Chronicle Interview: Terrain
[Vystirch] Hi Terrain, it is wonderful to have you with us today for the Chronicle.
[Terrain] It’s great to be here. The weather is great today.
[Vystirch] Most of you will know Terrain as Roberto077 from these very forums. He has been with the forums since January 2012. He became an Alpha Titan as one of my personal invites. So Terrain how did you first get introduced to video games? What is your favorite video game?
[Terrain] I was first introduced to video games, or at least the first I owned was Donkey Kong Country on the Gameboy Advanced. I really got hooked into gaming when I first played Star Wars Battlefront and Halo 3. I loved to play Halo until around 2010 when I got my IPod and was able to play online for the first time, since I could not afford xbox live.
[Vystirch] Those are great games! How do they translate into your interest for Call of Champions?
[Terrain] There is a long story of how I came to enjoy MOBA games. Back when I was in middle school I used to talk to a friend all the time about Halo and Star Wars Battlefront. Eventually I started playing a mobile MMO called Graal and I really enjoyed the social aspect, but I wanted to go more in-depth in mmorpg games, so I started playing Pocket Legends. In 2011, the friend I spoke with about Halo found out about this hybrid PvP/MMO style game called League of Legends. Due to my interest in the competitive Halo scene and MMO games, he suggested I try playing it. I did not own a computer until about 6 months later but then I started playing League. Then the MOBA interest from League translated into Champs.
[Vystirch] What has been the most rewarding part of being a "Champs" Titan?
[Terrain] I think the most rewarding part is yet to come. I think when the game is ready to be released and shared with the world, we will see if what we did helped.
[Vystirch] Looking at CoC what do you think is its the most revolutionary or new concept in the game?
[Terrain] I think the system of the lane pushing mechanic is very creative towards shortening game length while keeping in depth action and fighting relevant. Although I love the satisfaction of last hitting in League and watching that mad cash flow in, I think the ball mechanic is a great replacement.
[Vystirch] Would you describe this concept to us more fully and explain how it makes an impact?
[Terrain] [Terrain] In League of Legends, for example, minions, or creeps, spawn in lanes on each side and walk straight down towards the middle of the lane. Players in the lane will kill the minions for gold and xp until the minion wave reaches the enemy turret. When allied minions are within the enemy turrets firing range, you will be safe to hit the turret without taking damage and deal more damage to the turret. The ball mechanic does pretty much the same thing (disregarding gold/xp of course), reduces turret damage to you when on the turret, but minion wave pushing can be manipulated based on how fast you wipe the enemy minions or how many you have, effectively causing the push to be more focused on gold and xp than going towards the turret. The ball mechanic makes pushing completely focused on the taking of turrets and, as a result, speeding up the games pace.
[Vystirch] That is awesome. We have seen that CoC is meant to be a competitive game for the eSport scene. How do you see this being accomplished?
[Terrain] I think it will definitely start with the forming of a meta: what team comps/champions work when and why. I think the strategic and competitive scene will flourish once people figure out counter-picks and teamwork/strategy.
[Vystirch] I understand you have a smaller device you are play testing the alpha on. What device do you have? How well do you feel Call of Champions runs on smaller devices?
[Terrain] I am running Call of Champions on an IPod 5th Generation with a good 20 or so fps (similar to that of Arcane Legends). It feels really smooth to play despite minor disadvantages through the smaller UI.
[Vystirch] What has been your favorite champion to play? Can you explain why?
[Terrain] I have really enjoyed both Khalid and Cinder. Khalid feels like a very solid support and tanky fighter due to his variety of CC, defensive boosts, a heal, and offensive boosts for teammates. Cinder just kills stuff to fast and has a really ping-pong style CC chain with a stun, knockback, and pull. She will probably be subject to a nerf (sorry Thade).
[Vystirch] Nice, I like that champion also. Last question, what has been the best moment you have had from participating in this alpha thus far?
[Terrain] On my second game (Cinder), both teams had the wall down with the same kills and towers taken and our Nexus (or base) was at around 2 hits from dying when my teammate back doored and saved us the game last second.
[Vystirch] Thank you for being with us today Terrain. It has been a honor talking with you.
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