This is a pretty one-sided debate. Let's not rush in locking this topic yet, even if the devs have to fish through spam and flamewars to find the feedback.
Speaking as much objectively as possible, the issue is that there's no counter for this pet if you don't have one. If your opponent has one and you don't, he wins. That's never been the case with any of the previous arcane pets. Stuns are no longer a strategic part of the PvP game and that's made winning solely a matter of gear. And that is ultimately wrong and unhealthy for the game's progression. Plain and simple.
There's no need to nerf the pet itself, just release a pet whose ability cleanses any sort of buffs active for the opponents in range, including Nekro's shield (without affecting invulnerability shields for warriors and sorcerers). That'll leave just the team stun immunity which although still very potent, at least is not impossible to win against.
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