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    Quote Originally Posted by IGN Storm View Post
    Can you explain why balancing is "no small task"? I think changing a few numbers is fairly easy, though I am very likely to be wrong. We, the players, have (IMO) a better sense of balance than you guys and can help come up with the numbers. All you have to do is take that and work it into the game. Heck we can even come up with Stats and Designs for the gear and npcs for the next campaign, kind of like the Rockin Retro and Humania Crafted weapon contest.
    If we take it small and go step by step with things that are just number changes, sure that is do-able. If you want to take big swings that involve reworking client and server functionality, then you are looking at man weeks or months of work.

    As for the design of new content, that is easy. You or I can kick out ideas that write themselves (A dark knight has raised an army of rabid wolves and trolls and seeks to overthrow Alterra!) It is the actual implementation of that content that is pretty laborous. It is not procedurally generated. It is all hand crafted. New art is also a big chunk of work.

    But back to balance, it is something we can keep poking at, especially if we can keep the scope measured and not sweeping.

    Good discussion guys, lets keep it friendly and focused and we can get to some good action items that we can turn around.
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