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Thread: STUNNED. My GAWD I can't move anymore in Ren'Gol maps!!

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    Quote Originally Posted by Bigboyblue:2259276
    Quote Originally Posted by Serancha View Post
    Just think how it is for warriors. Rogues can complain about having to use razor but the truth is, rogues can shoot from a distance, and can avoid the majority of stuns.

    It is warriors who suffer most in maps like these. They have no way to avoid them, and before someone yells jugg - the cooldown on that makes it impractical - leaving you fodder for permastun 40 seconds out of every minute.

    I suggested once before, a feature where if a party contains all 3 classes, it is granted immunity from the impairment effects of the zone - whether it is stun in Ren'gol, or poison in Shuyal, it would go a long way towards cooperative playing. Again, this would also only work for the game as a whole if all elite maps were playable.
    I feel you there. Warriors have never been as useless. I can't imagine running one in the Rengol maps. No damage and always stunned. STS really needs to improve warriors in pve.

    I like your idea of adding stun immunity when all 3 classes are present. It helps out the warriors cause a bit. The only issue is you can run 2 nekros and never be stunned. 4 rogue, 2 nekro parties are the ultimate in rengol.
    Need to give rally cry the ability to give team stun immunity and add more stun. Give warriors a bit of purpose.

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