Hello all,
Personally, I think this is long overdue. With the skill display being inaccurate, giving away the knowledge that I know about rogues seems to be the appropriate thing to do.
Rogue Skills:
• Aimed Shot:
The second hit of Aimed Shot will always hit harder than the first due to the 10% increased damage upgrade. Therefore, I recommend that every user of this skill spec 5/5 in this. Additionally, each time you fire this skill, you boost your crit by 10% for 5 seconds. This buff stacks, so you can stack it 2-3 times which equals around 20-30% critical boost. You can also fire Aimed Shot as a way to see if it is okay to pierce forward to speed up movement If the arrow flies forward, generally it is okay to pierce. However, on some occasions it will not be. This is due to the 14mm range of Aimed Shot and 16mm range of Shadow Piercer. Use common sense to differentiate in these occasions.
• Noxious Bolt:
Noxious Bolt is quite a tricky skill with many applications. If you charge the arrow, you are rewarded with an AOE DOT that stacks but does not crit. This is best utilized with the AOE upgrade located in the skill tab. For PvP users, it is recommended to only have 1/5 Noxious Bolt in their build mainly because it reduces poison damage therefore making it far less deadly against curse users.
- Will kill you against Curse users, refrain from using unless spec'd 1/5 Noxious Bolt
- Will help keep Juggernaut users alive so long as Juggernaut is active. The low poison damage acts as a trigger on Juggernaut to self heal. Refrain from using when Juggernaut is active.
• Razor Shield:
This shield will grant you stun immunity from even the most gruesome of stuns: terrify & panic. You must charge Razor Shield to be granted stun immunity. All in all, a very useful skill in the rogue's arsenal.
• Medic Packs
These packs will always heal 25-30% of your health depending on the upgrades and where you are playing (PvE or PvP). In PvP, they are a rogue's bread and butter. Since the packs stay around for about 30-35 seconds, it is recommended that a rogue drops them when entering combat to start the cool-down of the skill & then absorbing them (by running over them) when needed. This should provide you time to instantly re-pack when you run out of 3 packs (depending on the situation).
• Shadow Storm Shot
Since the recent auto target fix and mastery, this skill is quite useful. With all the upgrades, the skill barely hits higher than a charged auto attack. However, damage is dispersed as an AOE and can hit 11+ targets with the SSS mastery maxed. It has the longest cool down of any rogue arrow.
• Traps
Very useful in PvE to snare mobs, cause insane bleed damage, and ignore cool down of skill. Additionally, it has a low mana cost while dishing out serious bleed damage to mobs. If used properly, it can be an effective crowd control as well as damage dealer. Practice with this skill to make for efficient run times.
It is not very useful in PvP, but one can activate his/her own traps by running over them in a PvP environment.*
*= This does not apply for PvE
• Shadow Veil
This skill is useful both in PvP and PvE. On top of granting a party 20% armor, which is the highest armor boost of any skill, it will boost the entire party's damage and reduce the enemy's damage & hit percent by a considerable amount when standing inside the veil. Therefore, this makes for a great team skill in PvE/PvP and 1v1 skill. However, keep in mind that hit percent debuffs are useless in a PvP environment.
• Shadow Piercer
This skill is the longest range skill a rogue utilizes & can help a rogue cover great lengths of distance across a map. However, it comes at a cost - mana. Additionally, this skill is bugged in PvE so it can hit almost as high as an aimed shot, partly which makes a rogue so overpowered. Upgrades on this skill are a waste for the most part, except for the health regen. Do not bother with the armor reduction chance upgrade because your aimed shot already debuffs an opponent's armor & debuffs do not stack - only the highest debuff applies.
Rogue Arcane Weapons: [L46]:
Mythic Rogue Weapons [L46]:Dragon Hunter Blades
These daggers have slightly less skill and display damage than Glintstone bow, but the proc is very powerful in PvE. The dragonbite AA can stun mobs repeatedly and also cause massive damage. The daggers require a target present in order to proc.
Weapon Preference:Glinstone Bows (All Versions)
This bow is an L46 bow with some special abilities unique to this bow. The bow has one proc: bombs, surround the target when proc'd.
The bombs have a nifty trick. If an enemy is on the opposing side of a wall, you can spam the auto attack and hope for a proc. The bombs will proc on your side of the wall but hit through the wall on the enemy target. Often times, they do enough damage to one hit the opponent. If a bomb kills a target, a kill will not be granted or recorded. Bombs surround the target and will only have a chance of proc via auto attack if there is a target present.
Additionally, since it is a bow, it can do mini-long range stuns via charging the auto attack button. These stuns will not work on bosses or large mobs, but will work on other classes in PvP or small mobs in PvE.
PvP:*preference in numerical order*
1. Glinstone Bow of Fervor
2. Glinstone Bow of Guile
3. Glinstone Bow of Deftness
4. Glinstone Bow of Tactics
• Rogue's Damage % boosts do not work in CTF due to a damage percent nerf to rogues in CTF.
• Only the highest percent buff applies.
• Speed boosts are reduced to 0% once speed debuffed.
• Only the highest percent debuff applies.
• Debuffs override buffs, hence the glitch where rogue's damage % boosts do not work in CTF (including damage % pets)
Since PvE Builds can vary on which map you are running. This is the one that I use:
PvE Build:
- 5/5 Aimed Shot
- 5/5 Noxious Bolt
- 1/5 Shadow Piercer (No Upgrades)
- 5/5 Shadow Storm Shot
- 5/5 Dex, Int, Crit, Damage
- 10/10 Nox Mastery
- 9/10 SSS Mastery
Enjoy!
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