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    Guardian of Alterra Zeus's Avatar
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    Default Planar Arena & Tombs Review

    Mystic Pendant:

    - Boss Essences: Although I have not found any myself despite numerous arena runs, many others have. These seem to be mildly obtainable - something that players can work towards. I would suggest making the essences trade-able to give players some incentive to run arena.
    Effort to Reward: Zero
    - Dragonite Bar: Again, this is mildly difficult to obtain and incorporates Tindirin Elites which is a well played move. This will keep a need of running Tindirin Maps. However, the drop rate of teeth does need to be increased in ONLY Tindirin Elite Maps or players will not want to run.
    Effort to Reward: Mild
    - Recipe: I do understand that this drops after killing the 4th Planar Arena boss, whichever spawn that may be. However, it seems to also have the drop rate of an Arcane Fossil found inside Planar Arena chests. Developers do not realize that if the gear is too difficult to obtain, nobody will want to obtain it & will be perfectly fine using their existing gear. Once the initial interest dies off, so will interest to run arena and craft a mythic amulet.
    Effort to Reward: Zero


    Planar Tombs:

    - Tomb 1: This map is able to be done pure and in a timely fashion. Me and my party scored a pure run of 15 minutes today that would have shown up on the leaderboard if not for a teammate's accidental platinum revive. I think once the disconnect issue has been fixed, this map can be completed by seasoned veterans in a nice amount of time.
    Effort to Reward: Awesome!

    - Tomb 2: This map seems quite difficult to be done pure but seems feasible with proper strategies. Again, once the disconnect issue is fixed, this map should be able to be done by seasoned veterans in a nice amount of time.
    Effort to Reward: Feasible

    - Tomb 3: This map is quite difficult and seems impossible to be done pure. However, by separating the vines from the boss (requires a sorcerer), a party is able to complete this map with around 25-30 ankhs spent.
    Effort to Reward: Little incentive

    It seems that given time, the gear will be able to crafted. However, the amulet seems to face the same fate as the Arcane Fossil in Arena Master chests. Thus - no player will actually try to obtain it if it is this difficult. With all the other components, STG should be making a decent amount of money per amulet crafted to make the drop rate of the recipe to an approachable rate.


    Fixes:
    - Disconnects
    They DO exist and it seems to happen moreso in big pulls and party members of four. HOWEVER, party members of 3 will still face disconnects under big pulls. Please, use a VPN connection and try to figure out what is going wrong. I experience less DCs than most players but they still happen and when they do - it's just flat out terrible. On top of this, it seems that once the client pings at 3k+, there is no hope of regaining connection. Perhaps look into a better reconnect algorithm & ability to rejoin same map after disconnect.

    - Tomb 2 & 3
    It really is quite tedious to do this map and the reward is very little. Players will not want to be spending serious amount of gold/platinum to run. It does not make much sense to bump up the difficult this much. Why? To craft the gear, players will simply run the easier tombs. So, it is in the developer's benefit to make this map playable. Tomb 2 Boss may require a touch nerfing as well.

    - Mystic Amulet
    Please boost up the drop rate of the recipe. I have outlined the reasons why it is in the developer's interest in the appropriate section.


    Food for thought,

    Zeus
    Last edited by Zeus; 11-15-2014 at 01:09 AM.
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