I would like to summarise what I'd said before.......
The DEVs can scale any map if they like, but if the loot is rubbish no one is going to bother!
And now I present you with a TL;DR moment.......
Imagine this game being an iceberg and the decent farmable stuff is at the tip - limited and prone to over-farming. But if you look below the surface, you would see a huge unplayed area, where fresh content could be spread and the maps revitalised. It could mean more income for STS i.e ankhs, potions , lixers all need to be bought.
If I was lead Dev I would even create an energy zone map. If you have energy you can enter with mobs and bosses that would make arena seem like child's play but the loot from it would be awesome. STS finance dept would be happy, plat spenders can do the plat to gold thing, people can farm exclusive rare loot and have an extra farmable map.
What I'm trying to say is have people who are farming spread out across Arlor and not all loot dry an endgame map, where the loots worth no longer becomes decent.
I give ya an example right now about endgame dryness......
I want to buy a mythic bow right! WTH is there to farm for me to get the remaining gold amount. Virtually nothing! I require 10m do you know how many breezes I gotta farm for that!!!!!!!! Imagine the amount of boring tooth runs to do so I can get drag bars and sell them to reach that target! Farming the tip of the iceberg cornered with tooth runs and breeze runs and not much else.
The key to the game is not scaling alone but freshening up the loot table with needed and wanted items. Yes it takes time and effort but you guys are the DEVs it's what you guys get paid for....amirite?
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