. Players are going to come and go more frequently as player numbers for PL grow and filtering in the information is vital to market strength, clan chemistry, guild class balancing and character proficiency. Lets take a look at some very basic ideas of how this could work.

    Like all the guild administration features in Pocket Legends, what you see is what you get. All guild profile panels are editable on the fly. A guild admin can just bring up the profile page they want edit and hit Edit. We’ll explain how these work as we go along.



    The Profile page allows for basic information about the guild Guild leader, member count and their general purpose, as well as a message about themselves allows players to get an idea of how the guild is ran and what direction their headed as a team. Players who have been apart of the guild and left can give a rating, good or bad about the guild.



    A good way for not only members, but others to gauge a guilds activity is to view the teams news and happenings. If admins can convey news and information to it’s members about events, promotions and vital operations, it makes for a more coherent roster and chemistry.



    Probably the most vital part of running any guild is it’s roster. Admins need the ability to accept and decline new member enlistments, invite players to the guild and kick, promote or demote current members. Even though this screenshot doesn’t display those abilities, this current roster list can be administrated on the fly. For non-admins, you can just click on the players name to view their personal profile. Once a member is accepted into a guild, they have the options to display that guilds tags in front of their name via the profile options screen. All player join requests are handled through this area as well. Enlistees will be only be seen by admins on the roster indicated by a “Recruit” title. Admins can choose to either accept or decline join request and then place them accordingly.



    Joining the guild is as simple as reading over the message, objectives and requirements. Players also have the option to “bookmark” a guild profile so they don’t lose contact with a prospective team.

    These are just a few of the Guild Management System ideas that could be taken advantage of and I hope whatever system falls into place, it’s comprehensive enough to keep members coming back to play this awesome game in an organized way. Please give constructive and intellectual feedback. I'd love to hear your ideas and what you think.

    Thanks to Notalady for getting me into this game.
    Last edited by Zandog; 12-04-2010 at 08:10 PM.

    Mobile Concept Designer / Adobe Certified Expert
    http://zandog.deviantart.com

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