Im not sure if stg can do this but I think I found a good way to stop hax dodges, beckon stomp kills and all that pvp unbalance.
So basically, the idea is to make dodge and crit out of something higher then 100%. For example, if a bear has 70 dodge buffed, he would have a 7/10 chance of dodging. But if we found a way to make crit and dodge out of lets say 120% at lvls with 9 skills(65+), a bear would have a 7/12 chance to dodge a skill instead of a 7/10 chance therefore being reduced, same thing goes for critical. In return though, UNDO the 2013 nerf to restore lvls lower then 51. To prevent 2 shot kills, at lvls with 9 skills ONLY do a 10-25% dmg nerf. This also helps lvls like 61 with 6 skills to fight lvl 66s with 9 skills.
Other things to keep in mind IF the 2013 nerf is undone.
- Mages 60 crit buff
- Bears 60 dmg buff
- Foxes and rhinos need upgrading
- Birds hit % from focus, make it like 15 dmg instead of 30 hit, dex birds at 51 alone already have 130% hit base.
This is just a IDEA it might bit work, but this is something I think can fix pl pvp. I think if it works it could fix all the pvp unbalance and even bring old players back.
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