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Thread: WAR --> PAL + Thief... other ideas...

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    Default WAR --> PAL + Thief... other ideas...

    This might be a little more off in the future but, sounds like fun for players and a money maker for spacetime...

    How about making the warrior a little more like a paladin, with some decent self heal skill and maybe a strong shielding (+defense) skill, this would be nice since the war is kinda lame past lvl 13.

    Also, everyone loves a thief/assassin class. duel wield daggers, higher % for loot, steal gold, invisibility...

    After these new classes the next major update would require maybe 2 new attributes. This would take a little thinking, but the 3 right now could easily be spread out a little more. This would give every character a little more variation and allow for more customized builds.

    maybe...

    STR
    Strength still increases hp
    hp regen
    damage is more for 1H weps
    also slightly for all base damage

    DEX
    hit %
    affects crit
    more damage for ranged, 2H weps, duel wield...

    AGI (agility)
    overall movement speed
    attack speed
    dodge
    slightly improves crit

    INT
    same old basicaly
    magic damage
    mana pool size
    mp regen

    FOC (focus)
    slightly improves both hp and mp regen
    faster skill cast rate (maybe even skill duration)
    very small + hit% and + crit%


    ....this would exponentially improve the diversity of the game. Just a thought...
    Last edited by Dakkine; 04-14-2010 at 07:29 PM.

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