It's obvious that the developers intended for the Living Spirit Helms/Armors to be better than the Ancient Druid Helms/Armors as they were the more rare type that were only available in the better chests. Just one look at the auction and you can see they are more rare than the Ancient Druid as there are far fewer listed for sale.

Living Spirit Helms/Armors have higher base stats than Ancient Druid, and they have 1 H/s & 1 M/s instead of 50/100 Health/Mana that Ancient Druid Helms/Armors have. Most of us have made that direct comparison, and we have decided that the 50/100 health/mana is preferred.

My question is this: do the 1 H/s & 1 M/s scale to level? or do they really mean 1 single point of regen per second?

I ask this because Sorcerer's Lifegiver upgrade that gives regen states 10 H/s, however in practice it scales to level and you get many times more than that. Has anyone tested this? Or perhaps a developer can chime in and let us know.