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    Chronicler of Alterra nazgulking's Avatar
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    Lightbulb PvP additional modes

    Heya there folks!

    I have been thinking about the main topic around - End-game.
    Indeed STS did an awesome job with CTF but there seems to be a lacking of choice (of course dictated by the time devs put into delivering quality material rather than lack of interests or dedication). So here I am delivering some ideas that can be added to PvP:

    - Dominate: Since CTF has come out this mode should be easy to implement: There are serveral spots (that can be indetified by flags) which at the beginning do not belong to anyone. As soon as teams are formed and a player of the Red team, for example, approach an unobtained spot, it will flagged as red property and will begin to accumulate points for the red team. Of course also the blue team memebers will try to get spots for its squad, 'till when eventually all spot will be reserved. At this point (of course we don't need to occupy all spots to do this) if a memebr of the Blue team will step on the spot of the opposite squad for 3 seconds, it will change its owner to the Blue team. The game will end when a preset score will be reached.

    - Conquest: This is an objected-oriented mode. There will be 2 teams (One offensive an the othere defensive). In each map there will be some objectives (Destroy an object, pass a checkpoint, kill a weak NPC...) which the attacking team will try to fullfill. The defensive team will of course try to stop the opposite team to accomplish their objectives in a preset time span. If the attack team will complete all objectives in the time span, they will win otherwise the defensive team will win. There could be an option where after this first round, the attack and defence team switch place and the NOW attacking team have to beat the time scored by the NOW defence team to score a point.

    - Swarm: This has been suggested before, but I will formalize it more. All players will be part of the same team. There will be waves of enemies that at start will be weak and few, but with each passing wave become more numerous and powerful. These swarms can be intermitted by a wave made by one or very few powerful entities (aka bosses) that can drop something useful (Gold? Items? Something else?). After each wave ends some orbs will spawn to replenish health and mana. The heroes will have 5 lives after which they will be out of the game and you win if you survive a preset number of waves.

    - Elite Swarm: Same as above, only difference you have only one life and the enemies will be strong from the beginning.

    - Warzone: There are two teams at each end of the map where lies their castle. In each catle there is an object that must protected by their squad members. The destruction of such items will ensure the victory of the opposite team. There will some path that connect each castle. Following each path there will we some strong baddies that will patrol a close area (They don't wander around too much). These baddies may be themed (Certain baddies may be undeads - Dead eyes, MeatHead, King Mynas - and other may be humans - King of Pain, Merk the Jerk, Mr. lebow). Each baddies guards the path guiding to their castle, but to advance to the heart of the castle you have to kill all baddies guarding a path in order (for example if the first baddy is Merk and you skip it you can't kill the next one LeBow because he will be invulnerable until you kill Merk). When you have cleared at least one path , the object of the castle will be vunerable. Wins the team that can destroy the opposite team object. The players will try to help their baddies hold their ground and try to destory the other team's goal.

    -Deathmatch (suggested by FluffNStuff): The actual sparring Pvp is a Team Deathmatch. Let's make a standard Deathmatch where everyone is playing against everyone.

    Suggestion delivered!
    Last edited by nazgulking; 01-20-2011 at 02:13 PM.

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